MonarchEndless:Principality: Difference between revisions
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Divination. View things from afar, and discover information impossible to know. Favored by Marshals and Scribes. | Divination. View things from afar, and discover information impossible to know. Favored by Marshals and Scribes. | ||
==[[MonarchEndless:Princip_Staves|Staves]]== | ==[[MonarchEndless:Princip_Staves|Staves]]== | ||
Space. Manipulate locations for a short time to suit your ends. Favored by Scribes and . | Space. Manipulate locations for a short time to suit your ends. Favored by Scribes and Stewards. | ||
==[[MonarchEndless:Princip_Veils|Veils]]== | ==[[MonarchEndless:Princip_Veils|Veils]]== | ||
Illusions. Deceive, trick, and lie to your enemies. Favored by Shades. | Illusions. Deceive, trick, and lie to your enemies. Favored by Shades. |
Latest revision as of 00:23, 19 May 2016
Principalities are thematic groups of knowledge. Each Principality is rated one through five. Higher levels unlock new Aspects (discrete powers) and Benefits (Colony/Servant abilities). Buying a Principality linked to your Caste is cheaper than buying one outside.
List of Principalities[edit]
Blades[edit]
Martial, melee power. Engage foes up close, rend and crush them with your might. Favored by Marshals.
Bows[edit]
Long-distance power. Strike enemies from afar, leverage distance to your advantaged. Favored by Marshals and Shades.
Censers[edit]
Vapors. Manipulate and change the very air, begetting pleasure or pain. Favored by Scribes and Shades.
Chalices[edit]
Elixirs. Create potions and poisons to mend and maim. Favored by Shades and Stewards.
Cloaks[edit]
Gravity. Flee, fly, and otherwise flout the laws of phsycis. Favored by Diplomats and Shades.
Crowns[edit]
Manipulation. Allow others to see your authority and sway the masses with honeyed words. Favored by Diplomats.
Crucibles[edit]
Alchemy. Change one substance into another through arcane chemistry to suit your ends. Favored by Scribes.
Hammers[edit]
Creation. Shape the world and everything in it by tool, hand, and claw. Favored by Stewards.
Quills[edit]
Messages. Converse with others, spoken and unspoken. Favored by Diplomats and Scribes.
Records[edit]
Time. Speed it up, slow it down, manipulate it to the fullest. Favored by Diplomats and Stewards.
Scepters[edit]
Control. Dominate, convert, and subvert the will of your enemies. Favored by Diplomats and Marshals.
Sheilds[edit]
Protection. Ward yourself and others, grow thick carapaces and endure sieges through fortification and fortitude. Favored by Marshals and Stewards.
Spheres[edit]
Divination. View things from afar, and discover information impossible to know. Favored by Marshals and Scribes.
Staves[edit]
Space. Manipulate locations for a short time to suit your ends. Favored by Scribes and Stewards.
Veils[edit]
Illusions. Deceive, trick, and lie to your enemies. Favored by Shades.