Khemed the Janessar: Difference between revisions
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'"Jibriliz. I can't believe I'm still in Jibriliz."' | ''"Jibriliz. I can't believe I'm still in Jibriliz."'' | ||
Khemed the Janessar (Chatoic Good Ranger 1) hp 12; Init +6 (+4 Improved Initiative); AC 15 (+3 Armor); Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged; SV Fort +4 (+2 Base, +2 Con), Ref (+0 Base, +2 Dex), Will (+0 Base, +1 Wis); AL CG; Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1) | Khemed the Janessar (Chatoic Good Ranger 1) hp 12; Init +6 (+4 Improved Initiative); AC 15 (+3 Armor); Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged; SV Fort +4 (+2 Base, +2 Con), Ref (+0 Base, +2 Dex), Will (+0 Base, +1 Wis); AL CG; Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1) |
Revision as of 14:13, 10 August 2006
"Jibriliz. I can't believe I'm still in Jibriliz."
Khemed the Janessar (Chatoic Good Ranger 1) hp 12; Init +6 (+4 Improved Initiative); AC 15 (+3 Armor); Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged; SV Fort +4 (+2 Base, +2 Con), Ref (+0 Base, +2 Dex), Will (+0 Base, +1 Wis); AL CG; Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1)
Languages Spoken: Alzhedo, Common
Skills: Climb +5 (+4 Rank, +1 Str), Jump +5 (+4 Rank, +1 Str), Knowledge (nature) +4 (+4 Rank), Spot +5 (+4 Rank, +1 Wis), and Wilderness Lore +5 (+4 Rank, +1 Wis)
Feats and Class Abilities: Improved Initiative, Track, Dodge, Favored Enemy (ogre), When using light armor Khemed gains Ambidexterity and Two-Weapon Fighting
Equipment: Scimitar (15 gp), Dagger (2 gp), 3 Throwing Axes (24 gp), Shortbow (30 gp), 20 Arrows (1 gp), Studded Leather Armor (25 gp), Backpack (2 gp), Flint and Steel (1 gp), Grappling Hook (1 gp), Belt Pouch (1 gp), 50 ft. Silk Rope (10 gp), Shovel (2 gp), Torch (1 cp), Waterskin (1 gp), Whetstone (2 cp), Traveler's Outfit (1 gp), Potion of Cure Light Wounds (50 gp), Palace Guard Clothing (0 gp), 2 gp, 97 cp