Dorham: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Created page with "Dohram A Morgansfort character Class: Cleric Race: Human XP: 0 Gender: Male Alignment: Neutral Good Motivation: spread the good word, vanquish evil by whatever means nec..."
 
No edit summary
Line 1: Line 1:
Dohram  
*Dohram  
A [[Morgansfort]] character
*A [[Morgansfort]] character
 
*
Class: Cleric
*Class: Cleric
Race: Human
*Race: Human
XP: 0
*XP: 0
Gender: Male
*Gender: Male
Alignment: Neutral Good
*Alignment: Neutral Good
Motivation: spread the good word, vanquish evil by whatever means necessary  
*Motivation: spread the good word, vanquish evil by whatever means necessary  
Languages: Common
*Languages: Common
 
*
STR 14 (+1)
*STR 14 (+1)
INT 11
*INT 11
WIS 17 (+2)
*WIS 17 (+2)
DEX 12
*DEX 12
CON 14 (+1)
*CON 14 (+1)
CHA 4 (-2)
*CHA 4 (-2)
 
*
Level: 1
*Level: 1
Hp: 6
*Hp: 6
AC: 16
*AC: 16
Move: 20’
*Move: 20’
Attack Bonus: +1
*Attack Bonus: +1
 
*
SAVES
*SAVES
Death Ray or Poison: 11
*Death Ray or Poison: 11
Magic Wands: 12
*Magic Wands: 12
Paralysis or Petrify: 14  
*Paralysis or Petrify: 14  
Dragon Breath: 16
*Dragon Breath: 16
Spells: 15
*Spells: 15
 
*
Weapons: Mace (+2 to hit, 1d8+1 damage)
*Weapons: Mace (+2 to hit, 1d8+1 damage)
Armor: Chain Mail and Shield
*Armor: Chain Mail and Shield
Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
*Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
Treasure: 33 gp
*Treasure: 33 gp
Encumbrance: 57 / 65 (light load)
*Encumbrance: 57 / 65 (light load)
 
*
Class Abilities: spells (2nd lvl), turn undead
*Class Abilities: spells (2nd lvl), turn undead
Racial Abilities: learns fast (+10% XP)
*Racial Abilities: learns fast (+10% XP)

Revision as of 00:42, 18 December 2015

  • Dohram
  • A Morgansfort character
  • Class: Cleric
  • Race: Human
  • XP: 0
  • Gender: Male
  • Alignment: Neutral Good
  • Motivation: spread the good word, vanquish evil by whatever means necessary
  • Languages: Common
  • STR 14 (+1)
  • INT 11
  • WIS 17 (+2)
  • DEX 12
  • CON 14 (+1)
  • CHA 4 (-2)
  • Level: 1
  • Hp: 6
  • AC: 16
  • Move: 20’
  • Attack Bonus: +1
  • SAVES
  • Death Ray or Poison: 11
  • Magic Wands: 12
  • Paralysis or Petrify: 14
  • Dragon Breath: 16
  • Spells: 15
  • Weapons: Mace (+2 to hit, 1d8+1 damage)
  • Armor: Chain Mail and Shield
  • Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
  • Treasure: 33 gp
  • Encumbrance: 57 / 65 (light load)
  • Class Abilities: spells (2nd lvl), turn undead
  • Racial Abilities: learns fast (+10% XP)