Firefly: Hunter's Moon - Main Page: Difference between revisions
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! D8 | ! D8 | ||
| '''Gain 1 PP -''' when you roll [d4] instead of [d8] | | '''Gain 1 PP -''' when you roll [d4] instead of [d8] | ||
Where Did She Go? | Where Did She Go? - Spend 1 PP to create a No Record | ||
Found d8 Asset when trying to prevent someone from | Found d8 Asset when trying to prevent someone from | ||
tracking you through the Cortex. | tracking you through the Cortex. | ||
Things Go Smooth…er | Things Go Smooth…er - Take or step up a Complication | ||
related to your ship’s missing identification to reroll a | related to your ship’s missing identification to reroll a | ||
die when dealing with the Law. | die when dealing with the Law. | ||
Line 46: | Line 46: | ||
! D8 | ! D8 | ||
| '''Gain 1 PP -''' when you roll [d4] instead of [d8] | | '''Gain 1 PP -''' when you roll [d4] instead of [d8] | ||
Focused Thrust - When using Engines for raw speed, | |||
double Engines. Remove the highest rolling die and | |||
add three dice together for the result. | |||
Full Burn: Spend 1 PP to reroll a pool containing the | |||
Engines dice. On your subsequent roll, both 1s and 2s | |||
count for Complications. | |||
|- | |- | ||
|} | |} |
Revision as of 20:57, 7 February 2017
Hunter's Moon :: Mayfly Class Long Range Scout
Dice/Responses/Coins
HUNTER'S MOON | Mayfly Class Long Range Scout |
ENGINE | [d10] | HULL | [d8] | SYSTEMS | [d12] |
DISTINCTION | DIE | DISTINCTION TRIGGERS |
Mayfly Class Long Range Scout | D8 | Gain 1 PP - when you roll [d4] instead of [d8] |
---|---|---|
Off the Grid | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
Where Did She Go? - Spend 1 PP to create a No Record Found d8 Asset when trying to prevent someone from tracking you through the Cortex. Things Go Smooth…er - Take or step up a Complication related to your ship’s missing identification to reroll a die when dealing with the Law. |
Built for Speed | D8 | Gain 1 PP - when you roll [d4] instead of [d8]
Focused Thrust - When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result. Full Burn: Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications. |
SIGNATURE ASSET | DIE | ASSET TRIGGERS |
Electromagnetic Shielding | D8 | |
---|---|---|
Reinforced Armor | D8 |