Difference between revisions of "We Rise or Fall:Archytus"
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===Edges=== | ===Edges=== | ||
Revision as of 07:42, 15 January 2016
Contents
Archytus
Race: Shade
Nationality: Manreia
Rank: Novice (0 XP)
Gender: Male
Racial Traits
Fear: Invoke fear aura centered on the shade with successful Spirit-1 roll; take a full action to gather will first to ignore -2 in spirit penalties to roll. Rolling a 1 on the spirit die means the power cannot be used for the rest of the encounter unless a benny is spent to negate the backlash.
Limited Presence: Strength requires two points per step to raise during character generation and the Shade must dedicate two Advances to raising their Strength during game play.
Out of Phase: Gains subterfuge at d6, +1 parry, +2 to resist environmental effects
Phasing: Shade may pass through solid objects or sink into the ground and travel up to pace as an action. May materialize and strike (opposed subterfuge vs notice) -- if the shade wins, gains +2 to attack and damage for the round, or +4 on a raise. Cannot be physically attacked while phased without magic items or supernatural abilities.
Unnatural Aura: Creatures with animal intelligence will not approach within 6" of the shade. If forced to do so, becomes panicked and moves its full pace away from the shade and becomes shaken.
Vulnerability (Salt): -1 penalty to all trait tests when exposed; takes +2 extra damage if covering a weapon.
Attributes
Agility d4
Smarts d8
Spirit d8
Strength d4
Vigor d6
Derived Traits
Charisma: 0
Pace: 6
Parry: 4
Toughness: 7 (2)
Resources
Personal Resource Die: d6
Power Points: 10
Skills
Fighting d4
Guts d6
Healing d4
Investigation d4
Notice d4
Knowledge (History) d8+2
Knowledge (Witchcraft) d8+2
Repair d4
Shooting d4
Subterfuge d6
Witchcraft d6
Edges
Arcane Background (Witchcraft)
Scholar
Hindrances
Cautious
Loyal
Obligation [Order of the Penitent]
Spells
Boost/Lower Trait - 2 Power Points, raise or lower an Attribute or Skill by one die type, two with a raise
Illusion - 3 Power Points, opposed by target's Spirit, create an illusion that fools one sense within Spirit range.
Gear
Brigandine - Armor +2, covers Torso, Arms
Bullet Packets - 6
Cloth Satchel
Flintlock Pistol - 5/10/20; 2d6+1; 1 shot; 2 actions to reload
Order of the Penitent Adventuring Kit
Rations - 2 weeks of food and water
Short Sword - STR+d6
Statistics
0 Wounds
0 Fatigue Levels
3 Bennies