Coda: Difference between revisions
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Created page with "Return to the main page? [Picture Goes Here] == Coda == *'''Level:''' 1 *'''Goal:''' *'''Urge:''' *'''Sub-Type:''' Unseen *'''Sub-Type Bonus:''' The power to..." |
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*'''Level:''' 1 | *'''Level:''' 1 | ||
*'''Goal:''' | *'''Goal:''' Tear the Guild to shreds in revenge. | ||
*'''Urge:''' | *'''Urge:''' Drive the rulers of kingdoms to madness. | ||
*'''Sub-Type:''' Unseen | *'''Sub-Type:''' Unseen | ||
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | *'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | ||
| Line 14: | Line 14: | ||
== Facts == | == Facts == | ||
*Origin: | *Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality. | ||
*Past Career: | *Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them. | ||
*Relationship: | *Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy. | ||
*Others: | *Others: | ||
| Line 31: | Line 31: | ||
|- | |- | ||
| '''Score''' | | '''Score''' | ||
| | | 14 | ||
| | | 16 | ||
| | | 13 | ||
| | | 13 | ||
| | | 10 | ||
| | | 16 | ||
|- | |- | ||
| '''Modifier''' | | '''Modifier''' | ||
| | | +1 | ||
| | | +2 | ||
| | | +1 | ||
| | | +1 | ||
| | | +0 | ||
| | | +2 | ||
|- | |- | ||
| '''Check''' | | '''Check''' | ||
| | | 7 | ||
| | | 5 | ||
| | | 8 | ||
| | | 8 | ||
| | | 11 | ||
| | | 5 | ||
|} | |} | ||
| Line 87: | Line 87: | ||
|- | |- | ||
! | ! | ||
! Base | ! Base | ||
! Mod | ! Mod | ||
! Armor Penalty | ! Armor Penalty | ||
! Final Save | ! Final Save | ||
|- | |- | ||
| '''Hardiness''' | | '''Hardiness''' | ||
| | | 15 | ||
| | | -1 | ||
| | | None | ||
| | | 14 | ||
|- | |- | ||
| '''Evasion''' | | '''Evasion''' | ||
| | | 15 | ||
| | | -2 | ||
| | | None | ||
| | | 13 | ||
|- | |- | ||
| '''Spirit''' | | '''Spirit''' | ||
| | | 15 | ||
| | | -2 | ||
| | | None | ||
| | | 13 | ||
|} | |} | ||
| Line 114: | Line 114: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Current | ! Current 9 | ||
! Maximum | ! Maximum 9 | ||
|- | |- | ||
| | | | ||
| Line 122: | Line 122: | ||
== Armor == | == Armor == | ||
*AC: | *AC: 1 | ||
*Type: | *Type: Unarmoured | ||
*Shield: | *Shield: None | ||
*Description: | *Description: Any armour Coda wears is purely for aesthetic effect. | ||
*Saving Throw Penalty: | *Saving Throw Penalty: | ||
**Hardiness | **Hardiness None | ||
**Evasion | **Evasion None | ||
**Spirit | **Spirit None | ||
== Attacks == | == Attacks == | ||
*Base Attack Bonus: | *Base Attack Bonus: +1 | ||
*Fray Die: | *Fray Die: 1d8 | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 142: | Line 142: | ||
! Damage | ! Damage | ||
|- | |- | ||
| | | All melee | ||
| | | Dexterity | ||
| | | +3 | ||
| | | 1d10+3 | ||
|- | |- | ||
| row 2, cell 1 | | row 2, cell 1 | ||
| Line 165: | Line 165: | ||
== Words and Divine Gifts == | == Words and Divine Gifts == | ||
*'''Words''' | *'''Words''' | ||
** Alacrity | ** Alacrity: Dex improves to 16. | ||
** Deception | ** Deception: Cha improves to 16. | ||
** Sword | ** Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action. | ||
*Divine Gifts | *Divine Gifts | ||
** | ** Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence. | ||
** | ** Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute. | ||
** | ** Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist. | ||
** | ** All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall. | ||
** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3). | |||
** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal. | |||
==XP and Dominion Log== | ==XP and Dominion Log== | ||
Revision as of 22:05, 26 July 2017
Return to the main page?
[Picture Goes Here]
Coda
- Level: 1
- Goal: Tear the Guild to shreds in revenge.
- Urge: Drive the rulers of kingdoms to madness.
- Sub-Type: Unseen
- Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
- Patron Yozi: Adorjan
- Secondary Yozis: The Ebon Dragon
Facts
- Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
- Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
- Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
- Others:
Attributes
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
|---|---|---|---|---|---|---|
| Score | 14 | 16 | 13 | 13 | 10 | 16 |
| Modifier | +1 | +2 | +1 | +1 | +0 | +2 |
| Check | 7 | 5 | 8 | 8 | 11 | 5 |
Resources
| Total | Free | ||
|---|---|---|---|
| Essence | 2 | ||
| Influence | 2 | 2 | Earned per Month |
| Dominion | 0 | 0 | 0 |
| Wealth | 0 |
Saving Throws
| Base | Mod | Armor Penalty | Final Save | |
|---|---|---|---|---|
| Hardiness | 15 | -1 | None | 14 |
| Evasion | 15 | -2 | None | 13 |
| Spirit | 15 | -2 | None | 13 |
Hit Points
| Current 9 | Maximum 9 |
|---|---|
Armor
- AC: 1
- Type: Unarmoured
- Shield: None
- Description: Any armour Coda wears is purely for aesthetic effect.
- Saving Throw Penalty:
- Hardiness None
- Evasion None
- Spirit None
Attacks
- Base Attack Bonus: +1
- Fray Die: 1d8
| Description | Attribute | Attack Bonus | Damage |
|---|---|---|---|
| All melee | Dexterity | +3 | 1d10+3 |
| row 2, cell 1 | row 2, cell 2 | row 2, cell 3 | row 2, cell 4 |
| row 3, cell 1 | row 3, cell 2 | row 3, cell 3 | row 3, cell 4 |
| row 4, cell 1 | row 4, cell 2 | row 4, cell 3 | row 4, cell 4 |
Words and Divine Gifts
- Words
- Alacrity: Dex improves to 16.
- Deception: Cha improves to 16.
- Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
- Divine Gifts
- Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
- Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
- Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
- All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
- Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
- Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.