Godbound: Blood and Oil:Scrupulous Liquidator: Difference between revisions
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Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1. | Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1. | ||
'''Strife of the Bitter Rival''' | |||
Initiate: When fighting a solitary opponent in single combat, the initiate can roll hit rolls twice and take the better result. | |||
Disciple: When fighting a single opponent, the disciple may automatically succeed at a saving throw against a power their enemy uses once per scene, if a save is allowed. | |||
Master: When fighting a single opponent, the master’s number of attacks are doubled so long as no other allies have yet engaged the opponent or aided the master. | |||
Revision as of 01:08, 20 May 2017
Name: Scrupulous Liquidator
Player: EnigmaticOne
Campaign: Blood and Oil
Caste: Moonsilver
Current incarnation: Unstoppable Assassin, Trained in the Strife of the Bitter Rival
Previous incarnation: Jarish Lector who turned his congregation into an anti-Gremlin militia, Innovative Chemical Scientist
Level: 2
Weapon: +5 Assault Crossbow (1d8+3)
Armour: None (Defense 20)
Attributes
Strength 8 (bonus -1, check 13+)
Dexterity 18 (bonus +3, check 3+)
Constitution 13 (bonus +1, check 8+)
Intelligence 13 (bonus +1, check 8+)
Wisdom 14 (bonus +1, check 7+)
Charisma 10 (bonus +0, check 11+)
Hardiness: 13+
Evasion: 11+
Spirit: 13+
Hit Points: 14/14
Experience Points: 5
Available Dominion: 0
Spent Dominion: 2
Installed Charms
Alacrity (Inherent) - Raises DEX to 18. Cannot be surprised.
Walk Between the Rain (1) - Natural AC 3, no benefit from armour.
Bow (3) - Never run out of ammunition. Can call fired projectiles back. Never hurt anyone unintentionally with a projectile.
The Inexorable Shaft (2) - Commit Effort. Ranged attacks do maximum damage and ignore cover.
All Directions As One (1) - Can navigate vertical or overhanging surfaces as if flat ground. Can pass through rough terrain effortlessly. Invulnerable defense against being pushed or made to fall.
Stored Charms
Omnipresent Reach (1) - Ranged attacks do 1d10 and has reach = anything you can see with natural sight.
Deception (3) - Raises CHA to 16.
Walking Ghost (2) - Commit Effort. Cannot be detected. Spirit save lets worthy enemy detect you.
Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1.
Strife of the Bitter Rival
Initiate: When fighting a solitary opponent in single combat, the initiate can roll hit rolls twice and take the better result.
Disciple: When fighting a single opponent, the disciple may automatically succeed at a saving throw against a power their enemy uses once per scene, if a save is allowed.
Master: When fighting a single opponent, the master’s number of attacks are doubled so long as no other allies have yet engaged the opponent or aided the master.
Effort
Uncommitted (3)
Influence
Uncommitted (3)