Firefly: Hunter's Moon - Main Page: Difference between revisions
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| '''Gain 1 PP''' | | - '''Gain 1 PP''' | ||
| When you roll [d4] instead of [d8] | | When you roll [d4] instead of [d8] | ||
|- | |- | ||
| '''State of the Art Sensor Array''' | | - '''State of the Art Sensor Array''' | ||
| Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena. | | Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena. | ||
|- | |- | ||
| '''She's Got Class. Lots of Class''' | | - '''She's Got Class. Lots of Class''' | ||
| Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship. | | Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship. | ||
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| | | | ||
|- | |- | ||
| '''Gain 1 PP''' | | - '''Gain 1 PP''' | ||
| when you roll [d4] instead of [d8] | | when you roll [d4] instead of [d8] | ||
|- | |- | ||
| ''Blinded By the Light'' | | - ''Blinded By the Light'' | ||
| Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset. | | Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset. | ||
|- | |- | ||
| ''They're Locking On Us!'' | | - ''They're Locking On Us!'' | ||
| Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications | | Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications | ||
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| ''Sometimes, all that matters out in the black is being faster than everyone else.'' | | ''Sometimes, all that matters out in the black is being faster than everyone else.'' | ||
|- | |- | ||
|'''Gain 1 PP''' | | - '''Gain 1 PP''' | ||
| When you roll [d4] instead of [d8] | | When you roll [d4] instead of [d8] | ||
|- | |- | ||
| ''Focused Thrust'' | | - ''Focused Thrust'' | ||
| When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result. | | When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result. | ||
|- | |- | ||
| ''Full Burn'' | | - ''Full Burn'' | ||
| Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications. | | Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications. | ||
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Revision as of 01:32, 8 February 2017
Hunter's Moon :: Mayfly Class Long Range Scout
SHIP DATA
HUNTER'S MOON | Mayfly Class Long Range Scout |
ENGINES | [d10] | HULL | [d8] | SYSTEMS | [d12] |
SHIP DISTINCTIONS/TRIGGERS | DESCRIPTIONS |
Mayfly Class [d8] | |
- Gain 1 PP | When you roll [d4] instead of [d8] |
- State of the Art Sensor Array | Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena. |
- She's Got Class. Lots of Class | Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship. |
Electronic Warfare [d8] | |
- Gain 1 PP | when you roll [d4] instead of [d8] |
- Blinded By the Light | Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset. |
- They're Locking On Us! | Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications |
Built for Speed [d8] | Sometimes, all that matters out in the black is being faster than everyone else. |
- Gain 1 PP | When you roll [d4] instead of [d8] |
- Focused Thrust | When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result. |
- Full Burn | Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications. |
SIGNATURE ASSET | [D] | ASSET TRIGGERS |
Electromagnetic Shielding | D8 | |
---|---|---|
Reinforced Armor | D8 |