Blue Rose: Bitter Ashes of an Eternal Flame:Vanko: Difference between revisions

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Name: Vanko
'''Name:''' Vanko
Player: Afterburner
Background: Jarzoni
Role: 2nd level Warrior
Alignment: Light
Calling: The Sun (championing the everyday)
Nature: Courageous / Suspicious


Abilities: Strength +4 (1 point of Strength damage)
'''Player:''' [[User:Afterburner|Afterburner]]
Dexterity +0
Constitution +4
Intelligence -1
Charisma -1
Wisdom +0


Favoured Skills: Bluff
'''Background:''' Jarzoni
Climb
Craft
Intimidate
Jump
Knowledge (Geography)
Knowledge (Religion)
Notice
Sense Motive
Survival


Trained Skills: Craft (woodworking) +4
'''Role:''' 2nd level Warrior
Intimidate +4
Notice +5
Survival +5


Favoured Feats: Fascinate
'''Alignment:''' Light
Favored Foe (heretics)
Favored Foe (shadowspawn)


Feats: Armor Training (all)
'''Calling:''' The Sun (championing the everyday)
Cleave
 
Great Toughness x 2
'''Nature:''' Courageous / Suspicious
Skill Training
 
Weapon Training
 
==Abilities==
 
Strength +4 (1 point of Strength damage)
 
Dexterity +0
 
Constitution +4
 
Intelligence -1
 
Charisma -1
 
Wisdom +0
 
 
==Favoured Skills==
 
Bluff
 
Climb
 
Craft
 
Intimidate
 
Jump
 
Knowledge (Geography)
 
Knowledge (Religion)
 
Notice
 
Sense Motive
 
Survival
 
 
==Trained Skills==
 
Craft (woodworking) +4
 
Intimidate +4
 
Notice +5
 
Survival +5
 
 
==Favoured Feats==
 
Fascinate
 
Favored Foe (heretics)
 
Favored Foe (shadowspawn)
 
 
==Feats==
 
Armor Training (all)
 
Cleave
 
Great Toughness x 2
 
Skill Training
 
Weapon Training
 
==Combat==


Melee: +6 (+2 Role, +4 Strength)
Melee: +6 (+2 Role, +4 Strength)
Ranged: +2 (+2 Role, +0 Dexterity)
Ranged: +2 (+2 Role, +0 Dexterity)
Weapons: Unarmed +6 +4 damage (+0 weapon, +4 Strength), x2 crit
 
Masterwork greataxe +7 +9 damage (+5 weapon, +4 Strength), x3 crit
===Weapons===
 
+6 Unarmed: +4 damage (+0 weapon, +4 Strength), x2 crit
 
+7 Masterwork greataxe: +9 damage (+5 weapon, +4 Strength), x3 crit
 
===Defense===


Dodge: +3 (+3 Role, +0 Dexterity)
Dodge: +3 (+3 Role, +0 Dexterity)
Armour:
Armour:
Armour bonus:
Armour bonus:
Armour penalty:
Armour penalty:
Max Speed:
Max Speed:
Max Dodge:
Max Dodge:
Defense: 13
Defense: 13
Defense (touch): 13
Defense (touch): 13
Defense (flatfooted): 10
Defense (flatfooted): 10
===Saves===


Toughness: +8 (+2 Role, +4 Constitution, +2 feat)
Toughness: +8 (+2 Role, +4 Constitution, +2 feat)
Fortitude: +7
Fortitude: +7
Reflex: +0
Reflex: +0
Will: +0
Will: +0


Conviction: 2/3


Equipment: Masterwork Greataxe 12 lbs
==Equipment==
Backpack 8 lbs
 
Winter Blanket 3 lbs
Masterwork Greataxe (12 lbs)
Bedroll 1 lb
 
Rations x7 7 lbs
Backpack (8 lbs)
Waterskin 4 lbs
 
Space 8 lbs
Winter Blanket (3 lbs)
Rope, Hemp 10 lbs
 
Lumberjack's outfit worn
Bedroll (1 lb)
 
Rations x7 (7 lbs)
 
Waterskin (4 lbs)
 
Space (8 lbs)
 
Rope, Hemp (10 lbs)
 
Lumberjack's outfit (worn)
 


Encumbrance: 57 lbs (light load)
Encumbrance: 57 lbs (light load)
Speed: x 1
Speed: x 1
Movement: +0
Movement: +0
Max Dodge: N/A
Max Dodge: N/A


Initiative: +0
 
Speed: 30'
==Conditions==
 
Winded:
 
Fatigued:
 
Exhausted:
 


Bruised:
Bruised:
Dazed: X
Dazed: X
Staggered:
Staggered:
Unconscious:
Unconscious:


Hurt: 1
Hurt: 1
Wounded:
Wounded:
Crippled:
Crippled:
Dying:
Dying:
==Other==
Conviction: 2/3
Initiative: +0
Speed: 30'

Revision as of 12:29, 12 August 2016

Name: Vanko

Player: Afterburner

Background: Jarzoni

Role: 2nd level Warrior

Alignment: Light

Calling: The Sun (championing the everyday)

Nature: Courageous / Suspicious


Abilities

Strength +4 (1 point of Strength damage)

Dexterity +0

Constitution +4

Intelligence -1

Charisma -1

Wisdom +0


Favoured Skills

Bluff

Climb

Craft

Intimidate

Jump

Knowledge (Geography)

Knowledge (Religion)

Notice

Sense Motive

Survival


Trained Skills

Craft (woodworking) +4

Intimidate +4

Notice +5

Survival +5


Favoured Feats

Fascinate

Favored Foe (heretics)

Favored Foe (shadowspawn)


Feats

Armor Training (all)

Cleave

Great Toughness x 2

Skill Training

Weapon Training

Combat

Melee: +6 (+2 Role, +4 Strength)

Ranged: +2 (+2 Role, +0 Dexterity)

Weapons

+6 Unarmed: +4 damage (+0 weapon, +4 Strength), x2 crit

+7 Masterwork greataxe: +9 damage (+5 weapon, +4 Strength), x3 crit

Defense

Dodge: +3 (+3 Role, +0 Dexterity)

Armour:

Armour bonus:

Armour penalty:

Max Speed:

Max Dodge:

Defense: 13

Defense (touch): 13

Defense (flatfooted): 10


Saves

Toughness: +8 (+2 Role, +4 Constitution, +2 feat)

Fortitude: +7

Reflex: +0

Will: +0


Equipment

Masterwork Greataxe (12 lbs)

Backpack (8 lbs)

Winter Blanket (3 lbs)

Bedroll (1 lb)

Rations x7 (7 lbs)

Waterskin (4 lbs)

Space (8 lbs)

Rope, Hemp (10 lbs)

Lumberjack's outfit (worn)


Encumbrance: 57 lbs (light load)

Speed: x 1

Movement: +0

Max Dodge: N/A


Conditions

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed: X

Staggered:

Unconscious:


Hurt: 1

Wounded:

Crippled:

Dying:


Other

Conviction: 2/3

Initiative: +0

Speed: 30'