Difference between revisions of "Talk:MTH:Superpowers"

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(Simplified System Eloquence)
 
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==System Eloquence==
 
==System Eloquence==
"I wrote Reach for a specific reason, and it duplicates one of Plasticity's effects.... one single effect. Should I remove Force Bolt because Elemental Anima [Now Elemental Mastery] has the Blast technique?"
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In general, if you are looking to add a new power, check to see if it exists under another name. Half the time it does. If you see the power having a broader application, edit the existing power rather than add one. Fewer entries make the wiki more navigable.  
Well, kind of, yes. If a power exists that is just a more limited version of another power, then that power should be removed and the more limited version added as a Weakness for another power. The powers with multiple techniques are, in general, in need of simplification. Since a version of Force Bolt exists for multiple powers, it's probably best to list the technique as something like 'see force bolt'. There are other examples of duplication like this that need to be addressed.
 
  
"It's far better to have too much material on this wiki than the bare minimum for it to function."
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If the power has a completely different system than the one you feel it should have, try discussing the change with someone else prior to editing it, and check the discussion page for information first.
There has been significant discussion in the RPG Net community to the contrary. In keeping with their 'System Eloquence' guideline, and White Wolf's /Onyx Path's own developmental trend, rules' edits by our group look to widen existing rules to encompass additions when possible, as a preference over adding new entries. This keeps the wiki from being unnavigable and lowers RPG Nets' over-all data burden. New entries are justified when they will not fit under other areas even when widened.
 
  
 
== Categorization ==
 
== Categorization ==

Latest revision as of 20:24, 25 April 2017

System Eloquence[edit]

In general, if you are looking to add a new power, check to see if it exists under another name. Half the time it does. If you see the power having a broader application, edit the existing power rather than add one. Fewer entries make the wiki more navigable.

If the power has a completely different system than the one you feel it should have, try discussing the change with someone else prior to editing it, and check the discussion page for information first.

Categorization[edit]

When exactly should something be considered a power or a piece of equipment?

Several of us are in the process of creating an equipment page for MTH, and there seems to be some discrepancies in thought on the subject. Is Iron Man's suit a Power or is his Power the ability to create such a thing? As written, the Contingent Activation Weakness can be used to allow an object to be present to use the power, and that seems to exist to allow some powers to be part of a power suit/ray gun/whatever. It would seem like that means the power can be stolen by stealing the object, and there are certainly examples of this in comic book stories.

Mechanically though, is this a problem? Do we want players lending powers or killing off characters to steal their power items?

Second Edition Template[edit]

Thinking of going through and updating the powers to be in line with the second edition format. What I have got in mind is:

Name (dot range) - Thinking that since not every power scales neatly between 1 and 5 dots, we should list them as a range, like merits.

Class: Alpha, Beta, Gamma, Omega

Cost: Cost in Verve, Willpower, Health Levels or Experiences

Range: Given as a length or a radius, in yards/meters

Duration: Permanent, Scene, Session, or Story

Activation: Refelxive, Simple, Permanent

[introduction paragraph] Dice Pool: Attribute + Skill with + Power rating were that is applicable. Dramatic Failure: Failure: Success: Exceptional Success:

(note: link to all referenced conditions)

Power Tree link (replacing extras with power tree merits)

Drawback Options:

Thoughts?