Ulfar the Reborn: Difference between revisions
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http://wiki.rpg.net/index.php/Sempere | http://wiki.rpg.net/index.php/Sempere | ||
=Ulfar the Reborn= | |||
< | ==Details== | ||
<table width=680 cellpadding=2 cellspacing=2 border=0> | |||
<tr> | |||
<td width=25% bgcolor="#DDDDDD"><strong>Class:</strong></td> | |||
<td width=25% bgcolor="#DDDDDD"><strong>Race:</strong></td> | |||
<td width=25% bgcolor="#DDDDDD"><strong>Alignment:</strong></td> | |||
<td width=25% bgcolor="#DDDDDD"><strong>Deity:</strong></td> | |||
</tr> | |||
<tr> | |||
< | <td>Archivist/Ranger</td> | ||
<td>undead (human)</td> | |||
<td>N</td> | |||
<td>Hel</td> | |||
</tr> | |||
<tr> | |||
<td bgcolor="#DDDDDD"><strong>Level:</strong></td> | |||
<td bgcolor="#DDDDDD"><strong>Size:</strong></td> | |||
<td bgcolor="#DDDDDD"><strong>Age:</strong></td> | |||
<td bgcolor="#DDDDDD"><strong>Gender:</strong></td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Medium</td> | |||
<td>95</td> | |||
<td>Male</td> | |||
</tr> | |||
<tr> | |||
<td bgcolor="#DDDDDD"><strong>Height:</strong></td> | |||
<td bgcolor="#DDDDDD"><strong>Weight:</strong></td> | |||
<td bgcolor="#DDDDDD"><strong>Eyes:</strong></td> | |||
<td bgcolor="#DDDDDD"><strong>Hair:</strong></td> | |||
</tr> | |||
<tr> | |||
<td>5'11"</td> | |||
<td>30lbs</td> | |||
<td>Nope</td> | |||
<td>Nadda</td> | |||
</tr> | |||
</table> | |||
</table> | |||
<br> | <br> | ||
<table cellpadding=0 cellspacing=0 border=0> | <table cellpadding=0 cellspacing=0 border=0> | ||
<tr> | |||
<td valign=top> | |||
<table cellpadding=2 cellspacing=2 border=0> | <table cellpadding=2 cellspacing=2 border=0> | ||
<tr> | |||
<td colspan=3><strong><u>Abilities</u></strong></td> | |||
</tr> | |||
<tr> | |||
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>STR</strong></td> | |||
<td valign=middle width=20 align=center>12</td> | |||
<td valign=middle width=20 align=center>+1</td> | |||
</tr> | |||
<tr> | |||
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>DEX</strong></td> | |||
<td valign=middle width=20 align=center>10</td> | |||
<td valign=middle width=20 align=center>+0</td> | |||
</tr> | |||
<tr> | |||
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>CON</strong></td> | |||
<td valign=middle width=20 align=center>-</td> | |||
<td valign=middle width=20 align=center>-</td> | |||
</tr> | |||
<tr> | |||
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>INT</strong></td> | |||
<td valign=middle width=20 align=center>18</td> | |||
<td valign=middle width=20 align=center>+4</td> | |||
</tr> | |||
<tr> | |||
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>WSD</strong></td> | |||
<td valign=middle width=20 align=center>14</td> | |||
<td valign=middle width=20 align=center>+2</td> | |||
</tr> | |||
<tr> | |||
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>CHA</strong></td> | |||
<td valign=middle width=20 align=center>12</td> | |||
<td valign=middle width=20 align=center>+1</td> | |||
</tr> | |||
</table> | </table> | ||
</td> | </td> | ||
<td width=20> </td> | |||
<td valign=top> | |||
<table cellpadding=0 cellspacing=0 border=0> | |||
<tr> | |||
<td valign=top> | |||
<table cellpadding=2 cellspacing=2 border=0> | <table cellpadding=2 cellspacing=2 border=0> | ||
<tr> | |||
<td colspan=3><strong><u>Hit Points</u></strong></td> | |||
</tr> | |||
<tr> | |||
<td width=40 align=center bgcolor="#DDDDDD">TOTAL</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">wounds</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">subdual</td> | |||
</tr> | |||
<tr> | |||
<td align=center>33</td> | |||
<td align=center>0</td> | |||
<td align=center>0</td> | |||
</tr> | |||
</table> | </table> | ||
</td> | </td> | ||
<td> | |||
<table cellpadding=2 cellspacing=2 border=0> | <table cellpadding=2 cellspacing=2 border=0> | ||
<tr> | |||
<td colspan=5><strong><u>Initiative</u></strong></td> | |||
</tr> | |||
<tr> | |||
<td width=40 align=center bgcolor="#DDDDDD">TOTAL</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">dex</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">other</td> | |||
<td width=10></td> | |||
<td width=40 align=center bgcolor="#DDDDDD">SPEED</td> | |||
</tr> | |||
<tr> | |||
<td align=center>0</td> | |||
<td align=center>0</td> | |||
<td align=center>0</td> | |||
<td></td> | |||
<td align=center>20</td> | |||
</tr> | |||
< | </table> | ||
< | </td> | ||
</tr> | |||
<tr> | |||
<td colspan=2> | |||
< | <table cellpadding=2 cellspacing=2 border=0> | ||
<tr> | |||
<td colspan=10><strong><u>Armor Class</u></strong></td> | |||
</tr> | |||
<tr> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">FINAL</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>=</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">base</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">armor</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">shield</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">dex</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">magic</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">other</td> | |||
<td width=10></td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">spell failure</td> | |||
<td align=middle valign=bottom bgcolor="#DDDDDD">armor check penalty</td> | |||
</tr> | |||
<tr> | |||
<td align=middle valign=bottom>18</td> | |||
<td></td> | |||
<td align=middle valign=bottom>10</td> | |||
<td></td> | |||
<td align=middle valign=bottom>6</td> | |||
<td></td> | |||
<td align=middle valign=bottom>0</td> | |||
<td></td> | |||
<td align=middle valign=bottom>0</td> | |||
<td></td> | |||
<td align=middle valign=bottom>0</td> | |||
<td></td> | |||
<td align=middle valign=bottom>2</td> | |||
<td width=10></td> | |||
< | <td align=middle valign=bottom>25</td> | ||
<td align=middle valign=bottom>3</td> | |||
</tr> | |||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | </table> | ||
<br> | <br> | ||
<table cellpadding=2 cellspacing=2 border=0> | <table cellpadding=2 cellspacing=2 border=0> | ||
<tr> | |||
<td colspan=5><strong><u>Battle Scores</u></strong></td> | |||
