Mustafa Nadir: Difference between revisions
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Revision as of 21:38, 28 March 2016
Agent Name: | |||
Code Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 14 | 70 | Toned |
Constitution | 15 | 75 | Tireless |
Dexterity | 12 | 60 | |
Intelligence | 10 | 50 | |
Power | 11 | 55 | |
Charisma | 10 | 50 |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 15 | 15 |
Willpower (WP) | 11 | 11 |
Sanity (SAN) | 55 | 99 |
Breaking Point (BP) | 44 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Raisa (wife) | 10 |
Motivations and Mental Disorders
- Where the Heart Is - Always come back home
- Keep the Faith - Christianity isn't always easy
- Don't Lose Yourself - Covert works demands immersion
- Consummate Professional - Always keep your cool
- Leave None Behind - Protect your friends
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | Forensics (0%) | Search (20%) | |||
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | |||
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | Survival (10%) | |||
Athletics (30%) | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | Navigate (10%) | ||||
Demolitions (0%) | Occult (10%) | ||||
Disguise (10%) | Persuade (20%) | ||||
Dodge (30%) | Pharmacy (0%) | ||||
Drive Auto (20%) | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |