Fearghal: Difference between revisions
Jump to navigation
Jump to search
Line 276: | Line 276: | ||
|50% | |50% | ||
|- | |- | ||
| | | | ||
| | | | ||
| | | |
Revision as of 07:06, 31 March 2017
Agent Name: | |||
Code Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 11 | 55 | |
Dexterity | 12 | 60 | |
Intelligence | 15 | 75 | Sharp |
Power | 10 | 50 | |
Charisma | 14 | 70 | Gregarious & Witty |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 11 | |
Willpower (WP) | 10 | |
Sanity (SAN) | 50 | |
Breaking Point (BP) | 40 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Bond 1 | Eight children:Niamh, Órla, Saoirse, Cormac, Niall, Fionn, Aengus and Meabh |
Bond 2 | First Wife Mairín |
Bond 3 | Second Wife Gráinne |
Bond 4 | Pet Dog Sharkey |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | Forensics (0%) | Search (20%) | 40% | ||
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | 70% | History (10%) | 60% | Stealth (10%) | |
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | Survival (10%) | |||
Athletics (30%) | 50% | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | Melee Weapons (30%) | 50% | Unarmed Combat (40%) | ||
Craft Locks (0%) | 40% | Military Science (0%): | Unnatural (0%) | ||
Craft Mechanics(0%) | 50% | Foreign Languages and Other Skills: | |||
Criminology (10%) | Navigate (10%) | 70% | Irish | 40% | |
Demolitions (0%) | Occult (10%) | 40% | Greek | 30% | |
Disguise (10%) | Persuade (20%) | ||||
Dodge (30%) | Pharmacy (0%) | ||||
Drive Auto (20%) | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Climbing pick | 50% | ||||||