Mustafa Nadir: Difference between revisions
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|Shots | |Shots | ||
|- | |- | ||
|Unarmed | |||
|60 | |||
| | | | ||
| | |1d4 | ||
| | | | ||
| | | | ||
Line 285: | Line 285: | ||
| | | | ||
|- | |- | ||
|Combat Knife | |||
|50 | |||
| | | | ||
| | |1d6+1 | ||
| | |3 | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |.357 Revolver | ||
| | |60 | ||
| | |20 m | ||
| | |1d12 | ||
| | | | ||
| | | | ||
Line 303: | Line 303: | ||
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|- | |- | ||
|MP5SSD | |||
|60 | |||
|50 m | |||
|1d10 | |||
| | | | ||
| | | | ||
| | | | ||
| | |6 | ||
|- | |- | ||
| (5-round burst) | |||
|60 | |||
|50 m | |||
| | | | ||
| | | | ||
| | |10 | ||
| | |1 m | ||
| | |30 | ||
|- | |- | ||
| (10-round burst) | |||
|60 | |||
|50 m | |||
| | | | ||
| | | | ||
| | |10 | ||
| | |2 m | ||
| | |30 | ||
|- | |- | ||
|} | |} |
Revision as of 21:59, 28 March 2016
Agent Name: | |||
Code Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 14 | 70 | Toned |
Constitution | 15 | 75 | Tireless |
Dexterity | 12 | 60 | |
Intelligence | 10 | 50 | |
Power | 11 | 55 | |
Charisma | 10 | 50 |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 15 | 15 |
Willpower (WP) | 11 | 11 |
Sanity (SAN) | 55 | 99 |
Breaking Point (BP) | 44 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Raisa (wife) | 10 |
Motivations and Mental Disorders
- Where the Heart Is - Always come back home
- Keep the Faith - Christianity isn't always easy
- Don't Lose Yourself - Covert works demands immersion
- Consummate Professional - Always keep your cool
- Leave None Behind - Protect your friends
Skills
Total | Total | Total | |||
Accounting (10%) | 10 | First Aid (10%) | 20 | Science (0%) | |
Alertness (20%) | 60 | Forensics (0%) | Search (20%) | 20 | |
Anthropology (0%) | 20 | Heavy Weapons (0%) | 50 | SIGINT (0%) | 20 |
Archeology (0%) | History (10%) | 30 | Stealth (10%) | 50 | |
Art (0%): | HUMINT (10%) | 30 | Surgery (0%) | ||
Artillery (0%) | Law (0%) | Survival (10%) | 50 | ||
Athletics (30%) | 60 | Medicine (0%) | Swim (20%) | 50 | |
Bureaucracy (10%) | 10 | Melee Weapons (30%) | 50 | Unarmed Combat (40%) | 60 |
Computer Science (0%) | 20 | Military Science (0%): Land | 60 | Unnatural (0%) | |
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 10 | Navigate (10%) | 50 | Arabic | 50 |
Demolitions (0%) | 40 | Occult (10%) | 20 | Farsi | 30 |
Disguise (10%) | 10 | Persuade (20%) | 20 | ||
Dodge (30%) | 30 | Pharmacy (0%) | |||
Drive Auto (20%) | 20 | Pilot (0%): | |||
Drive Heavy Machine (10%) | 10 | Psychotherapy (10%) | 10 | ||
Firearms (20%) | 60 | Ride (10%) | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Kevlar vest (3 armor points) worn under clothes
.357 magnum revolver with three speed-loaders
Combat and survival knife
Unlicensed and illegal MP5SD fully automatic submachine gun with built-in suppressor and four extra magazines in a lead-lined aluminum case
Unlicensed and illegal military-grade night-vision goggles
First-responder medical bag
Basic camping gear
Hand-held GPS
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Unarmed | 60 | 1d4 | |||||
Combat Knife | 50 | 1d6+1 | 3 | ||||
.357 Revolver | 60 | 20 m | 1d12 | ||||
MP5SSD | 60 | 50 m | 1d10 | 6 | |||
(5-round burst) | 60 | 50 m | 10 | 1 m | 30 | ||
(10-round burst) | 60 | 50 m | 10 | 2 m | 30 |