Cyllian:Warrior: Difference between revisions
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The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves. | The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves. | ||
=Warrior Abilites= | |||
==Hit Points== | |||
Warriors gain 3 hit points per level plus any bonus due to Constitution. Hit points represent the Warrior's skill, luck, and blessing of the gods. They are lost with no longterm ill effects, until they are completely gone. Then the Warrior starts losing Body: physical damage. | |||
==Combat Bonus== | |||
Warriors start with a +1 to all to-hit rolls in combat. This increases every 3 levels thereafter. | |||
==Damage Dice== | |||
Warriors have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent. Alternatively, it's possible for the Warrior to attack a number of opponents every round equal to their level with one damage die allocated to each opponent. | |||
==Combat Style== | |||
At 3rd level Warrior select a Combat Style in which to specialize. They receive specific bonuses for that style. | |||
==Leadership== | |||
Fourth level and higher Warriors automatically boost the Morale of all soldiers in their vicinity by +1. They must lead form the front to get this bonus. | |||
==Fearlessness== | |||
Fourth level and higher Warriors are completely immune to all forms of debilitating fear, even magical fear. In the most stressful situations, Warriors are clearheaded and able to make decisions based strictly on the known facts of the situation. | |||
==Fearsome Reputation== | |||
Eighth level and higher Warriors have a fearsome reputation. Non heroic enemy combatants must make a morale check immediately upon learning the identify of the Warrior or flee. | |||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="50"| | !width="50"|Level | ||
!width="50"|Experience Points | !width="50"|Experience Points | ||
!width="50"| Hit Points | !width="50"| Hit Points | ||
Line 22: | Line 41: | ||
!width="200"| Special Ability | !width="200"| Special Ability | ||
|- | |- | ||
|'''1 | |'''1''' || '''0''' || '''3''' || '''+1''' || | ||
|- | |- | ||
|'''2 | |'''2''' || '''100''' || '''6''' || '''+1''' || | ||
|- | |- | ||
|'''3 | |'''3''' || '''200''' || '''9''' || '''+1''' || | ||
|- | |- | ||
|'''4 | |'''4''' || '''400''' || '''12''' || '''+2''' || | ||
|- | |- | ||
|'''5 | |'''5''' || '''800''' || '''15''' || '''+2''' || | ||
|- | |- | ||
|'''6 | |'''6''' || '''1600''' || '''18''' || '''+2''' || | ||
|- | |- | ||
|'''7 | |'''7''' || '''3200''' || '''21''' || '''+3''' || | ||
|- | |- | ||
|'''8 | |'''8''' || '''6400''' || '''24''' || '''+3''' || | ||
|- | |- | ||
|'''9 | |'''9''' || '''12000''' || '''27''' || '''+3''' || | ||
|- | |- | ||
|'''10 | |'''10''' || '''24000''' || '''30''' || '''+4''' || | ||
|- | |- | ||
|'''11 | |'''11''' || '''48000''' || '''33''' || '''+4''' || | ||
|- | |- | ||
|'''12 | |'''12''' || '''96000''' || '''36''' || '''+4''' || | ||
|- | |- | ||
|} | |} | ||
=== | =Combat Styles= | ||
==Weapon and Shield== | |||
==Two Weapon== | |||
==Great Weapon== | |||
==Mobile Archer== | |||
==Assassin== | |||
Revision as of 19:11, 22 July 2016
The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves.
Warrior Abilites
Hit Points
Warriors gain 3 hit points per level plus any bonus due to Constitution. Hit points represent the Warrior's skill, luck, and blessing of the gods. They are lost with no longterm ill effects, until they are completely gone. Then the Warrior starts losing Body: physical damage.
Combat Bonus
Warriors start with a +1 to all to-hit rolls in combat. This increases every 3 levels thereafter.
Damage Dice
Warriors have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent. Alternatively, it's possible for the Warrior to attack a number of opponents every round equal to their level with one damage die allocated to each opponent.
Combat Style
At 3rd level Warrior select a Combat Style in which to specialize. They receive specific bonuses for that style.
Leadership
Fourth level and higher Warriors automatically boost the Morale of all soldiers in their vicinity by +1. They must lead form the front to get this bonus.
Fearlessness
Fourth level and higher Warriors are completely immune to all forms of debilitating fear, even magical fear. In the most stressful situations, Warriors are clearheaded and able to make decisions based strictly on the known facts of the situation.
Fearsome Reputation
Eighth level and higher Warriors have a fearsome reputation. Non heroic enemy combatants must make a morale check immediately upon learning the identify of the Warrior or flee.
Level | Experience Points | Hit Points | Combat Bonus | Special Ability |
---|---|---|---|---|
1 | 0 | 3 | +1 | |
2 | 100 | 6 | +1 | |
3 | 200 | 9 | +1 | |
4 | 400 | 12 | +2 | |
5 | 800 | 15 | +2 | |
6 | 1600 | 18 | +2 | |
7 | 3200 | 21 | +3 | |
8 | 6400 | 24 | +3 | |
9 | 12000 | 27 | +3 | |
10 | 24000 | 30 | +4 | |
11 | 48000 | 33 | +4 | |
12 | 96000 | 36 | +4 |