Badger Bone: Difference between revisions
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Line 26: | Line 26: | ||
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
**Death Ray or Poison | **Death Ray or Poison 10 | ||
**Magic Wands | **Magic Wands 11 | ||
**Paralysation or Petrification | **Paralysation or Petrification 12 | ||
**Dragon Breath | **Dragon Breath 13 | ||
**Rod, Stave, or Spell: | **Rod, Stave, or Spell: 14 | ||
== Racial Abilities == | == Racial Abilities == |
Revision as of 01:08, 25 January 2017
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Badger Bone
- Neutral Fighter 4
- XP: 15,000/
- 15,000 (start)
- Backstory: 50 word maximum.
Attributes
- STR 14
- INT 7
- WIS 10
- DEX 6
- CON 10
- CHA 5
Combat
- HP: 28/28
- AC: 6
- Attack: Long sword +1 (1d8+2), long bow (1d6), silver dagger (1d4+1)
- Movement: 90'
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 10
- Magic Wands 11
- Paralysation or Petrification 12
- Dragon Breath 13
- Rod, Stave, or Spell: 14
Racial Abilities
Equipment
- Sword +1 (60 cn)
- Long bow with 20 arrows (30 cn)
- Quiver with 20 arrows
- 10 silver-tipped arrows
- silver dagger (10 cn)
- chain mail armor (400 cn)
- backpack (80 cn miscellaneous)
- 5 flasks of oil
- 2 bunches of garlic
- 2 weeks iron rations
- 1 week standard rations
- 50' rope
- 2 small sacks
- 1 large sack
- flint and steel
- 6 torches
- 2 waterskins
- 1 quart wine
- 2 pouches wolfbane
- 1 vial holy water
- 18 gp