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===Templates=== | ===Templates=== | ||
{{Mano a Mano:Template Worksheet}} | |||
{{Mano a Mano:Compact Template}} | |||
Templates are used to generate characters. Each template represents a certain type of character. A template could be a race, species, model, stereotype or archetype. The template provides modifiers for most of the character's natural features: | Templates are used to generate characters. Each template represents a certain type of character. A template could be a race, species, model, stereotype or archetype. The template provides modifiers for most of the character's natural features: |
Revision as of 19:17, 17 August 2006
Templates
Template:Mano a Mano:Template Worksheet
Template:Mano a Mano:Compact Template
Templates are used to generate characters. Each template represents a certain type of character. A template could be a race, species, model, stereotype or archetype. The template provides modifiers for most of the character's natural features:
Description
- Template - The name of the template. This should include specifics about age and sex, if there are any.
- Length - Average length and how it is measured (height, wingspan, tail to nose, etc.)
- Carrying Capacity (CC) - this is how much equipment mass it takes to raise the character's Enc (encumbrance) by one more level. The appropriate CC for the template is listed on the Size Table on the same line as the template's Power (Pow) bonus.
Body
Stats and modifiers based on the character's size and build.
- Mas (Mass)
- Agi (Agility)
- Rch (Reach)
- Abs (Absorption)
- Pwr (Power)
- Std (Stride)
- CP (Body CP)
Abilities
The minimum natural abilities and disabilities shared by all characters that use this template.
- Mod - The template's modifier (levels added) to each ability
- CP - The CP of modifier plus the ability's special CP (if any)
Natural Armor
Modifiers for each type of natural armor
- Cvr (Cover)
- Abs (Absorption)
- CP (Natural Armor CP)
Natural Weapons
Stats and modifiers for each natural weapon
- Agi (Agility)
- Rch (Reach)
- Pwr (Power)
- Shp (Sharpness)
- CP (Natural Weapon CP)
Limbs
- What we think of as a "right hand" is a "Primary Limb."
- What we think of as a "left hand" is a "Secondary Limb".
- Wielding a weapon with two (or more) Primary or Secondary Limbs gives a +1 modifier to rolls with that weapon.
- Wielding a weapon with only a Primary limb gives a modifier of +0.
- Wielding a weapon with only a Secondary Limb gives a modifier of -1 (negative one.)
- Limbs that cannot be used to wield weapons but can still be used to attack with are called "Other Limbs"
Total CP
Sum of the Ability, Natural Weapons and Armor, Limb and Body CP (See Character Points/Template CP.)