Fushigi (Pokemon Harmony): Difference between revisions
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of the user gain +1 CS in the Chosen Stat | of the user gain +1 CS in the Chosen Stat | ||
== Moves Known (with STAB and Stats == | == Moves Known (with STAB and Stats) == | ||
Struggle Attack (not a Move, STAB never applies) | *Struggle Attack (not a Move, STAB never applies) | ||
**'''Type:''' Normal | |||
**'''Frequency:''' At-Will | |||
**'''AC:''' 4 | |||
**'''Damage Base 4:''' 1d8+15 / 20 | |||
**'''Class:''' Special | |||
**'''Range:''' 3, 1 Target | |||
*'''Move:''' Growl | |||
**'''Type:''' Normal | |||
**'''Frequency:''' At-Will | |||
**'''AC:''' 2 | |||
**'''Class:''' Status | |||
**'''Range:''' Burst 1, Friendly, Sonic, Social | |||
**'''Effect:''' Growl lowers all Legal Targets Attack 1 Combat Stage. | |||
*'''Move:''' Tackle | |||
**'''Type:''' Normal | |||
**'''Frequency:''' At-Will | |||
**'''AC:''' 2 | |||
**'''Damage Base 5:''' 1d8+14/18 | |||
**'''Class:''' Physical | |||
**'''Range:''' Melee, 1 Target, Dash, Push | |||
**'''Effect:''' The target is pushed 2 Meters | |||
*'''Move:''' Tackle | |||
**'''Type:''' Grass | |||
**'''Frequency:''' Daily x2 | |||
**'''AC:''' 4 | |||
**'''Class:''' Status | |||
**'''Range:''' 6, 1 Target | |||
**'''Effect:''' At the beginning of each of the target's turns, Leech Seed's target loses a Tick of Hit Points. Leech Seed's used then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poke Ball. Grass Types & targets immune to Grass Attacks are immune to Leech Seed. | |||
<br />[[Pokemon_Harmony:Main_Page|Back to Main Page]] | <br />[[Pokemon_Harmony:Main_Page|Back to Main Page]] |
Revision as of 16:03, 4 February 2016
Current Status
Trainer: David Kirby
Hit Points: 29/42
Injuries: Paralyzed
Combat Stages: None
Level: 8
EXP: 73
Tutor Points: 2
Skills
Athletics 3d6+2
Acrobatics 2d6
Combat 2d6
Stealth 2d6
Perception 2d6
Focus 2d6+1
Poke Edges
None
Stats
Nature: Modest (+Special Attack/-Attack)
Stat | Base | Added | Total |
---|---|---|---|
HP | 5 | 3 | 8 |
Attack | 3 | 3 | 6 |
Defense | 5 | 4 | 9 |
Special Attack | 9 | 2 | 11 |
Special Defense | 7 | 4 | 11 |
Speed | 5 | 2 | 7 |
Capabilities and Derived Stats
Physical Evasion 1
Special Evasion 2
Speed Evasion 1
Power 2
Overland 5
Swim 3
High Jump 0
Long Jump 2
Naturewalk (Forest, Grassland)
Underdog
Abilities
Confidence
Scene – Standard Action
Target: All allies within 5 meters
Effect: Choose a Combat Stat. All allies within 5 meters
of the user gain +1 CS in the Chosen Stat
Moves Known (with STAB and Stats)
- Struggle Attack (not a Move, STAB never applies)
- Type: Normal
- Frequency: At-Will
- AC: 4
- Damage Base 4: 1d8+15 / 20
- Class: Special
- Range: 3, 1 Target
- Move: Growl
- Type: Normal
- Frequency: At-Will
- AC: 2
- Class: Status
- Range: Burst 1, Friendly, Sonic, Social
- Effect: Growl lowers all Legal Targets Attack 1 Combat Stage.
- Move: Tackle
- Type: Normal
- Frequency: At-Will
- AC: 2
- Damage Base 5: 1d8+14/18
- Class: Physical
- Range: Melee, 1 Target, Dash, Push
- Effect: The target is pushed 2 Meters
- Move: Tackle
- Type: Grass
- Frequency: Daily x2
- AC: 4
- Class: Status
- Range: 6, 1 Target
- Effect: At the beginning of each of the target's turns, Leech Seed's target loses a Tick of Hit Points. Leech Seed's used then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poke Ball. Grass Types & targets immune to Grass Attacks are immune to Leech Seed.