Mohini: Difference between revisions

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Created page with "A character in the Rahasia Rules Cyclopedia game. == Name == *Alignment Class Level *XP: 0/Whatever *Backstory: 50 word maximum. == Attributes == *STR *INT *WIS *DE..."
 
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== Name ==
== Mohini ==
*Alignment Class Level
*Alignment: Neutral
*XP: 0/Whatever
*Class: Cleric
*Backstory: 50 word maximum.
*Level: 2
*XP: 2,000
Encumbrance: 967 cn


== Attributes ==
== Attributes ==


*STR  
*STR 11 (+0)
*INT  
*INT 6 (-1)
*WIS  
*WIS 12 (+0)
*DEX   
*DEX  9 (+0)
*CON  
*CON 11 (+0)
*CHA  
*CHA 11 (+0)




== Combat ==
== Combat ==


*HP:  
*HP: 4
*AC:  
*AC: 4
*Movement:  
*Movement:  
*Treasure-bearing movement:  
*Treasure-bearing movement:  
*Saves:  
*Saves:  
**Death Ray or Poison  
**Death Ray or Poison : 11
**Magic Wands  
**Magic Wands : 12
**Paralysation or Petrification
**Paralysation or Petrification : 14
**Dragon Breath  
**Dragon Breath : 16
**Rod, Stave, or Spell:  
**Rod, Stave, or Spell : 15


== Weapons/Weapon Mastery ==
== Weapons/Weapon Mastery ==
*Basic: Mace, Blackjack


== Proficiencies ==
== Proficiencies ==
*Caving
*Danger Sense
*Food Tasting
*Alertness


== Racial Abilities ==
== Racial Abilities ==


== Equipment ==
== Equipment ==
*
*Mace (5 gp) (50 cn)
*
*Chain Mail (40 gp) (400 cn)
*
*Shield (10 gp) (100 cn)
*
*Boots, plain (1 gp)
*
*Cloak, short (5sp)
*
*Clothes, plain (5sp)
*
 
*
*Sack, large (2 gp) (5 cn)
**Iron Spikes (1 gp) (60 cn)
**Pole, 10' (1 gp) (100 cn)
**Hammer (2 gp) (10 cn)
 
*Backpack (5 gp)
**Holy Water (25 gp) (1 cn)
**Oil, burning ( 2 gp) (10 cn)
**Holy Symbol (25 gp) (1 cn)
**Rations, standard (5 gp) (200 cn)
**Tinder Box (3 gp) (5 cn)
**Torch (2 sp) (20 cn)
**Waterskin (1 gp) (5 cn)

Revision as of 11:20, 5 October 2016

A character in the Rahasia Rules Cyclopedia game.


Mohini

  • Alignment: Neutral
  • Class: Cleric
  • Level: 2
  • XP: 2,000

Encumbrance: 967 cn

Attributes

  • STR 11 (+0)
  • INT 6 (-1)
  • WIS 12 (+0)
  • DEX 9 (+0)
  • CON 11 (+0)
  • CHA 11 (+0)


Combat

  • HP: 4
  • AC: 4
  • Movement:
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison : 11
    • Magic Wands : 12
    • Paralysation or Petrification : 14
    • Dragon Breath : 16
    • Rod, Stave, or Spell : 15

Weapons/Weapon Mastery

  • Basic: Mace, Blackjack

Proficiencies

  • Caving
  • Danger Sense
  • Food Tasting
  • Alertness

Racial Abilities

Equipment

  • Mace (5 gp) (50 cn)
  • Chain Mail (40 gp) (400 cn)
  • Shield (10 gp) (100 cn)
  • Boots, plain (1 gp)
  • Cloak, short (5sp)
  • Clothes, plain (5sp)
  • Sack, large (2 gp) (5 cn)
    • Iron Spikes (1 gp) (60 cn)
    • Pole, 10' (1 gp) (100 cn)
    • Hammer (2 gp) (10 cn)
  • Backpack (5 gp)
    • Holy Water (25 gp) (1 cn)
    • Oil, burning ( 2 gp) (10 cn)
    • Holy Symbol (25 gp) (1 cn)
    • Rations, standard (5 gp) (200 cn)
    • Tinder Box (3 gp) (5 cn)
    • Torch (2 sp) (20 cn)
    • Waterskin (1 gp) (5 cn)