</tr> | |||
<tr> | |||
<td width=30 align=center bgcolor="#DDDDDD">MELEE</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">=</td> | |||
<td width=30 align=center bgcolor="#DDDDDD">base</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">+</td> | |||
<td width=30 align=center bgcolor="#DDDDDD">str</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">+</td> | |||
<td width=30 align=center bgcolor="#DDDDDD">magic</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">+</td> | |||
<td width=30 align=center bgcolor="#DDDDDD">other</td> | |||
</tr> | |||
<tr> | |||
<td align=center>3</td> | |||
<td></td> | |||
<td align=center>2</td> | |||
<td></td> | |||
<td align=center>1</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
</tr> | |||
<tr> | |||
<td align=center bgcolor="#DDDDDD">RANGED</td> | |||
<td align=center bgcolor="#DDDDDD">=</td> | |||
<td align=center bgcolor="#DDDDDD">base</td> | |||
<td align=center bgcolor="#DDDDDD">+</td> | |||
<td align=center bgcolor="#DDDDDD">dex</td> | |||
<td align=center bgcolor="#DDDDDD">+</td> | |||
<td align=center bgcolor="#DDDDDD">magic</td> | |||
<td align=center bgcolor="#DDDDDD">+</td> | |||
<td align=center bgcolor="#DDDDDD">other</td> | |||
</tr> | |||
<tr> | |||
<td align=center>2</td> | |||
<td></td> | |||
<td align=center>2</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
</tr> | |||
</table> | </table> | ||
<table cellpadding=2 cellspacing=2 border=0> | <table cellpadding=2 cellspacing=2 border=0> | ||
<tr> | |||
<td colspan=5><strong><u>Saving Throws</u></strong></td> | |||
</tr> | |||
<tr> | |||
<td></td> | |||
<td width=40 align=center bgcolor="#DDDDDD">TOTAL</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">=</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">base</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">+</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">stat</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">+</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">magic</td> | |||
<td width=6 align=center bgcolor="#DDDDDD">+</td> | |||
<td width=40 align=center bgcolor="#DDDDDD">other</td> | |||
</tr> | |||
<tr> | |||
<td bgcolor="#DDDDDD"><strong>FORT</strong></td> | |||
<td align=center>n/a</td> | |||
<td></td> | |||
<td align=center>5</td> | |||
<td></td> | |||
<td align=center>n/a</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
</tr> | |||
<tr> | |||
<td bgcolor="#DDDDDD"><strong>REFL</strong></td> | |||
<td align=center>7</td> | |||
<td></td> | |||
<td align=center>3</td> | |||
<td></td> | |||
<td align=center>4</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
</tr> | |||
<tr> | |||
<td bgcolor="#DDDDDD"><strong>WILL</strong></td> | |||
<td align=center>5</td> | |||
<td></td> | |||
<td align=center>3</td> | |||
<td></td> | |||
<td align=center>2</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
<td></td> | |||
<td align=center>0</td> | |||
</tr> | |||
</table> | </table> | ||
===Weapons=== | |||
<table width=680 cellpadding=1 cellspacing=1 border=0> | <table width=680 cellpadding=1 cellspacing=1 border=0> | ||
<tr> | |||
<td width=100 bgcolor="#DDDDDD" valign=top>Weapon</td> | |||
<td align=center bgcolor="#DDDDDD" valign=top>Bonus</td> | |||
<td align=center bgcolor="#DDDDDD" valign=top>Damage</td> | |||
<td align=center bgcolor="#DDDDDD" valign=top>Critical</td> | |||
<td width=100 bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Range</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Weight</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Size</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Type</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td bgcolor="#DDDDDD" valign=top>Special</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | |||
<td align=center bgcolor="#DDDDDD" valign=top | |||
<td align=center bgcolor="#DDDDDD" valign=top | |||
<td bgcolor="#DDDDDD" valign=top | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign=top | <td valign=top>+1 greataxe</td> | ||
<td align=center valign=top | <td align=center valign=top>+5</td> | ||
<td align=center valign=top | <td align=center valign=top>1d12+2</td> | ||
<td align=center valign=top | <td align=center valign=top>x3</td> | ||
<td align=center valign=top | <td align=center valign=top></td> | ||
<td align=center valign=top | <td align=center valign=top>12lbs</td> | ||
<td align=center valign=top | <td align=center valign=top>medium</td> | ||
<td align=center valign=top | <td align=center valign=top>slashing</td> | ||
<td valign=top | <td valign=top></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign=top | <td valign=top>MW Composite shortbow</td> | ||
<td align=center valign=top | <td align=center valign=top>+3</td> | ||
<td align=center valign=top | <td align=center valign=top>1d6</td> | ||
<td align=center valign=top | <td align=center valign=top>x3</td> | ||
<td align=center valign=top | <td align=center valign=top>70ft</td> | ||
<td align=center valign=top | <td align=center valign=top>2lb</td> | ||
<td align=center valign=top | <td align=center valign=top>medium</td> | ||
<td align=center valign=top | <td align=center valign=top>piercing</td> | ||
<td valign=top | <td valign=top></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign=top | <td valign=top>2 Claws</td> | ||
<td align=center valign=top | <td align=center valign=top>+3 / +3</td> | ||
<td align=center valign=top | <td align=center valign=top>1d4+1</td> | ||
<td align=center valign=top | <td align=center valign=top>20</td> | ||
<td align=center valign=top | <td align=center valign=top></td> | ||
<td align=center valign=top | <td align=center valign=top></td> | ||
<td align=center valign=top | <td align=center valign=top>Medium</td> | ||
<td align=center valign=top | <td align=center valign=top></td> | ||
<td valign=top | <td valign=top></td> | ||
</tr> | </tr> | ||
Line 372: | Line 346: | ||
===Armor=== | |||
<table width=680 cellpadding=1 cellspacing=1 border=0> | <table width=680 cellpadding=1 cellspacing=1 border=0> | ||
<tr> | <tr> | ||
