TOR: Aran, son of Arulf: Difference between revisions
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''' | '''Culture:''' Man of the Lake | ||
'''Standard of Living:''' Prosperous | |||
'''Cultural blessing:''' Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences) | |||
'''Calling:''' Wanderer | |||
'''Shadow weakness:''' Wandering-madness | |||
'''Background:''' Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual... | |||
'''Experience:''' 0 (Total 0) | |||
'''Wisdom:''' 2 | |||
'''Valour:''' 1 | |||
__TOC__ | |||
== Traits == | |||
'''Specialties:''' Minstrelsy, Trading, Folk-lore | |||
'' | |||
'''Distinctive features:''' Fair-spoken, Robust | |||
== Attributes == | |||
'''Body''' 5 (favoured 8) | |||
'' | '''Heart''' 5 (favoured 6) | ||
'''Wits''' 4 (favoured 6) | |||
== Common Skills == | |||
; personality | |||
: <u>Awe</u> 1, Inspire 0, <u>Persuade</u> 1 | |||
; movement | |||
: Athletics 2, Travel 2, Stealth 0 | |||
; perception | |||
: Awareness 2, Insight 2, Search 0 | |||
; survival | |||
: Explore 0, Healing 2, Hunting 0 | |||
; custom | |||
: <u>Song</u> 3, <u>Courtesy</u> 2, Riddle 2 | |||
; vocation | |||
: Craft 2, Battle 1, Lore 2 | |||
== Weapon Skills == | |||
<u>Sword</u> 3, Dagger 1, Bow 1 | |||
== Gear == | |||
Rewards | Sword - damage 5, edge 10, injury 16, encumbrance 2 | ||
Bow - damage 5, edge 10, injury 14, encumbrance 1 | |||
Dagger - damage 3, edge G, injury 12, encumbrance 0 | |||
Mail shirt - armour 3, encumbrance 12 | |||
Shield - parry 2, encumbrance 3 | |||
Harp - a fine instrument made by the dwarves of the Lonely Mountain | |||
== Rewards == | |||
== Virtues == | |||
Shield-fighting | Shield-fighting | ||
Armour: 3 (Headgear 0) | == Combat == | ||
Parry: 4 (Shield 2) | '''Armour:''' 3 (Headgear 0) | ||
Damage: 5 (Ranged 5) | |||
'''Parry:''' 4 (Shield 2) | |||
'''Damage:''' 5 (Ranged 5) | |||
Endurance: 27 | '''Endurance:''' 27 (max 27) | ||
Fatigue from Encumbrance: 18 | : Fatigue from Encumbrance: 18 | ||
Fatigue from Travel: 0 | : Fatigue from Travel: 0 | ||
Hope: 13 | '''Hope:''' 13 (max 13) | ||
Temporary Shadow: 0 | : Temporary Shadow: 0 | ||
Permanent Shadow: 0 | : Permanent Shadow: 0 | ||
'''Weary:''' NO | |||
'''Miserable:''' NO | |||
'''Wounded:''' NO |
Revision as of 21:11, 6 December 2016
Culture: Man of the Lake
Standard of Living: Prosperous
Cultural blessing: Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences)
Calling: Wanderer
Shadow weakness: Wandering-madness
Background: Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...
Experience: 0 (Total 0)
Wisdom: 2
Valour: 1
Traits
Specialties: Minstrelsy, Trading, Folk-lore
Distinctive features: Fair-spoken, Robust
Attributes
Body 5 (favoured 8)
Heart 5 (favoured 6)
Wits 4 (favoured 6)
Common Skills
- personality
- Awe 1, Inspire 0, Persuade 1
- movement
- Athletics 2, Travel 2, Stealth 0
- perception
- Awareness 2, Insight 2, Search 0
- survival
- Explore 0, Healing 2, Hunting 0
- custom
- Song 3, Courtesy 2, Riddle 2
- vocation
- Craft 2, Battle 1, Lore 2
Weapon Skills
Sword 3, Dagger 1, Bow 1
Gear
Sword - damage 5, edge 10, injury 16, encumbrance 2
Bow - damage 5, edge 10, injury 14, encumbrance 1
Dagger - damage 3, edge G, injury 12, encumbrance 0
Mail shirt - armour 3, encumbrance 12
Shield - parry 2, encumbrance 3
Harp - a fine instrument made by the dwarves of the Lonely Mountain
Rewards
Virtues
Shield-fighting
Combat
Armour: 3 (Headgear 0)
Parry: 4 (Shield 2)
Damage: 5 (Ranged 5)
Endurance: 27 (max 27)
- Fatigue from Encumbrance: 18
- Fatigue from Travel: 0
Hope: 13 (max 13)
- Temporary Shadow: 0
- Permanent Shadow: 0
Weary: NO
Miserable: NO
Wounded: NO