Godbound: Blood and Oil:Shimmering Mercurial Purifier: Difference between revisions
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Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen. | Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen. | ||
Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save. | |||
Fertility (3) - Raises Constitution to 16. | Fertility (3) - Raises Constitution to 16. | ||
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A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight. | A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight. | ||
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort. | |||
'''Stored Charms''' | |||
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold. | |||
Body of Water (1) - Natural AC 3. Immune to poison. | |||
Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally. | |||
Revision as of 17:58, 22 May 2017
Name: Shimmering Mercurial Purifier
Player: squidheadjax
Campaign: Blood and Oil
Caste: Moonsilver
Current incarnation: Purifying Priestess, Envoy of Inconvenient Truths
Previous incarnation: Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon
Level: 2
Weapon: +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)
Armour: Light (Defense 19)
Attributes
Strength 10 (bonus +0, check 11+)
Dexterity 8 (16 from Deception; bonus +2, check 5+)
Constitution 13 (bonus +1, check 8+)
Intelligence 14 (bonus +1, check 7+)
Wisdom 16 (bonus +2, check 5+)
Charisma 13 (bonus +1, check 8+)
Hardiness: 13+
Evasion: 12+
Spirit: 12+
Hit Points: 14/14
Experience Points: 5
Available Dominion: 2
Spent Dominion: 0
Installed Charms
Deception (Inherent) - Raises DEX to 16.
Deceiver's Unblinking Eye (1) - You can always tell when someone is lying to you.
Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.
Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.
Fertility (3) - Raises Constitution to 16.
A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.
Stored Charms
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.
Body of Water (1) - Natural AC 3. Immune to poison.
Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.
Effort
Uncommitted (3)
Influence
Uncommitted (3)