Firefly: Hunter's Moon - Main Page: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
| SHIP DISTINCTIONS
| SHIP DISTINCTIONS/TRIGGERS
| [D]
| DESCRIPTIONS
| DISTINCTION TRIGGERS
|-
|-
|
|
|-
|-
| '''Mayfly Class'''
| '''Mayfly Class''' [d8]
! D8
| '''Gain 1 PP -''' when you roll [d4] instead of [d8]  
| '''Gain 1 PP -''' when you roll [d4] instead of [d8]  
'''State of the Art Sensor Array -'''  Spend 1 PP to step up or
| '''State of the Art Sensor Array'''   
| Spend 1 PP to step up or
double Systems when you are investigating scientific
double Systems when you are investigating scientific
and technological phenomena.
and technological phenomena.
 
| '''She's Got Class. Lots of Class'''
'''She's Got Class. Lots of Class -''' Spend 1 PP to create an
| Spend 1 PP to create an
Unknown Ship Class d8 Asset when someone tries to
Unknown Ship Class d8 Asset when someone tries to
identify your ship.
identify your ship.
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|
|
|-
|-
| '''Electronic Warfare'''
| '''Electronic Warfare''' [d8]
! D8
| '''Gain 1 PP'''
| '''Gain 1 PP -''' when you roll [d4] instead of [d8]
| when you roll [d4] instead of [d8]
''Blinded By the Light'' - Step back Systems for the rest of
| ''Blinded By the Light''
| Step back Systems for the rest of
the scene to create an Electronic Countermeasures
the scene to create an Electronic Countermeasures
d8 Asset.
d8 Asset.
 
| ''They're Locking On Us!''
''They're Locking On Us!'' - Reroll a die when your ship is
| Reroll a die when your ship is
being attacked. On your next roll, both 1s and 2s count
being attacked. On your next roll, both 1s and 2s count
as Complications  
as Complications  
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|
|
|-
|-
| '''Built for Speed'''
| '''Built for Speed''' [d8]
! D8
| ''Sometimes, all that matters out in the black is being faster than
| ''Sometimes, all that matters out in the black is being faster than
everyone else.''
everyone else.''
'''Gain 1 PP -''' when you roll [d4] instead of [d8]
|'''Gain 1 PP'''  
| When you roll [d4] instead of [d8]
''Focused Thrust'' - When using Engines for raw speed,
| ''Focused Thrust''
| When using Engines for raw speed,
double Engines. Remove the highest rolling die and
double Engines. Remove the highest rolling die and
add three dice together for the result.
add three dice together for the result.
 
| ''Full Burn''
''Full Burn'' - Spend 1 PP to reroll a pool containing the
| Spend 1 PP to reroll a pool containing the
Engines dice. On your subsequent roll, both 1s and 2s
Engines dice. On your subsequent roll, both 1s and 2s
count for Complications.
count for Complications.

Revision as of 01:23, 8 February 2017

Hunter's Moon :: Mayfly Class Long Range Scout

SHIP DATA

HUNTER'S MOON Mayfly Class Long Range Scout
ENGINES [d10] HULL [d8] SYSTEMS [d12]
SHIP DISTINCTIONS/TRIGGERS DESCRIPTIONS
Mayfly Class [d8] Gain 1 PP - when you roll [d4] instead of [d8] State of the Art Sensor Array Spend 1 PP to step up or

double Systems when you are investigating scientific and technological phenomena.

She's Got Class. Lots of Class Spend 1 PP to create an

Unknown Ship Class d8 Asset when someone tries to identify your ship.

Electronic Warfare [d8] Gain 1 PP when you roll [d4] instead of [d8] Blinded By the Light Step back Systems for the rest of

the scene to create an Electronic Countermeasures d8 Asset.

They're Locking On Us! Reroll a die when your ship is

being attacked. On your next roll, both 1s and 2s count as Complications

Built for Speed [d8] Sometimes, all that matters out in the black is being faster than

everyone else.

Gain 1 PP When you roll [d4] instead of [d8] Focused Thrust When using Engines for raw speed,

double Engines. Remove the highest rolling die and add three dice together for the result.

Full Burn Spend 1 PP to reroll a pool containing the

Engines dice. On your subsequent roll, both 1s and 2s count for Complications.

SIGNATURE ASSET [D] ASSET TRIGGERS
Electromagnetic Shielding D8
Reinforced Armor D8