Fearghal: Difference between revisions
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Revision as of 07:06, 31 March 2017
| Agent Name: | |||
| Code Name: | |||
| Profession: | |||
| Nationality: | |||
| Sex (Age): | |||
| Education: |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50 | |
| Constitution | 11 | 55 | |
| Dexterity | 12 | 60 | |
| Intelligence | 15 | 75 | Sharp |
| Power | 10 | 50 | |
| Charisma | 14 | 70 | Gregarious & Witty |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 11 | |
| Willpower (WP) | 10 | |
| Sanity (SAN) | 50 | |
| Breaking Point (BP) | 40 |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Bond 1 | Eight children:Niamh, Órla, Saoirse, Cormac, Niall, Fionn, Aengus and Meabh |
| Bond 2 | First Wife Mairín |
| Bond 3 | Second Wife Gráinne |
| Bond 4 | Pet Dog Sharkey |
Motivations and Mental Disorders
Skills
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | Forensics (0%) | Search (20%) | 40% | ||
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | 70% | History (10%) | 60% | Stealth (10%) | |
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | Survival (10%) | |||
| Athletics (30%) | 50% | Medicine (0%) | Swim (20%) | ||
| Bureaucracy (10%) | Melee Weapons (30%) | 50% | Unarmed Combat (40%) | ||
| Craft Locks (0%) | 40% | Military Science (0%): | Unnatural (0%) | ||
| Craft Mechanics(0%) | 50% | Foreign Languages and Other Skills: | |||
| Criminology (10%) | Navigate (10%) | 70% | Irish | 40% | |
| Demolitions (0%) | Occult (10%) | 40% | Greek | 30% | |
| Disguise (10%) | Persuade (20%) | ||||
| Dodge (30%) | Pharmacy (0%) | ||||
| Drive Auto (20%) | Pilot (0%): | ||||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | Ride (10%) | ||||
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
| Climbing pick | 50% | ||||||