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'''Helmgar Tan''' | '''Helmgar Tan''' | ||
Background: Helmgear was born and raise in the Border Kingdom, his father an exile from the Bossonian Marches of | |||
Background: Helmgear was born and raise in the Border Kingdom, his father an exile from the Bossonian Marches of Aquilonia. He learned basic crafting from his father but also how to live off the land and shot a bow. He was a natural with these gifts and supported his family as a hunter and scout. | |||
His father wanted him to make a good impression on the local petty king whose lands they would settle and had sent Helmgar to serve him for a time (working in the stables). Helmgar hated it (well it liked the horses, hated the nobles) and left as soon as possible. | His father wanted him to make a good impression on the local petty king whose lands they would settle and had sent Helmgar to serve him for a time (working in the stables). Helmgar hated it (well it liked the horses, hated the nobles) and left as soon as possible. |
Revision as of 18:17, 10 February 2017
Helmgar Tan
Background: Helmgear was born and raise in the Border Kingdom, his father an exile from the Bossonian Marches of Aquilonia. He learned basic crafting from his father but also how to live off the land and shot a bow. He was a natural with these gifts and supported his family as a hunter and scout.
His father wanted him to make a good impression on the local petty king whose lands they would settle and had sent Helmgar to serve him for a time (working in the stables). Helmgar hated it (well it liked the horses, hated the nobles) and left as soon as possible.
Helmgar has recently struck out on his own as a mercenary. His first big battle did not go so well it would seem.
HOMELAND: Border Kingdom
ATTRIBUTE ASPECTS: Eagle-eyed & Brave or Foolhardy
CASTE: Crafter
ARCHETYPE: Archer
NATURE: Curious
EDUCATION: Educated on the Battlefield
STORY: Gifted Mark
TRAIT: Unworthy
WAR STORY: Survived a Stint at Court
SOCIAL STANDING: 1
GOLD: 7
FORTUNE POINTS: 3
VIGOR: 9
RESOLVE: 8
AGILITY: 11 (Acrobatics: 1/1, Melee: 2/2, Stealth: 3/3)
AWARENESS: 10 (Insight: 0/0, Observation: 2/2, Survival: 3/3, Thievery: 1/1)
BRAWN: 8 (Athletics: 2/2, Resistance: 1/1)
COORDINATION: 11 (Parry: 1/1, Ranged Weapons: 4/4, Sailing: 0/0)
INTELLIGENCE: 7 (Alchemy: 0/0, Craft: 1/1, Healing: 1/1, Linguistics: 0/0, Lore: 1/1, Warfare: 0/0)
PERSONALITY: 7 (Animal Handling: 1/1, Command: 0/0, Counsel: 0/0, Persuade: 0/0, Society: 0/0)
WILLPOWER: 8 (Discipline: 0/0, Sorcery: 0/0)
TALENTS: Subject, Tradesman, Strife, Accurate, Living Shadow, Marksman, Quick Release
EQUIPMENT: Bow and reloads (2), Helmet (Armor 3: Head; Heavy), Melee weapon of choice (a Good Dagger/Boot Knife), A riding horse or donkey (horse), A padded gambeson and trousers (Armor 1: Torso/Arms/Legs), An ornate symbol of your father's faith (Mitra), Simple dark green trousers with a long-sleeved tunic, patched cloak, Your former master's Sword
LANGUAGES: Aquilonian (native), Shemitish