TBV:Hón8: Difference between revisions
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Created page with "Hón ===General Info=== :<b>Culture:</b> Dwarf of the Iron Hills :<b>Class:</b> Slayer :<b>Level:</b> 8 :<b>Proficiency Bonus: </b> +3 :<b>Standard of Living: </b> Rich :<b>S..." |
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===HP & HD=== | ===HP & HD=== | ||
:<b>Hit Points: </b> | :<b>Hit Points: </b> 15 (1st level) + 70 (2nd-8th level) = 85 Total | ||
:<b>Hit Dice: </b> | :<b>Hit Dice: </b> d12 | ||
:<b>Armour Class: </b> | :<b>Armour Class: </b> ? | ||
===Weapons & Armour=== | ===Weapons & Armour=== |
Revision as of 22:29, 21 February 2017
Hón
General Info
- Culture: Dwarf of the Iron Hills
- Class: Slayer
- Level: 8
- Proficiency Bonus: +3
- Standard of Living: Rich
- Speed: 25
Attributes
- Strength: 20 (+5)
- Dexterity: 14 (+2)
- Constitution: 16 (+3)
- Intelligence: 10 (+0)
- Wisdom: 10 (+0)
- Charisma: 8 (-1)
Saving Throws
- Strength:
- Constitution:
Skills
- Animal Handling:
- Insight:
- Perception:
HP & HD
- Hit Points: 15 (1st level) + 70 (2nd-8th level) = 85 Total
- Hit Dice: d12
- Armour Class: ?
Weapons & Armour
- Proficiencies: All armour, shields, simple weapons, martial weapons
- Equipment: Ring mail, Broadsword, great bow, 20 arrows
- Broadsword.+8 to hit, reach 5 ft, one target. Hit: 13 (1d8+9) slashing. (Includes Fell-handed and Duelling)
- Dalish Longbow. +9 to hit, 150/600. Hit: 10 (1d8+6) piercing, roll damage twice and take better result.
Special Abilities
- Dwarven Resilience: Advantage on saving throws against poison and resistance to poison damage.
- Duelling. When fighting with only the broadsword, add +2 to damage.
- Second Wind (Recharge on short or long rest).Use bonus action to gain 1d10+8 hit points.
- Action Surge (Recharge on short or long rest). Take one additional action in a turn, or spend Inspiration to give same to an ally.
- Knight of King Bard (Charge: Dale). Gain 9 temporary hit points when defending Dale.
- Mark of Honour: Reward (Barding). Dalish Longbow.
- Extra Attack. You make two attacks when you select the Attack action.
- Mark of Honour: Knight's Strike. Spend Inspiration to add 3d6 damage to an attack.
- Expertise: Perception.
- Fell-handed: +2 to melee damage.
- Birthright: Automatic first Death saving throw and +1 to Dexterity saving throws.
- Fierce Shot: Roll ranged weapon damage twice and take the better result.
Virtues & Rewards
Virtues:
- Swordmaster (When fighting with a broadsword or long sword, add PB to AC, cannot wield a shield)
Rewards:
- Dalish Longbow (Greatbow, +1 to attack and damage, +1d8 on critical)