ScariksGPC Skills: Difference between revisions
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There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral. | There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral. | ||
===Knightly=== | |||
These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties. | |||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*Awareness | |||
*Battle | |||
*Courtesy | |||
*First Aid | |||
*Horsemanship | |||
*Hunting | |||
*Lance | |||
*Siege | |||
*Sword | |||
*Signature Weapon | |||
**Though not all weapons are as esteemed as the sword and lance many knights are known for their skill with other arms and they may treat one such weapon as if it were knightly. | |||
</div> | |||
===Courtly=== | |||
These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory. | These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory. | ||
Compose # | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Compose # | |||
Courtesy +^ | *Courtesy +^ | ||
Dancing + | *Dancing + | ||
Falconry + | *Falconry + | ||
Fashion # | *Fashion # | ||
Flirting #^ | *Flirting #^ | ||
Gaming # | *Gaming # | ||
Heraldry +> | *Heraldry +> | ||
Intrigue # | *Intrigue # | ||
Orate +^ | *Orate +^ | ||
Play + | *Play + | ||
Read # | *Read # | ||
Recognize #> | *Recognize #> | ||
Romance + | *Romance + | ||
Singing + | *Singing + | ||
Tourney + | *Tourney + | ||
</div> | |||
===Knowledge=== | |||
These are the skills of scholars and experts. Using them always provides some kind of information. | These are the skills of scholars and experts. Using them always provides some kind of information. | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
*Courtesy | |||
*Faerie Lore | |||
*Folklore | |||
*Heraldry | |||
*Read | |||
*Religion | |||
Tourney | *Romance | ||
*Tourney | |||
</div> | |||
===Non-Knightly=== | |||
These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths) | These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths) | ||
Chirurgery | *Chirurgery | ||
*Industry | |||
Industry | |||
==Skills at Court== | ==Skills at Court== |
Revision as of 18:15, 2 February 2016
Skill Types
There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.
Knightly
These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.
- Awareness
- Battle
- Courtesy
- First Aid
- Horsemanship
- Hunting
- Lance
- Siege
- Sword
- Signature Weapon
- Though not all weapons are as esteemed as the sword and lance many knights are known for their skill with other arms and they may treat one such weapon as if it were knightly.
Courtly
These are the civilized skills practiced at court and in polite company. Those marked with a + always give ordinary glory (10 for success, 25 for crit). Those with a # give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a ^ are modified by glory (+1/1000) while those with a > are modified by the target's glory.
- Compose #
- Courtesy +^
- Dancing +
- Falconry +
- Fashion #
- Flirting #^
- Gaming #
- Heraldry +>
- Intrigue #
- Orate +^
- Play +
- Read #
- Recognize #>
- Romance +
- Singing +
- Tourney +
Knowledge
These are the skills of scholars and experts. Using them always provides some kind of information.
- Courtesy
- Faerie Lore
- Folklore
- Heraldry
- Read
- Religion
- Romance
- Tourney
Non-Knightly
These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths)
- Chirurgery
- Industry