<td colspan=9>< | <td colspan=9><strong><u></u></strong></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=100 bgcolor="#DDDDDD" valign=top | <td width=100 bgcolor="#DDDDDD" valign=top>Armor</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Type</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Bonus</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Penalty</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Max Dex</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>% Failure</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Speed</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Weight</td> | ||
<td bgcolor="#DDDDDD" valign=top | <td bgcolor="#DDDDDD" valign=top>Special</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=100 valign=top | <td width=100 valign=top>+1 Breastplate</td> | ||
<td align=center valign=top | <td align=center valign=top>Medium</td> | ||
<td align=center valign=top | <td align=center valign=top>+6</td> | ||
<td align=center valign=top | <td align=center valign=top>-3</td> | ||
<td align=center valign=top | <td align=center valign=top>3</td> | ||
<td align=center valign=top | <td align=center valign=top>25%</td> | ||
<td align=center valign=top | <td align=center valign=top>20ft</td> | ||
<td align=center valign=top | <td align=center valign=top>30lb</td> | ||
<td width=150 valign=top | <td width=150 valign=top></td> | ||
</tr> | </tr> | ||
Line 408: | Line 382: | ||
===Feats & Special Abilities=== | |||
<table width=680 cellpadding=1 cellspacing=1 border=0> | |||
<tr> | <tr> | ||
<td width=160 bgcolor="#DDDDDD" valign=top | <td width=160 bgcolor="#DDDDDD" valign=top>Feat / Ability</td> | ||
<td bgcolor="#DDDDDD" valign=top | <td bgcolor="#DDDDDD" valign=top>Description/Notes</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Grudge Keeper (flaw)</td> | ||
<td valign=top | <td valign=top>If you are damaged in combat, you suffer a -2 penalty on attacks rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (dgn328, pg42)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Haunted (flaw)</td> | ||
<td valign=top | <td valign=top>Spontaneous noises sometimes arise in your immediate vicinity. These noises are completely out of your control and cannot be used to communicate or distract other creatures. These sounds cease when you are unconscious, petrified, asleep, or dead. You suffer a -4 penalty on all Listen and Move Silently checks. (dgn27, pg93)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Scribe Scroll</td> | ||
<td valign=top | <td valign=top>You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. | ||
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll. | Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll. | ||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Spontaneous Wounder</td> | ||
<td valign=top | <td valign=top>You can use your spellcasting ability to spontanneously cast inflict spells (from your class spell list) just as a cleric can. You use this ability a total number of times per day equal to your Wisdom modifier. (+2) (CD pg85)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Insightful Reflexes</td> | ||
<td valign=top | <td valign=top>You add your Intelligence modifier (instead of your Dexterity modifier) to Reflex saves. (CAd pg 110)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Master of Knowledge</td> | ||
<td valign=top | <td valign=top>You gain a +1 bonus to all Knowledge skill checks (HoH pg 123)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Spirit Sense</td> | ||
<td valign=top><p | <td valign=top><p>You can see the spirits of the creatures who have died within a number of minutes equal to your Wisdom bonus (+2). For instance if your Wisdom is 17 (+3 bonus), you can see the spirits of creatures that have died within the past 3 minutes. </p> | ||
<p | <p>You can speak with these spirits, but you gain no special ability to command them or to communicate with them if you do not share a language. These spirits are not creatures per se and cannot be harmed or affected in any way, magical or otherwise. | ||
In addition, you gain a +4 circumstance bonus on listen or spot checks made to detect incorporeal creatures. | In addition, you gain a +4 circumstance bonus on listen or spot checks made to detect incorporeal creatures.</p></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Weapon Focus (Greataxe)</td> | ||
<td valign=top | <td valign=top>You gain a +1 bonus on all attack rolls you make using the selected weapon.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Weapon Finesse</td> | ||
<td valign=top | <td valign=top>With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. | ||
Special | Special | ||
Natural weapons are always considered light weapons. | Natural weapons are always considered light weapons. | ||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Bone Template</td> | ||
<td valign=top | <td valign=top>+2 Natural Armour | ||
2 Claw attacks (1d4 damage) | 2 Claw attacks (1d4 damage) | ||
Darkvision 60' | Darkvision 60' | ||
Immunities (Ex): Cold immunity, because they lack flesh or internal organs they take only half damage from piercing and slashing weapons. | Immunities (Ex): Cold immunity, because they lack flesh or internal organs they take only half damage from piercing and slashing weapons.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Undead</td> | ||
<td valign=top><p | <td valign=top><p>Immunity to all mind-affecting effects, poison, sleep effects, paralysis, sunning, disease and death effects.<br> | ||
Not subject to critical hits, nonlethal damage, ability drain or energy drain. <br> | |||
Immune to damage to its physical ability scores (STR, DEX, CON) as well as to fatigue and exhaustion effects. | Immune to damage to its physical ability scores (STR, DEX, CON) as well as to fatigue and exhaustion effects. | ||
<br> | <br> | ||
Line 496: | Line 468: | ||
<br> | <br> | ||
Not at risk of death from massive damage, but when reduced to 0hp or less it is immediately destroyed.<br> | Not at risk of death from massive damage, but when reduced to 0hp or less it is immediately destroyed.<br> | ||
