TOR: Aran, son of Arulf: Difference between revisions
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'''Background:''' A middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade eventually caused his father to grudgingly allow Aran, always the least hardworking and most wayward of his sons, to strike off on his own - who knows, with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and crooning at tavern maids as usual... | '''Background:''' A middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade eventually caused his father to grudgingly allow Aran, always the least hardworking and most wayward of his sons, to strike off on his own - who knows, with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and crooning at tavern maids as usual... | ||
'''Experience:''' | '''Experience:''' 1 (Total 0) | ||
'''Wisdom:''' 2 | '''Wisdom:''' 2 | ||
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: Fatigue from Travel: 0 | : Fatigue from Travel: 0 | ||
'''Hope:''' | '''Hope:''' 12 (max 13) | ||
: Temporary Shadow: 0 | : Temporary Shadow: 0 | ||
: Permanent Shadow: 0 | : Permanent Shadow: 0 |
Revision as of 09:06, 18 January 2017
Culture: Man of the Lake
Standard of Living: Prosperous
Cultural blessing: Tenacious (spend a point of Hope to earn an Experience point when wounded or failing with serious consequences)
Calling: Wanderer
Shadow weakness: Wandering-madness
Background: A middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade eventually caused his father to grudgingly allow Aran, always the least hardworking and most wayward of his sons, to strike off on his own - who knows, with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and crooning at tavern maids as usual...
Experience: 1 (Total 0)
Wisdom: 2
Valour: 1
Traits
Specialties: Minstrelsy, Trading, Folk-lore
Distinctive features: Fair-spoken, Robust
Attributes
Body: 5 (favoured 8)
Heart: 5 (favoured 6)
Wits: 4 (favoured 6)
Common Skills
- personality
- Awe 1, Inspire 0, Persuade 2
- movement
- Athletics 2, Travel 2, Stealth 0
- perception
- Awareness 2, Insight 2, Search 0
- survival
- Explore 0, Healing 2, Hunting 0
- custom
- Song 3, Courtesy 2, Riddle 2
- vocation
- Craft 2, Battle 1, Lore 2
Weapon Skills
Sword 3, Dagger 1, Bow 1
Gear
Sword (damage 5, edge 10, injury 16, enc 2)
Bow (damage 5, edge 10, injury 14, enc 1)
Dagger (damage 3, edge G, injury 12, enc 0)
Mail shirt (armour 3d, enc 12)
Shield (parry +2, enc 3)
Harp (a fine instrument made by the dwarves of the Lonely Mountain)
Rewards
Virtues
Shield-fighting (when you hit, roll the Feat die again; on 8+ inflict further Endurance loss equal to your damage + shield enc)
Combat
Armour: 3d (headgear 0)
Parry: 4 (shield +2)
Damage: 5 (ranged 5)
Endurance: 27 (max 27)
- Fatigue from Encumbrance: 18
- Fatigue from Travel: 0
Hope: 12 (max 13)
- Temporary Shadow: 0
- Permanent Shadow: 0
Weary: NO
Miserable: NO
Wounded: NO