Difference between revisions of "Blade Orlen"

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(1.3.3 Stats:)
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Turn Undead (Su) 4/day
 
Turn Undead (Su) 4/day
 
+
Turn Water Creatures (Su) 4/day
  
 
== 1.6.2 Domains: ==
 
== 1.6.2 Domains: ==
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Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.  
 
Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.  
  
 +
 +
== 1.6.3 Spells Memorised ==
 +
Level 0 Spells
 +
Light
 +
Cure Minor Wound
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Guidance
 +
 +
Level 1 Spells
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Bless
 +
Cure Light Wounds
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-
 +
Magic Weapon
  
 
== 1.7 Equipment ==
 
== 1.7 Equipment ==

Revision as of 15:48, 20 September 2006

Contents [hide]


1.1 History

Orlen grew up on the steppes, a member of the Vahkuni tribe he was called to serve Fauzu at an early age. After his initiall training he was sent to the temple of the Lady of Blades in Grouffu.

1.2 Happiness

Q: What are the three things best in life?


1.3 Statistics

1.3.1 Race/Alignment/Class:

Human Good Cleric of Fauzu 1

1.3.2 Statistics

Stat Score Mod Str: 14 +2 Dex: 11 0 Con: 12 +1 Int: 10 0 Wis: 14 +2 Cha: 12 +1

1.3.3 Stats:

Speed: 30

HP: 12

BAB: +0

Fort: +3

Ref: 0

Will: +4

AC: 14

Initiative: 0

1.4 Combat

Weapon To Hit Damage Crit. Range

Unarmed attack +2 1d3+2 20/x2

Longsword +3 1d8+2 19-20/x2

Javelin (Thrown) +0 1d6 x2 30 ft.

1.5 Knowledge

1.5.1 Languages:

Common

1.5.2 Feats:

Simple Weapon Proficiency, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Martial Weapon Proficiency (Longsword), Toughness, Weapon Focus (Longsword), Endurance, Diehard


1.5.3 Skills:

Skill Rating Ranks Stat Bonus Special Notes

Appraise 0 0 0 int

Balance 0 0 0 dex

Bluff +1 0 +1 cha

Climb +2 0 +2 str

Concentration +1 0 +1 con

Diplomacy +1 0 +1 cha

Disguise +1 0 +1 cha

Escape Artist 0 0 0 dex

Gather Information +1 0 +1 cha

Heal +2 0 +2 wis

Hide 0 0 0 dex

Intimidate +1 0 +1 cha

Jump +2 0 +2 str

Knowledge: Arcana 0 0 0 int

Knowledge: History +2 2 0 int

Knowledge: Religion +0 4 0 int

Listen +3 1 +2 wis

Move Silently 0 0 0 dex

Ride +2 2 0 dex

Search 0 0 0 int

Sense Motive +2 0 +2 wis

Speak Language 0

Spot +3 1 +2 wis

Survival +2 0 +2 wis

Swim +2 0 2 str

Use Rope 0 0 0 dex


1.6 Abilities

1.6.1 Racial & Class Abilities:

Turn Undead (Su) 4/day Turn Water Creatures (Su) 4/day

1.6.2 Domains:

War - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.


1.6.3 Spells Memorised

Level 0 Spells Light Cure Minor Wound Guidance

Level 1 Spells Bless Cure Light Wounds - Magic Weapon

1.7 Equipment

(160 starting gold)

1.7.1 Carried:

Equipment Name Quantity Weight

Holy Symbol (Wooden) 1 0 lbs

Outfit (Traveler's) 1 5 lbs

Studded Leather 1 20 lbs

Shield (Heavy/Wood) 1 10 lbs

Longsword 1 4 lbs

Javelins 3 6 lbs

Pouch (Belt) 1 1.51 lbs

:: Coin (Copper)  20  
:: Coin (Gold)  22  
:: Coin (Silver)  9 
:: Flint & Steel   

Total 46.51 lbs (Light Load)


1.7.2 Pony:

Equipment Name Quantity Weight

Bit & Bridle 1 1 lb

Saddle, Riding 1 25 lbs

Saddlebags 1 15 lbs

:: Bedroll  1  5 lbs  
:: Rations (Trail/Per Day)  6  6 lbs  
:: Sunrod  3  3 lbs  
:: Waterskins  3  12 lbs  
:: Vestments (Cleric's)  1  6 lbs  

Total 73 lbs (Light Load)


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