Not affected by <em>raise dead</em> and <em>reincarnate</em> spells or abilities. <em>Ressurrection</em> and<em> true resurrection</em> can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. | Not affected by <em>raise dead</em> and <em>reincarnate</em> spells or abilities. <em>Ressurrection</em> and<em> true resurrection</em> can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. </p> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Dark Knowledge (tactics) 4/day</td> | ||
<td valign=top | <td valign=top>For full details of the dark knowledge ability please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3 or the Heroes of horror book (pg 83-84).</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Lore Mastery</td> | ||
<td valign=top | <td valign=top>+2 bonus to all Decipher Script checks and to all checks of any one Knowledge skill of his choice (knowledge (religion)).</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>spellcasting / prayerbook</td> | ||
<td valign=top | <td valign=top>For full details of the archivist's magical abilities please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3 or the Heroes of horror book (pg 83-84).</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Favoured Enemy - Undead</td> | ||
<td valign=top | <td valign=top>At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. | ||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Wild Empathy</td> | ||
<td valign=top><p | <td valign=top><p>A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result.<br> | ||
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. | |||
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. | To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. | ||
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. | The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.</p> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=150 valign=top | <td width=150 valign=top>Track</td> | ||
<td valign=top | <td valign=top>For full details of the track feat please refer to http://www.d20srd.org/srd/feats.htm#track or the players handbook page 101.</td> | ||
</tr> | </tr> | ||
Line 544: | Line 516: | ||
===Skills=== | |||
<table width=680 cellpadding=1 cellspacing=1 border=0> | <table width=680 cellpadding=1 cellspacing=1 border=0> | ||
<tr> | <tr> | ||
<td width=181 bgcolor="#DDDDDD" valign=top | <td width=181 bgcolor="#DDDDDD" valign=top>Skill Name</td> | ||
<td width="94" align=center valign=top bgcolor="#DDDDDD | <td width="94" align=center valign=top bgcolor="#DDDDDD"><b>Ability</b></td> | ||
<td width="101" align=center valign=top bgcolor="#DDDDDD | <td width="101" align=center valign=top bgcolor="#DDDDDD">Skill Mod</td> | ||
<td width=9 align=center bgcolor="#DDDDDD" valign=top | <td width=9 align=center bgcolor="#DDDDDD" valign=top>=</td> | ||
<td width="123" align=center valign=top bgcolor="#DDDDDD | <td width="123" align=center valign=top bgcolor="#DDDDDD">Ability Mod</td> | ||
<td width=9 align=center bgcolor="#DDDDDD" valign=top | <td width=9 align=center bgcolor="#DDDDDD" valign=top>+</td> | ||
<td width="65" align=center valign=top bgcolor="#DDDDDD | <td width="65" align=center valign=top bgcolor="#DDDDDD">Ranks</td> | ||
<td width=9 align=center bgcolor="#DDDDDD" valign=top | <td width=9 align=center bgcolor="#DDDDDD" valign=top>+</td> | ||
<td width="61" align=center valign=top bgcolor="#DDDDDD | <td width="61" align=center valign=top bgcolor="#DDDDDD">Other</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Concentration</td> | ||
<td align=center valign=top | <td align=center valign=top>CHA</td> | ||
<td align=center valign=top | <td align=center valign=top>8</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>1</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>7</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Decipher Script</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>11</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>5</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>2</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Spellcraft</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>11</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>5</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>2s</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Survival</td> | ||
<td align=center valign=top | <td align=center valign=top>WIS</td> | ||
<td align=center valign=top | <td align=center valign=top>6</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>2</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>spec</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Knowledge (Religion)</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>14</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>7</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>3</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Knowledge (Arcana)</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>11</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>6</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Knowledge (Dungeoneering)</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>12</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>7</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Knowledge (The Planes)</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>12</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>7</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Knowledge (Nature)</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>12</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>7</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=181 valign=top | <td width=181 valign=top>Knowledge (Geography)</td> | ||
<td align=center valign=top | <td align=center valign=top>INT</td> | ||
<td align=center valign=top | <td align=center valign=top>10</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>4</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>5</td> | ||
<td></td> | <td></td> | ||
<td align=center valign=top | <td align=center valign=top>1</td> | ||
</tr> | </tr> | ||
Line 685: | Line 655: | ||
===Spell List=== | |||
<table width="680" cellpadding="1" cellspacing="1" border="0"> | <table width="680" cellpadding="1" cellspacing="1" border="0"> | ||
<tr> | <tr> | ||
<td | <td width="120" bgcolor="#DDDDDD" valign=top>Name</td> | ||
<td width="34" align="center" bgcolor="#DDDDDD" valign=top>Level</td> | |||
<td width="34" align="center" bgcolor="#DDDDDD" valign=top>Ready?</td> | |||
<td width="34" align="center" bgcolor="#DDDDDD" valign=top>Count</td> | |||
<td bgcolor="#DDDDDD" valign=top>Description/Effect</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" | <td width="120" valign="top">cure minor wounds</td> | ||
<td | <td align="center" valign="top">0</td> | ||
<td | <td align="center" valign="top">yes</td> | ||
<td | <td align="center" valign="top">1</td> | ||
<td | <td valign="top">http://www.d20srd.org/srd/spells/cureMinorWounds.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">Detect magic</td> | ||
<td align="center" valign="top | <td align="center" valign="top">0</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top"> | <td align="center" valign="top">2</td> | ||
<td valign="top | <td valign="top">http://www.d20srd.org/srd/spells/detectMagic.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">Mending</td> | ||
<td align="center" valign="top | <td align="center" valign="top">0</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top"> | <td align="center" valign="top">1</td> | ||
<td valign="top | <td valign="top">http://www.d20srd.org/srd/spells/mending.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">cause fear</td> | ||
<td align="center" valign="top"> | <td align="center" valign="top">1</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td valign="top | <td valign="top">http://www.d20srd.org/srd/spells/causeFear.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">Detect Undead</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td valign="top | <td valign="top">http://www.d20srd.org/srd/spells/detectUndead.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">Divine Favour</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td valign="top | <td valign="top">http://www.d20srd.org/srd/spells/divineFavor.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">Enlarge person</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td valign="top | <td valign="top">http://www.d20srd.org/srd/spells/enlargePerson.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">Bull's strength</td> | ||
<td align="center" valign="top"> | <td align="center" valign="top">2</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td valign="top | <td valign="top">http://www.d20srd.org/srd/spells/bullsStrength.htm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top"> | <td width="120" valign="top">Summon Undead 2</td> | ||
<td align="center" valign="top | <td align="center" valign="top">2</td> | ||
<td align="center" valign="top | <td align="center" valign="top">yes</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1</td> | ||
<td valign="top"> | <td valign="top">See book (heroes of horror, liber mortis, spell compendium)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top | <td width="120" valign="top">Invisibility</td> | ||
<td align="center" valign="top">2</td> | |||
<td align="center" valign="top">yes</td> | |||
<td align="center" valign="top">1</td> | |||
<td valign="top">http://www.d20srd.org/srd/spells/invisibility.htm</td> | |||
<td align="center" valign="top | |||
<td align="center" valign="top | |||
<td align="center" valign="top | |||
<td valign="top | |||
</tr> | </tr> | ||
</table> | </table> | ||
Line 771: | Line 739: | ||
===Gear=== | |||
<table width="680" cellpadding="1" cellspacing="1" border="0"> | <table width="680" cellpadding="1" cellspacing="1" border="0"> | ||
<tr> | <tr> | ||
<td width="120" bgcolor="#DDDDDD" valign="top">Gear</td> | |||
<td width="120" bgcolor="#DDDDDD" valign="top">Location</td> | |||
<td width="50" align="center" bgcolor="#DDDDDD" valign="top">Weight</td> | |||
<td bgcolor="#DDDDDD" valign="top">Description/Special</td> | |||
<td width="120" bgcolor="#DDDDDD" valign="top | |||
<td width="120" bgcolor="#DDDDDD" valign="top | |||
<td width="50" align="center" bgcolor="#DDDDDD" valign="top | |||
<td bgcolor="#DDDDDD" valign="top | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top | <td width="120" valign="top">Quiver</td> | ||
<td width="120" valign="top | <td width="120" valign="top">Worn on back</td> | ||
<td align="center" valign="top" | <td align="center" valign="top"></td> | ||
<td valign="top | <td valign="top">contains 20 arrows.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top | <td width="120" valign="top">Thick Furs</td> | ||
<td width="120" valign="top | <td width="120" valign="top">worn over armour</td> | ||
<td align="center" valign="top" | <td align="center" valign="top"></td> | ||
<td valign="top" | <td valign="top"></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top | <td width="120" valign="top">Prayerbook</td> | ||
<td width="120" valign="top | <td width="120" valign="top">backpack</td> | ||
<td align="center" valign="top | <td align="center" valign="top"></td> | ||
<td valign="top"><p | <td valign="top"><p>contains - | ||
</p> | |||
<p> | <p>see below</p> | ||
</td> | </td> | ||
</tr> | </tr> | ||
Line 812: | Line 775: | ||
</table> | </table> | ||
===Prayerbook=== | |||
<table width="680" border="0" cellpadding="1" cellspacing="1"> | <table width="680" border="0" cellpadding="1" cellspacing="1"> | ||
<tr> | <tr> | ||
<td width="120" bgcolor="#DDDDDD" valign="top">Level</td> | <td width="120" bgcolor="#DDDDDD" valign="top">Level</td> | ||
Line 823: | Line 783: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top | <td width="120" valign="top">0</td> | ||
<td colspan="4" valign="top | <td colspan="4" valign="top">All Cleric Level 0 Spells </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width="120" valign="top" bgcolor="#EFEFEF | <td width="120" valign="top" bgcolor="#EFEFEF">1</td> | ||
<td colspan="2" valign="top" bgcolor="#EFEFEF" | <td colspan="2" valign="top" bgcolor="#EFEFEF">Inflict Light Wounds </td> | ||
<td width="139" valign="top" bgcolor="#EFEFEF">Cure Light Wounds </td> | <td width="139" valign="top" bgcolor="#EFEFEF">Cure Light Wounds </td> | ||
<td width="235" valign="top" bgcolor="#EFEFEF">Divine Favour </td> | <td width="235" valign="top" bgcolor="#EFEFEF">Divine Favour </td> | ||
Line 834: | Line 794: | ||
<tr> | <tr> | ||
<td width="120" valign="top" bgcolor="#EFEFEF"> </td> | <td width="120" valign="top" bgcolor="#EFEFEF"> </td> | ||
<td colspan="2" valign="top" bgcolor="#EFEFEF" | <td colspan="2" valign="top" bgcolor="#EFEFEF">Protection from evil </td> | ||
<td width="139" valign="top" bgcolor="#EFEFEF">Enlarge Person </td> | <td width="139" valign="top" bgcolor="#EFEFEF">Enlarge Person </td> | ||
<td width="235" valign="top" bgcolor="#EFEFEF">Detect Undead </td> | <td width="235" valign="top" bgcolor="#EFEFEF">Detect Undead </td> | ||
Line 852: | Line 812: | ||
<tr> | <tr> | ||
<td width="120" valign="top">2</td> | <td width="120" valign="top">2</td> | ||
<td colspan="2" valign="top | <td colspan="2" valign="top">Inflict moderate wounds</td> | ||
<td width="139" valign="top | <td width="139" valign="top">Bull's strength</td> | ||
<td width="235" valign="top"> | <td width="235" valign="top">Summon Undead 2</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"> </td> | <td valign="top"> </td> | ||
<td colspan="2" valign="top | <td colspan="2" valign="top">barkskin</td> | ||
<td valign="top | <td valign="top">protection from energy</td> | ||
<td valign="top | <td valign="top">summon swarm</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"> </td> | <td valign="top"> </td> | ||
<td colspan="2" valign="top | <td colspan="2" valign="top">invisibility</td> | ||
<td valign="top"> </td> | <td valign="top"> </td> | ||
<td valign="top"> </td> | <td valign="top"> </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
===Treasure/Money=== | |||
<table width="680" cellpadding="1" cellspacing="1" border="0"> | <table width="680" cellpadding="1" cellspacing="1" border="0"> | ||
<tr> | <tr> | ||
<td width="120" bgcolor="#DDDDDD" valign=top | <td width="120" bgcolor="#DDDDDD" valign=top>Item</td> | ||
<td width="120" bgcolor="#DDDDDD" valign=top | <td width="120" bgcolor="#DDDDDD" valign=top>Location</td> | ||
<td width="60" align="center" bgcolor="#DDDDDD" valign=top | <td width="60" align="center" bgcolor="#DDDDDD" valign=top>Value</td> | ||
<td bgcolor="#DDDDDD" valign=top | <td bgcolor="#DDDDDD" valign=top>Description/Special</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top | <td valign="top">40 gold pieces</td> | ||
<td valign="top | <td valign="top">money pouch</td> | ||
<td align="center" valign="top | <td align="center" valign="top">40gp</td> | ||
<td valign="top" | <td valign="top"></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top | <td valign="top">40 platinum pieces</td> | ||
<td valign="top | <td valign="top">money pouch</td> | ||
<td align="center" valign="top | <td align="center" valign="top">400gp</td> | ||
<td valign="top" | <td valign="top"></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top | <td valign="top">40 silver pieces</td> | ||
<td valign="top | <td valign="top">money pouch</td> | ||
<td align="center" valign="top | <td align="center" valign="top">4gp</td> | ||
<td valign="top" | <td valign="top"></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top | <td valign="top">100 copper pieces</td> | ||
<td valign="top | <td valign="top">money pouch</td> | ||
<td align="center" valign="top | <td align="center" valign="top">1gp</td> | ||
<td valign="top" | <td valign="top"></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Line 916: | Line 873: | ||
===Experience=== | |||
<table width=270 cellpadding=2 cellspacing=2 border=0> | <table width=270 cellpadding=2 cellspacing=2 border=0> | ||
<tr> | <tr> | ||
<td width=100 bgcolor="#DDDDDD" valign=top | <td width=100 bgcolor="#DDDDDD" valign=top>Current</td> | ||
<td align=center bgcolor="#DDDDDD" valign=top | <td align=center bgcolor="#DDDDDD" valign=top>Next Level</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td width=100 valign=top | <td width=100 valign=top>6,000</td> | ||
<td align=center valign=top | <td align=center valign=top>10,000</td> | ||
</tr> | </tr> | ||
Line 937: | Line 891: | ||
==Description== | |||
<table width=680 cellpadding=2 cellspacing=2 border=0> | |||
<tr> | <tr> | ||
<td | <td>At first glance Ulfar looks like any other traveller from the north, covered in foreign furs, all shades of white and grey. However on closer inspection underneath the natural furs a careful eye can notice the glints of metal plates and will realise that under the layers of furs, which whilst are very good for keeping warm do little to protect the wearer, there lies a full suit of metallic armour.<br><br>However an onlooker tends to be most horrified when they notice the gaps in the metallic armour, underneath which lies only bone and naught else. Trying to stare the man in the eyes only to discover he has none has frightened many a hardy dock worker or sailor.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Line 951: | Line 903: | ||
==Personality== | |||
<table width=680 cellpadding=2 cellspacing=2 border=0> | |||
<tr> | <tr> | ||
<td | <td>When he was young, Ulfar was very hot-headed, but as he aged his outgoing personality retreated and as he became a grizzled veteran, he pretty much lost all personality and humour with it. As his years waned, he was a grumpy old man, feared by the village's children and tended to keep to himself and his studies among the village elders.<br><br>However after his death, his personality changed. Wear as before he seemed fearful of the inevitable end that was so near to him, now it has been and passed he has become much lighter in mood and temperament. He now tends to be slow and ponders every point, fully aware that he has all the time in the world to achieve any of his goals. This patience can frustrate people who work alongside him, for he is still quite stubborn as well as vindictive, so if they try and rush him he will often slow down even further just to spite them.<br><br>He constantly pays attention, and welcomes new knowledge avidly, trying to improve his capabilities through knowledge learned not just from study but from experiences as well.<br></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Line 965: | Line 915: | ||
