Difference between revisions of "Vidli the Bold"

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**Languages x2
 
**Languages x2
 
**
 
**
 +
 +
*Class Abilities
 +
**Perform (Epic Poetry)
 +
**Inspire Courage (declaim for one round prior to battle, grants allies within 50' radius +1 to attack, damage, morale and saves against magical fear.  Lasts for 1 turn. Can use once per day per level.
 +
**Loremastery (17+)
 +
**Dabble in the arcane (18+)
  
 
== Combat ==
 
== Combat ==
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*Movement Rate
 
*Movement Rate
 
*Initiative Modifier
 
*Initiative Modifier
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Sword 1d6/1d8, 10+  
**Secondary Melee Attack:
+
**Secondary Melee Attack: Dagger 1d4, 10+
**Primary Ranged Attack:
+
**Primary Ranged Attack: Crossbow, 1d6, 10+, 80/160/240
 
*Saves:
 
*Saves:
**Petrification & Paralysis 14
+
**Petrification & Paralysis 13
 
**Poison & Death 13
 
**Poison & Death 13
**Blast & Breath 15
+
**Blast & Breath 16
**Staves & Wands 15
+
**Staves & Wands 14
**Spells 16
+
**Spells 15
  
 
== Spells ==
 
== Spells ==
Line 59: Line 65:
  
 
== Equipment ==
 
== Equipment ==
 +
*Coin: 5 gp
 
*Leather armor 2 stone, 20 gp
 
*Leather armor 2 stone, 20 gp
 
*Dagger (one thing), 3 gp
 
*Dagger (one thing), 3 gp
Line 64: Line 71:
 
*Crossbow (one thing), 30 gp
 
*Crossbow (one thing), 30 gp
 
*Case w/20 bolts (one thing), 2 gp
 
*Case w/20 bolts (one thing), 2 gp
*Backpack
+
*Backpack (2 gp)
*Waterskin
+
*1 vial of holy water (25 gp)
*One week standard rations
+
*Pen and parchment (10 gp)
*One large sack
+
 
*Two small sacks
+
*Mule (Jenny) with saddlebags (25 gp)
*1 vial of holy water
+
**One week standard rations (7 stone)
*Pen and parchment
+
**Waterskin (1 stone)
*Lantern
+
**Lantern (10 gp)
*4 flasks of oil
+
**4 flasks of oil (1 gp)
*2 flasks of military oil
+
**2 flasks of military oil (4 gp)
 +
**One large sack (1 gp)
 +
**Two small sacks (1 gp)

Revision as of 04:21, 2 June 2017

Strange Highways


Rank

  • Bard 2
  • XP: 2500/2800
  • Neutral
  • Full PC
  • List any titles or holdings

Attributes

  • STR 10
  • INT 10
  • WIS 10
  • DEX 10
  • CON 10
  • CHA 13 (+1)

Skills

  • Languages
    • Common
    • High Speech
    • Fae
  • General Proficiencies
    • Adventuring
    • Riding
    • Diplomacy (+2 to reaction rolls when negotiating)
  • Class Proficiencies
    • Mystic Aura. +2 to reaction rolls. If 12+ target is charmed.
    • Languages x2
  • Class Abilities
    • Perform (Epic Poetry)
    • Inspire Courage (declaim for one round prior to battle, grants allies within 50' radius +1 to attack, damage, morale and saves against magical fear. Lasts for 1 turn. Can use once per day per level.
    • Loremastery (17+)
    • Dabble in the arcane (18+)

Combat

  • AC 2
  • HP 10
  • Movement Rate
  • Initiative Modifier
  • Attacks
    • Primary Melee Attack: Sword 1d6/1d8, 10+
    • Secondary Melee Attack: Dagger 1d4, 10+
    • Primary Ranged Attack: Crossbow, 1d6, 10+, 80/160/240
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 16
    • Staves & Wands 14
    • Spells 15

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Coin: 5 gp
  • Leather armor 2 stone, 20 gp
  • Dagger (one thing), 3 gp
  • Sword (one thing), 15 gp
  • Crossbow (one thing), 30 gp
  • Case w/20 bolts (one thing), 2 gp
  • Backpack (2 gp)
  • 1 vial of holy water (25 gp)
  • Pen and parchment (10 gp)
  • Mule (Jenny) with saddlebags (25 gp)
    • One week standard rations (7 stone)
    • Waterskin (1 stone)
    • Lantern (10 gp)
    • 4 flasks of oil (1 gp)
    • 2 flasks of military oil (4 gp)
    • One large sack (1 gp)
    • Two small sacks (1 gp)