Khemed the Janessar: Difference between revisions
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''"Jibriliz. I can't believe I'm still in Jibriliz."'' | ''"Jibriliz. I can't believe I'm still in Jibriliz."'' | ||
Alignment: Chaotic Good | *Alignment: Chaotic Good | ||
Class: Ranger 1 | *Class: Ranger 1 | ||
Hit Points: 12 | *Favored Deity: Ilmater | ||
Initiative: +6 (+4 Improved Initiative) | *Hit Points: 12 | ||
AC 15 (+3 Armor, +2 Dex) | *Initiative: +6 (+4 Improved Initiative) | ||
Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged | *AC 15 (+3 Armor, +2 Dex) | ||
*Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged | |||
=Saves= | =Saves= |
Revision as of 15:13, 17 August 2006
Description
"Jibriliz. I can't believe I'm still in Jibriliz."
- Alignment: Chaotic Good
- Class: Ranger 1
- Favored Deity: Ilmater
- Hit Points: 12
- Initiative: +6 (+4 Improved Initiative)
- AC 15 (+3 Armor, +2 Dex)
- Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged
Saves
Fortitude +4 (+2 Base, +2 Con) Reflex (+0 Base, +2 Dex) Will (+0 Base, +1 Wis)
Attributes
Strength 13 (+1) Dexterity 15 (+2) Constitution 14 (+2) Intelligence 11 (+0) Wisdom 12 (+1) Charisma 12 (+1)
Languages
Alzhedo, Common
Skills
Climb +5 (+4 Rank, +1 Str) Jump +5 (+4 Rank, +1 Str) Knowledge (nature) +4 (+4 Rank) Spot +5 (+4 Rank, +1 Wis) Wilderness Lore +5 (+4 Rank, +1 Wis)
Feats
Dodge Improved Initiative Track, Dodge
Class Abilities
Favored Enemy (ogre) When using light armor Khemed gains Ambidexterity and Two-Weapon Fighting
Equipment
Scimitar (15 gp) Dagger (2 gp) 3 Throwing Axes (24 gp) Shortbow (30 gp) 20 Arrows (1 gp) Studded Leather Armor (25 gp) Backpack (2 gp) Flint and Steel (1 gp) Grappling Hook (1 gp) Belt Pouch (1 gp) 50 ft. Silk Rope (10 gp) Shovel (2 gp) Torch (1 cp) Waterskin (1 gp) Whetstone (2 cp) Traveler's Outfit (1 gp) Potion of Cure Light Wounds (50 gp) Palace Guard Clothing (0 gp) 2 gp, 97 cp