Inglorious Monsters:Sior: Difference between revisions
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'''Magical Tools:''' Lead coin, bone knife, gem-studded goblet | '''Magical Tools:''' Lead coin, bone knife, gem-studded goblet | ||
A soul jar - a small stone urn - containing the soul of his deceased grandfather | |||
Protective clothing | |||
Box of matches | |||
Waterskin | |||
Iron rations | |||
---- | ---- | ||
Revision as of 04:27, 23 April 2017
Background
A gentle but intimidating giant, Sior hails from the North, the bitter cold and wind bracing body and soul in the struggle to survive. He’s seen a lot of death in his day, and with that came the Awakening that showed him the Truth behind the Lie. One day, out of nowhere, Sior was approached by a man named Agent Starr. He offered Sior a deal - help stop the Nazis and their reign of terror, and in doing so he could not only help many people, but potentially find artifacts of great power. Sior accepted, especially after learning that the Nazis had converted many Scelestus to their cause and were trucking with the Abyss.
Appearance
Sior is seven feet tall, incredibly fit and muscular, with shoulder-length dark hair and tattoos covering most of his body. He wears his numerous scars as marks of pride and accomplishment.
Stats
Path: Moros
Order: Guardians of the Veil
Concept: Wise Gentle Giant
Virtue: Selflessness
Vice: Pride
Nimbus: Swirling streams of dark purple energy filled with the screaming faces of the dead swirl around him, making his enemies more fearful of him.
Nimbus Tilt: -1 Resolve
Experience Points: 1
Aspirations
Stop an Abyssal incursion
Help someone in need
Find the perfect vessel to make into a Soul Jar
Obsessions
Discover how the Nazis are calling forth the Abyss
Status
Health: 9
Willpower: 6
Gnosis: 1
Mana: 10
Wisdom: 7
Size: 6
Defense: 7
Speed: 12
Initiative Modifier: 5
Attributes
Intelligence 2
Wits 2
Resolve 3
Strength 4
Dexterity 2
Stamina 3
Presence 3
Manipulation 2
Composure 3
Skills
Crafts 1
Investigation 1
- Rote Skill
Medicine 1
Occult 2 (The Abyss)
Athletics 5 (Feats of Endurance)
Brawl 3
Firearms 1
- 9-again
Stealth 1
- Rote Skill
Survival 1
- 9-again
Weaponry 4 (Staffs)
Empathy 2
Intimidation 2
Persuasion 1
Subterfuge 2
- Rote Skill
Merits
Artifact 7 (Staff of Stygian Triumph)
Contacts (Military) 2
Giant
High Speech
Multilingual
- English
- Finnish
Order Status (Guardians of the Veil) 1
Professional Training (Soldier) 2
- Asset Skills: Firearms, Survival
Arcana
Death 2
Fate 1
Matter 2
Prime 1
Praxes
Soul Jar
Rotes
Craftsman's Eye
- Investigation
Detect Substance
- Investigation
Soul Marks
- Occult
Speak with the Dead
- Investigation
Touch of the Grave
- Survival
Arcana Attainments
Death, Fate, Matter, and Prime Counterspell
Death, Fate, Matter, and Prime Mage Sight
Hexes and Boons
Death Armor
Matter Armor (Grants Armor 2 vs. physical attacks)
Eyes of the Dead (Can always see and sense ghosts, souls and deathly phenomena in Twilight)
Equipment
Dedicated Magical Tool: Staff of Stygian Triumph
Magical Tools: Lead coin, bone knife, gem-studded goblet
A soul jar - a small stone urn - containing the soul of his deceased grandfather
Protective clothing
Box of matches
Waterskin
Iron rations
Artifacts
Staff of Stygian Triumph
- Artifact 7
- Deny the Reaper (Death 5)
- Soul Armor (Death 2)
- Sympathetic Range
- Gnosis 4
- Mana 14
A seven-foot tall very heavy staff made of black wood carved with deathly images, topped with a large diamond that emits ghastly purple-black light when activated.
Bonuses and XP Expenditures
+1 dot in Athletics, Brawl, Firearms, and Weaponry
+2 dots in Professional Training (Soldier) Merit
+1 dot in Strength
+1 dot in Composure