Cerves Brave - custom class: Difference between revisions
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Created page with "===Cerves Class=== *Primary Attributes: Dex *HD: 1d6 *Attack: As thief *Save: As thief *Weapons and armor: As thief *XP to reach 2nd level: 1900, XP to reach 3rd level: 3800 *..." |
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XP costs for custom classes double at each level up to 8th, roughly (except for 7th, which gets rounded to the nearest 5,000 XP). | XP costs for custom classes double at each level up to 8th, roughly (except for 7th, which gets rounded to the nearest 5,000 XP). | ||
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Revision as of 21:36, 31 March 2016
Cerves Class
- Primary Attributes: Dex
- HD: 1d6
- Attack: As thief
- Save: As thief
- Weapons and armor: As thief
- XP to reach 2nd level: 1900, XP to reach 3rd level: 3800
- Attack Throw: 10+
- Proficiencies: Gained as per Thief but with own list.
Special Abilities:
- Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
- Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
- Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
- Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
- Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.
XP costs for custom classes double at each level up to 8th, roughly (except for 7th, which gets rounded to the nearest 5,000 XP).