Mano a Mano:Equipment Lists: Difference between revisions

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=== Equipment Lists ===  
=== Equipment Lists ===  
   
   
When rules mention an item's modifiers, they refer to the modifiers on the equipment lists.
When rules mention an item's modifiers, they refer to the modifiers on the equipment lists, as opposed to modifiers on a character sheet. (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].)
 
<table><tr><td>'''Blank Equipment List'''</td></tr><tr><td>
Item Name CP  Mass  Agi  Reach  Cvr Abs Pwr Shp Tgh Spec.
              lb / kg    ft / cm
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
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</td></tr></table>


<table style="float:right">
<table style="float:right">
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*'''Shp''' (Sharpness) determines how many damage points go into stun and lasting pools.
*'''Shp''' (Sharpness) determines how many damage points go into stun and lasting pools.
*'''Tgh''' (Toughness) determines how difficult the item is to break
*'''Tgh''' (Toughness) determines how difficult the item is to break
<table><tr><td>'''Blank Equipment List'''</td></tr><tr><td>
Item Name CP  Mass  Agi  Reach  Cvr Abs Pwr Shp Tgh Spec.
              lb / kg    ft / cm
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
</td></tr></table>

Revision as of 19:48, 17 August 2006

Equipment Lists

When rules mention an item's modifiers, they refer to the modifiers on the equipment lists, as opposed to modifiers on a character sheet. (See Equipment/Character Equipment.)

Detailed Single Item Description

Item:________________________
_____ CP (Character Points)
_____ Mas (Mass)  ____ Weight
_____ Agi (Agility)
_____ Rch (Reach) ____ (ft/in)
_____ Cvr (Cover)
_____ Abs (Absorption)
_____ Pwr (Power)
_____ Shp (Sharpness)
_____ Tgh (Toughness)
_____ Spec. (Special modifier)
 Grp (Grapple)   Atk (Attack)
 Con (Conceal)   Par (Parry)
 Pul (Pull: to keep bow drawn)
 Cut (Cutting Resistance)
 Imp (Impaling Resistance)
 Blu (Bludgeoning Resistance)
 Combinations (A/G, C/I, I/B)
Other:______________________
      ______________________
 Damage Type (impaling, etc.)
 Compound Pull? Stays Loaded?
 Procedure for operating guns
 (cocking, reloading, bursts)
  • CP (Character Points) is the CP of this item. (See Equipment/Making Equipment.)
  • Mas (Mass) is the item's weight in pounds or mass in kg.
  • Rch (Reach) is the weapon's reach (hand weapons) or effective range (missile weapons.)
  • Agi (Agility) determines how easily a weapon can be aimed.
  • Cvr (Cover) determines how likely the item will block an attack.
  • Abs (Absorb) determines how much damage is absorbed by this item when it blocks an attack.
  • Pwr (Power) is the weapon's damage modifier.
  • Shp (Sharpness) determines how many damage points go into stun and lasting pools.
  • Tgh (Toughness) determines how difficult the item is to break
Blank Equipment List
Item Name CP   Mass   Agi  Reach  Cvr Abs Pwr Shp Tgh Spec.
              lb / kg     ft / cm
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____