Difference between revisions of "Mano a Mano:Equipment Lists"

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=== Equipment Lists ===  
 
=== Equipment Lists ===  
 
   
 
   
When rules mention an item's modifiers, they refer to the modifiers on the equipment lists, as opposed to modifiers on a character sheet.  (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].)
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{{:Mano a Mano:Detailed Single Item Description}}
  
{{:Mano a Mano:Detailed Single Item Description}}
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Equipment lists show the modifiers of each item in the game.  These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them.  (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].)
  
*'''CP''' (Character Points) is the CP of this item. (See [[Mano a Mano:Making Equipment|Equipment/Making Equipment]].)
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*'''CP''' (Character Points) is the CP of this item. (See [[Mano a Mano:Making Equipment|Character Development/Making Equipment]].)
*'''Mas''' (Mass) is the item's weight in pounds or mass in kg.
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*'''Mas''' (Mass) is the item's mass in kg.
 
*'''Rch''' (Reach) is the weapon's reach (hand weapons) or effective range (missile weapons.)
 
*'''Rch''' (Reach) is the weapon's reach (hand weapons) or effective range (missile weapons.)
 
*'''Agi''' (Agility) determines how easily a weapon can be aimed.
 
*'''Agi''' (Agility) determines how easily a weapon can be aimed.
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*'''Tgh''' (Toughness) determines how difficult the item is to break
 
*'''Tgh''' (Toughness) determines how difficult the item is to break
  
 
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{{:Mano a Mano:Blank Equipment List}}
'''[[Mano a Mano:Blank Equipment List|Blank Equipment List]]'''
 
 
 
Item Name CP  Mass  Agi  Reach  Cvr Abs Pwr Shp Tgh Spec.
 
              lb / kg    ft / cm
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
_________ ___ ___/___ ___ ___/___ ___ ___ ___ ___ ___ _____
 
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Revision as of 19:06, 11 September 2006

Equipment Lists

Detailed Single Item Description

Item:________________________
_____ CP (Character Points)
_____ Mas (Mass)  ____ Weight
_____ Agi (Agility)
_____ Rch (Reach) ____ (ft/in)
_____ Cvr (Cover)
_____ Abs (Absorption)
_____ Pwr (Power)
_____ Shp (Sharpness)
_____ Spec. (Special modifier)
 Grp (Grapple)   Atk (Attack)
 Con (Conceal)   Par (Parry)
 Pul (Pull: to keep bow drawn)
 Cut (Cutting Resistance)
 Imp (Impaling Resistance)
 Blu (Bludgeoning Resistance)
 Combinations (A/G, C/I, I/B)
Other:______________________
      ______________________
 Damage Type (impaling, etc.)
 Compound Pull? Stays Loaded?
 Procedure for operating guns
 (cocking, reloading, bursts)

Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See Equipment/Character Equipment.)

  • CP (Character Points) is the CP of this item. (See Character Development/Making Equipment.)
  • Mas (Mass) is the item's mass in kg.
  • Rch (Reach) is the weapon's reach (hand weapons) or effective range (missile weapons.)
  • Agi (Agility) determines how easily a weapon can be aimed.
  • Cvr (Cover) determines how likely the item will block an attack.
  • Abs (Absorb) determines how much damage is absorbed by this item when it blocks an attack.
  • Pwr (Power) is the weapon's damage modifier.
  • Shp (Sharpness) determines how many damage points go into stun and lasting pools.
  • Tgh (Toughness) determines how difficult the item is to break

Blank Equipment List

Item Name        CP  Mass   Agi Reach Cvr Abs Pwr Shp Special
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______
_______________ ____ ____kg ___ ____m ___ ___ ___ ___ _______