==Background== | |||
<table width=680 cellpadding=2 cellspacing=2 border=0> | |||
<tr> | <tr> | ||
<td | <td><br>Ulfar was born to a northern tribe, becoming an apprentice to one of the elders, studying alongside him from their many tomes they have over the years liberated from other settlements on their coastal raids as well as more conventional wars. But when he was a young man there was a war with a neighbouring power, who turned out to be a liche. Whilst they managed to win, whilst taking serve losses the tribe was devastated and hoped there would be no counter attack soon.<br><br>Luckily there wasn't, in fact due to the liche's different concept of time, as he built up his forces, constantly thinking about wrecking the tribes which stood up to him, the tribes slowly forgot about the war and assumed it was over for good. Unfortunately, when Ulfar was in the twilight of his years (well into his 60s), the Liche struck again, this time a lot more powerful, with legions of the undead, and with every tribe he wiped out, his army of undead just grew.<br><br>Ulfar's tribe didn't stand a chance and they were masacred, and then raised as soldiers for the Liche's army. However, for a reason he does not know, the Liche singled Ulfar out to be raised as an intelligent being, albeit still undead. The Liche intended to use Ulfar as his lieutenant but Ulfar betrayed him in the next battle, causing the Liche's army to suffer heavy casualties including the Liche himself.<br><br>Knowing that the Liche would soon be back, Ulfar left his country, seeking to gain more knowledge and understanding of his condition, and that of the Liche so he could return and avenge his village and finally put their souls to rest.<br></td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 23:26, 12 September 2006
http://wiki.rpg.net/index.php/Sempere
Ulfar the Reborn
Details
Class: | Race: | Alignment: | Deity: |
Archivist/Ranger | undead (human) | N | Hel |
Level: | Size: | Age: | Gender: |
4 | Medium | 95 | Male |
Height: | Weight: | Eyes: | Hair: |
5'11" | 30lbs | Nope | Nadda |
|
|
Battle Scores | ||||||||
MELEE | = | base | + | str | + | magic | + | other |
3 | 2 | 1 | 0 | 0 | ||||
RANGED | = | base | + | dex | + | magic | + | other |
2 | 2 | 0 | 0 | 0 |
Saving Throws | |||||||||
TOTAL | = | base | + | stat | + | magic | + | other | |
FORT | n/a | 5 | n/a | 0 | 0 | ||||
REFL | 7 | 3 | 4 | 0 | 0 | ||||
WILL | 5 | 3 | 2 | 0 | 0 |
Weapons
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
+1 greataxe | +5 | 1d12+2 | x3 | 12lbs | medium | slashing | ||
MW Composite shortbow | +3 | 1d6 | x3 | 70ft | 2lb | medium | piercing | |
2 Claws | +3 / +3 | 1d4+1 | 20 | Medium |
Armor
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
+1 Breastplate | Medium | +6 | -3 | 3 | 25% | 20ft | 30lb |
Feats & Special Abilities
Feat / Ability | Description/Notes |
Grudge Keeper (flaw) | If you are damaged in combat, you suffer a -2 penalty on attacks rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (dgn328, pg42) |
Haunted (flaw) | Spontaneous noises sometimes arise in your immediate vicinity. These noises are completely out of your control and cannot be used to communicate or distract other creatures. These sounds cease when you are unconscious, petrified, asleep, or dead. You suffer a -4 penalty on all Listen and Move Silently checks. (dgn27, pg93) |
Scribe Scroll | You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll. |
Spontaneous Wounder | You can use your spellcasting ability to spontanneously cast inflict spells (from your class spell list) just as a cleric can. You use this ability a total number of times per day equal to your Wisdom modifier. (+2) (CD pg85) |
Insightful Reflexes | You add your Intelligence modifier (instead of your Dexterity modifier) to Reflex saves. (CAd pg 110) |
Master of Knowledge | You gain a +1 bonus to all Knowledge skill checks (HoH pg 123) |
Spirit Sense | You can see the spirits of the creatures who have died within a number of minutes equal to your Wisdom bonus (+2). For instance if your Wisdom is 17 (+3 bonus), you can see the spirits of creatures that have died within the past 3 minutes. You can speak with these spirits, but you gain no special ability to command them or to communicate with them if you do not share a language. These spirits are not creatures per se and cannot be harmed or affected in any way, magical or otherwise. In addition, you gain a +4 circumstance bonus on listen or spot checks made to detect incorporeal creatures. |
Weapon Focus (Greataxe) | You gain a +1 bonus on all attack rolls you make using the selected weapon. |
Weapon Finesse | With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special Natural weapons are always considered light weapons. |
Bone Template | +2 Natural Armour
2 Claw attacks (1d4 damage) Darkvision 60' Immunities (Ex): Cold immunity, because they lack flesh or internal organs they take only half damage from piercing and slashing weapons. |
Undead | Immunity to all mind-affecting effects, poison, sleep effects, paralysis, sunning, disease and death effects. Not subject to critical hits, nonlethal damage, ability drain or energy drain. |
Dark Knowledge (tactics) 4/day | For full details of the dark knowledge ability please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3 or the Heroes of horror book (pg 83-84). |
Lore Mastery | +2 bonus to all Decipher Script checks and to all checks of any one Knowledge skill of his choice (knowledge (religion)). |
