Firefly: Hunter's Moon - Main Page: Difference between revisions

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|
|-
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| '''Gain 1 PP'''  
| - '''Gain 1 PP'''  
| When you roll [d4] instead of [d8]  
| When you roll [d4] instead of [d8]  
|-
|-
| '''State of the Art Sensor Array'''   
| - '''State of the Art Sensor Array'''   
| Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.
| Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.
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| '''She's Got Class. Lots of Class'''
| - '''She's Got Class. Lots of Class'''
| Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
| Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
|-
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|
|
|-
|-
| '''Gain 1 PP'''
| - '''Gain 1 PP'''
| when you roll [d4] instead of [d8]
| when you roll [d4] instead of [d8]
|-
|-
| ''Blinded By the Light''
| - ''Blinded By the Light''
| Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.
| Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.
|-
|-
| ''They're Locking On Us!''
| - ''They're Locking On Us!''
| Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications  
| Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications  
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| ''Sometimes, all that matters out in the black is being faster than everyone else.''
| ''Sometimes, all that matters out in the black is being faster than everyone else.''
|-
|-
|'''Gain 1 PP'''  
| - '''Gain 1 PP'''  
| When you roll [d4] instead of [d8]
| When you roll [d4] instead of [d8]
|-
|-
| ''Focused Thrust''
| - ''Focused Thrust''
| When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
| When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
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|-
| ''Full Burn''
| - ''Full Burn''
| Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.
| Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.
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Revision as of 01:32, 8 February 2017

Hunter's Moon :: Mayfly Class Long Range Scout

SHIP DATA

HUNTER'S MOON Mayfly Class Long Range Scout
ENGINES [d10] HULL [d8] SYSTEMS [d12]
SHIP DISTINCTIONS/TRIGGERS DESCRIPTIONS
Mayfly Class [d8]
- Gain 1 PP When you roll [d4] instead of [d8]
- State of the Art Sensor Array Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.
- She's Got Class. Lots of Class Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
Electronic Warfare [d8]
- Gain 1 PP when you roll [d4] instead of [d8]
- Blinded By the Light Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.
- They're Locking On Us! Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications
Built for Speed [d8] Sometimes, all that matters out in the black is being faster than everyone else.
- Gain 1 PP When you roll [d4] instead of [d8]
- Focused Thrust When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
- Full Burn Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.
SIGNATURE ASSET [D] ASSET TRIGGERS
Electromagnetic Shielding D8
Reinforced Armor D8