Difference between revisions of "Blue Numidia"
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== Words and Divine Gifts == | == Words and Divine Gifts == | ||
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; ''Artifice'' : Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials are to hand. While the ensuing creation may look odd, and any "food-stuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance. The hero’s crafting efforts for a day count as 100 laborers per character level when an estimate is needed. | ; ''Artifice'' : Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials are to hand. While the ensuing creation may look odd, and any "food-stuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance. The hero’s crafting efforts for a day count as 100 laborers per character level when an estimate is needed. | ||
− | + | ; ''Sea'' : Heroes with the Sea Word have an invincible defense against cold, can breathe water, swim at twice their normal movement rate, and see with perfect clarity underwater, regardless of available light. They may grant these benefits to their companions, except for cold immunity. | |
− | + | ; ''Shapeshifting'' : Godbound affiliated with the Shapeshifting word have an invincible defense against any unwanted effect that would alter their shape, not including simple damage, but including maiming, tattoos, branding, or mutilation. Once per day they can smooth away their own wounds, healing hit points equal to their level as an Instant action. | |
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*Divine Gifts | *Divine Gifts | ||
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Revision as of 18:33, 27 July 2017
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Contents
Blue Numidia, the Witch of Shellstone Island
- Level: 1
- Goal: To Force The Forge Goddess Ninegana to Kneel Before Her
- Urge: To Starve Gods of the Sea and Storm of Worship
- Sub-Type: Defiler
- Sub-Type Bonus: Command of Magic. Once per scene, they may either dispel a theurgic invocation or low magic spell as an instant action, or use their action to immediately cast a theurgic invocation known to them without the usual cost for quick casting. They can sense magic in an object or area with a round's attention.
- Patron Yozi: She Who Lives in Her Name
- Secondary Yozis: Kimbery
Facts
- Origin: Born to Make Weapons
- Past Career: Witch of Shellstone Island (Curse-Eater Thaumaturgy)
- Relationship:
- Others:
Attributes
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Score | 13 | 14 | 10 | 16 | 13 | 8 |
Modifier | +1 | +1 | 0 | +2 | +1 | -1 |
Check | 8 | 7 | 11 | 5 | 8 | 13 |
Resources
Total | Free | ||
---|---|---|---|
Essence | 2 | ||
Influence | 2 | 2 | Earned per Month |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws
Base | Mod | Armor Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 14 | 14 | ||
Evasion | 13 | 13 | ||
Spirit | 14 | 14 |
Hit Points
Current | Maximum |
---|---|
8 | 8 |
Armor
- AC: 2
- Type: Gift
- Shield: -
- Description: Body of Water
- Saving Throw Penalty:
- Hardiness 0
- Evasion 0
- Spirit 0
Attacks
- Base Attack Bonus: +1
- Fray Die: 1d8
Description | Attribute | Attack Bonus | Damage |
---|---|---|---|
The Claws That Catch | Strength | +2 | 1d10+1 (Magic Weapon; Commit Effort for Scene to make all attacks in Scene deadly/incapacitating to lesser foes or do straight damage to mobs of lesser foes) |
Words and Divine Gifts
Words
- Artifice
- Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials are to hand. While the ensuing creation may look odd, and any "food-stuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance. The hero’s crafting efforts for a day count as 100 laborers per character level when an estimate is needed.
- Sea
- Heroes with the Sea Word have an invincible defense against cold, can breathe water, swim at twice their normal movement rate, and see with perfect clarity underwater, regardless of available light. They may grant these benefits to their companions, except for cold immunity.
- Shapeshifting
- Godbound affiliated with the Shapeshifting word have an invincible defense against any unwanted effect that would alter their shape, not including simple damage, but including maiming, tattoos, branding, or mutilation. Once per day they can smooth away their own wounds, healing hit points equal to their level as an Instant action.
- Divine Gifts