Billy Hartman: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Toimu (talk | contribs)
Created page with "=Billy Hartman= ---- ==Ability Scores== *Agility+1 *Drama=0 *Muscles+2 *Magnetism-1 *Swagger+1 ---- ==Moves== *Move, Move, Move! *Especially Yell When You Do Something Cra..."
 
Toimu (talk | contribs)
No edit summary
Line 4: Line 4:


==Ability Scores==
==Ability Scores==
*Agility+1
 
*Drama=0
'''Agility'''+1
*Muscles+2
 
*Magnetism-1
'''Drama'''=0
*Swagger+1
 
'''Muscles'''+2
 
'''Magnetism'''-1
 
'''Swagger'''+1


----
----


==Moves==
==Moves==
*Move, Move, Move!
 
*Especially Yell When You Do Something Crazy
*'''Especially Yell When You Do Something Crazy!'''  Yelling while performing a stunt is awesome. Yell during a Stunt move to add +1 to the roll.
 
*'''Move, Move, Move!'''
**Nothing gets people moving quickly like screaming at them to hurry up. This is a proven fact. When you yell at people to “MOVE MOVE MOVE”, roll +Drama.
 
**On a 10+, all of your allies (including you) either move at double time or take a +1 to an immediate Stunt.
 
**On a 7-9, as above but something or someone important (including yourself) is left behind.
 
**On a 6 or less, you’re being annoying. The other PCs decide how they react. NPCs actively ignore you. -1 Camaraderie.


----
----


==Inspired by==
==Inspired by==
*Master Chief Billy Sunday from Men of Honor (2000)
*Master Chief Billy Sunday from Men of Honor (2000)
*Gunnery Sgt. Hartman from Full Metal Jacket (1987)
*Gunnery Sgt. Hartman from Full Metal Jacket (1987)

Revision as of 20:49, 21 March 2017

Billy Hartman


Ability Scores

Agility+1

Drama=0

Muscles+2

Magnetism-1

Swagger+1


Moves

  • Especially Yell When You Do Something Crazy! Yelling while performing a stunt is awesome. Yell during a Stunt move to add +1 to the roll.
  • Move, Move, Move!
    • Nothing gets people moving quickly like screaming at them to hurry up. This is a proven fact. When you yell at people to “MOVE MOVE MOVE”, roll +Drama.
    • On a 10+, all of your allies (including you) either move at double time or take a +1 to an immediate Stunt.
    • On a 7-9, as above but something or someone important (including yourself) is left behind.
    • On a 6 or less, you’re being annoying. The other PCs decide how they react. NPCs actively ignore you. -1 Camaraderie.

Inspired by

  • Master Chief Billy Sunday from Men of Honor (2000)
  • Gunnery Sgt. Hartman from Full Metal Jacket (1987)