WarpSystem:AugmentationTables: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
Basic Cyber
Basic Cyber
{|Border="1"
{|Border="1"
!colspan=3|
!colspan=3|Cybernetetic Eye
|-
|-
|OP
|OP
! style="width:35px"|
! style="width:35px"|1
! rowspan=3 style="width:400px"|
! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations:
|-
|-
|HL||
|HL||1D6
|-
|-
|Surgery||
|Surgery||MA
|}
 
{|Border="1"
!colspan=3|Naturalistic Lens
|-
|OP
! style="width:35px"|1
! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28.
|-
|HL||0
|}
 
{|Border="1"
!colspan=3|Zoom
|-
|OP
! style="width:35px"|1
! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP.
|-
|HL||1
|}
 
{|Border="1"
!colspan=3|Heads Up Display
|-
|OP
! style="width:35px"|1
! rowspan=3 style="width:400px"|Acts as an Output.
|-
|HL||1
|}
 
{|Border="1"
!colspan=3|Polarization
|-
|OP
! style="width:35px"|1
! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead.
|-
|HL||0
|}
 
{|Border="1"
!colspan=3|Low Light Vision
|-
|OP
! style="width:35px"|2
! rowspan=3 style="width:400px"|Character can see in near total darkness.
|-
|HL||2
|}
 
{|Border="1"
!colspan=3|Thermal Vision
|-
|OP
! style="width:35px"|2
! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP.
|-
|HL||1D6
|}
 
{|Border="1"
!colspan=3|Magnification
|-
|OP
! style="width:35px"|3
! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular.
|-
|HL||2
|}
 
{|Border="1"
!colspan=3|UV Vision
|-
|OP
! style="width:35px"|2
! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source.
|-
|HL||1
|}
 
{|Border="1"
!colspan=3|UV Beam
|-
|OP
! style="width:35px"|1
! rowspan=3 style="width:400px"|Eye beams out a UV light.
|-
|HL||1
|}
 
{|Border="1"
!colspan=3|Recorder
|-
|OP
! style="width:35px"|2
! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data.
|-
|HL||1
|}
|}

Revision as of 05:48, 22 August 2006

Basic Cyber

Cybernetetic Eye
OP 1 Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations:
HL 1D6
Surgery MA
Naturalistic Lens
OP 1 Gives the eye a perception DV of 28.
HL 0
Zoom
OP 1 Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP.
HL 1
Heads Up Display
OP 1 Acts as an Output.
HL 1
Polarization
OP 1 Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead.
HL 0
Low Light Vision
OP 2 Character can see in near total darkness.
HL 2
Thermal Vision
OP 2 Character sees heat rather than light. This can be be switched on and off for 1 OP.
HL 1D6
Magnification
OP 3 Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular.
HL 2
UV Vision
OP 2 Character can see in the UV spectrum. Range 30m without a UV light source.
HL 1
UV Beam
OP 1 Eye beams out a UV light.
HL 1
Recorder
OP 2 Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data.
HL 1