spellcasting / prayerbook | For full details of the archivist's magical abilities please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3 or the Heroes of horror book (pg 83-84). |
Favoured Enemy - Undead | At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. |
Wild Empathy | A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. |
Track | For full details of the track feat please refer to http://www.d20srd.org/srd/feats.htm#track or the players handbook page 101. |
Skills
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Concentration | CHA | 8 | 1 | 7 | ||||
Decipher Script | INT | 11 | 4 | 5 | 2 | |||
Spellcraft | INT | 11 | 4 | 5 | 2s | |||
Survival | WIS | 6 | 2 | 4 | spec | |||
Knowledge (Religion) | INT | 14 | 4 | 7 | 3 | |||
Knowledge (Arcana) | INT | 11 | 4 | 6 | 1 | |||
Knowledge (Dungeoneering) | INT | 12 | 4 | 7 | 1 | |||
Knowledge (The Planes) | INT | 12 | 4 | 7 | 1 | |||
Knowledge (Nature) | INT | 12 | 4 | 7 | 1 | |||
Knowledge (Geography) | INT | 10 | 4 | 5 | 1 |
Spell List
Name | Level | Ready? | Count | Description/Effect |
cure minor wounds | 0 | yes | 1 | http://www.d20srd.org/srd/spells/cureMinorWounds.htm |
Detect magic | 0 | yes | 2 | http://www.d20srd.org/srd/spells/detectMagic.htm |
Mending | 0 | yes | 1 | http://www.d20srd.org/srd/spells/mending.htm |
cause fear | 1 | yes | 1 | http://www.d20srd.org/srd/spells/causeFear.htm |
Detect Undead | 1 | yes | 1 | http://www.d20srd.org/srd/spells/detectUndead.htm |
Divine Favour | 1 | yes | 1 | http://www.d20srd.org/srd/spells/divineFavor.htm |
Enlarge person | 1 | yes | 1 | http://www.d20srd.org/srd/spells/enlargePerson.htm |
Bull's strength | 2 | yes | 1 | http://www.d20srd.org/srd/spells/bullsStrength.htm |
Summon Undead 2 | 2 | yes | 1 | See book (heroes of horror, liber mortis, spell compendium) |
Invisibility | 2 | yes | 1 | http://www.d20srd.org/srd/spells/invisibility.htm |
Gear
Gear | Location | Weight | Description/Special |
Quiver | Worn on back | contains 20 arrows. | |
Thick Furs | worn over armour | ||
Prayerbook | backpack | contains - see below |
Prayerbook
Level | Spells | |||
0 | All Cleric Level 0 Spells | |||
1 | Inflict Light Wounds | Cure Light Wounds | Divine Favour | |
Protection from evil | Enlarge Person | Detect Undead | ||
Cause Fear | Sanctuary | Restoration (lesser) | ||
Entangle |
Jump | Resist energy | ||
2 | Inflict moderate wounds | Bull's strength | Summon Undead 2 | |
barkskin | protection from energy | summon swarm | ||
invisibility |
Treasure/Money
Item | Location | Value | Description/Special |
40 gold pieces | money pouch | 40gp | |
40 platinum pieces | money pouch | 400gp | |
40 silver pieces | money pouch | 4gp | |
100 copper pieces | money pouch | 1gp |
Experience
Current | Next Level |
6,000 | 10,000 |
Description
At first glance Ulfar looks like any other traveller from the north, covered in foreign furs, all shades of white and grey. However on closer inspection underneath the natural furs a careful eye can notice the glints of metal plates and will realise that under the layers of furs, which whilst are very good for keeping warm do little to protect the wearer, there lies a full suit of metallic armour. However an onlooker tends to be most horrified when they notice the gaps in the metallic armour, underneath which lies only bone and naught else. Trying to stare the man in the eyes only to discover he has none has frightened many a hardy dock worker or sailor. |
Personality
When he was young, Ulfar was very hot-headed, but as he aged his outgoing personality retreated and as he became a grizzled veteran, he pretty much lost all personality and humour with it. As his years waned, he was a grumpy old man, feared by the village's children and tended to keep to himself and his studies among the village elders. However after his death, his personality changed. Wear as before he seemed fearful of the inevitable end that was so near to him, now it has been and passed he has become much lighter in mood and temperament. He now tends to be slow and ponders every point, fully aware that he has all the time in the world to achieve any of his goals. This patience can frustrate people who work alongside him, for he is still quite stubborn as well as vindictive, so if they try and rush him he will often slow down even further just to spite them. He constantly pays attention, and welcomes new knowledge avidly, trying to improve his capabilities through knowledge learned not just from study but from experiences as well. |
Background
Ulfar was born to a northern tribe, becoming an apprentice to one of the elders, studying alongside him from their many tomes they have over the years liberated from other settlements on their coastal raids as well as more conventional wars. But when he was a young man there was a war with a neighbouring power, who turned out to be a liche. Whilst they managed to win, whilst taking serve losses the tribe was devastated and hoped there would be no counter attack soon. Luckily there wasn't, in fact due to the liche's different concept of time, as he built up his forces, constantly thinking about wrecking the tribes which stood up to him, the tribes slowly forgot about the war and assumed it was over for good. Unfortunately, when Ulfar was in the twilight of his years (well into his 60s), the Liche struck again, this time a lot more powerful, with legions of the undead, and with every tribe he wiped out, his army of undead just grew. Ulfar's tribe didn't stand a chance and they were masacred, and then raised as soldiers for the Liche's army. However, for a reason he does not know, the Liche singled Ulfar out to be raised as an intelligent being, albeit still undead. The Liche intended to use Ulfar as his lieutenant but Ulfar betrayed him in the next battle, causing the Liche's army to suffer heavy casualties including the Liche himself. Knowing that the Liche would soon be back, Ulfar left his country, seeking to gain more knowledge and understanding of his condition, and that of the Liche so he could return and avenge his village and finally put their souls to rest. |