WhiteBoxSheet: Difference between revisions

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== Spells / Abilities ==
== Spells / Abilities ==


'''Reverse turning of Undead:''' number rolled on the 3d6 to test the turn is the number of undead HD potentially turned.
'''Ability 1'''


'''Clerical Spells @ lvl 2:'''
'''Ability 2:'''


== Weapons / Armour ==
== Weapons / Armour ==

Revision as of 05:58, 14 March 2017

WhiteBoxDelvers


Name

Class:

Race:

Alignment:

Level:

XP:

XP Bonus:

Stat Block

STR:

DEX:

CON:

INT:

WIS:

CHA:

HD:

HP Max:

HP Current:

AC:

Move:

Saving Throw:

Saving Throw Mods:

Spells / Abilities

Ability 1

Ability 2:

Weapons / Armour

  • Plate (+6)
  • Shield (+1)
  • War Hammer (1h 1d6)

Equipment

  • Backpack
    • Bedroll
    • Flint & Steel
    • Lantern
    • Oil, 6
    • Trail Rations, 8
    • Wooden Holy Symbol
  • Waterskin

Gold:

Silver:

Copper:

Gems:

Encumbrance: 126 lbs

Hirelings and Henchmen:

To Hit

AC (Base / Short Range / Medium Range)

10: 10

11: 11

12: 12

13: 13

14: 14

15: 15

16: 16

17: 17

18: 18

19: 19