MagicWorld1932:Ssrathragata: Difference between revisions
Created page with "=Game Stats= ST: 10 DX: 11 [20] IQ: 14 [80] HT: 12 [20] HP 10 Will 14 Per 15 [5] FP 13 [3] BL 20 BS 6 [5] BM 7 [5] Dodge 9 Advantages Claws(Sharp) [5] DR 2 (tough skin -..." Tag: large unwikified new article |
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ST: 10 DX: 11 [20] IQ: 14 [80] HT: 12 [20] | ST: 10 DX: 11 [20] IQ: 14 [80] HT: 12 [20] | ||
HP 10 Will 14 Per 15 [5] | HP 10 Will 14 Per 15 [5] | ||
FP 13 [3] BL 20 | FP 13 [3] BL 20 | ||
BS 6 [5] BM 7 [5] Dodge 9 | BS 6 [5] BM 7 [5] Dodge 9 | ||
Advantages | Advantages | ||
Claws(Sharp) [5] | Claws(Sharp) [5] | ||
DR 2 (tough skin -40%) [6] | DR 2 (tough skin -40%) [6] | ||
Magery 0 [5] | Magery 0 [5] | ||
Magery 3 [30] | Magery 3 [30] | ||
Nict. Membrane 2 [2] | Nict. Membrane 2 [2] | ||
Fit [5] | Fit [5] | ||
Peripheral vision [15] | Peripheral vision [15] | ||
Striker (Tail, clumsy, crushing. -2 to hit -40%) [3] | Striker (Tail, clumsy, crushing. -2 to hit -40%) [3] | ||
Teeth (sharp) [1] | Teeth (sharp) [1] | ||
Temperature tolerance 3 [3] | Temperature tolerance 3 [3] | ||
Terrain adaptation (sand) [5] | Terrain adaptation (sand) [5] | ||
Born Biter [1] | Born Biter [1] | ||
Detect Supernatural Creatures (20 points base, -10% magic, -10% costs fatigue 2, -25% temp disadvantage nearsighted) [11] | Detect Supernatural Creatures (20 points base, -10% magic, -10% costs fatigue 2, -25% temp disadvantage nearsighted) [11] | ||
Cultural familiarity Western [1] | Cultural familiarity Western [1] | ||
Cultural familiarity American Indian [0] | Cultural familiarity American Indian [0] | ||
Language: English Accented/Native [-2] | Language: English Accented/Native [-2] | ||
Language: Navajo Accented [4] | Language: Navajo Accented [4] | ||
Language: Lushootseed Accented [4] | Language: Lushootseed Accented [4] | ||
Disadvantages | Disadvantages | ||
Social Stigma (Minority) (R) [-10] | Social Stigma (Minority) (R) [-10] | ||
Unnatural features (Lizard) (R) [-5] | Unnatural features (Lizard) (R) [-5] | ||
Disturbing voice (R) [-10] | Disturbing voice (R) [-10] | ||
Sense of duty (monster attack victims) [-5] | Sense of duty (monster attack victims) [-5] | ||
Clueless [-10] | Clueless [-10] | ||
Guilt complex [-5] | Guilt complex [-5] | ||
Nightmares (12) [-5] | Nightmares (12) [-5] | ||
Line 40: | Line 68: | ||
Stealth DX A 10 [1] | Stealth DX A 10 [1] | ||
Climbing DX A 10 [1] | Climbing DX A 10 [1] | ||
Brawling DX E 13 [4] | Brawling DX E 13 [4] | ||
Wrestling DX A 11 [2] | Wrestling DX A 11 [2] | ||
Guns (Rifle) DX E 13 [4] | Guns (Rifle) DX E 13 [4] | ||
Area knowledge (Southwest US) IQ E 14 [1] | Area knowledge (Southwest US) IQ E 14 [1] | ||
First aid IQ E 15 [2] | First aid IQ E 15 [2] | ||
Forced entry DX E 11 [1] | Forced entry DX E 11 [1] | ||
Occultism IQ A 14 [2] | Occultism IQ A 14 [2] | ||
Savoir-faire (?) IQ E 14 [1] | Savoir-faire (?) IQ E 14 [1] | ||
Theology(First Nations) IQ/H 13 [2] | |||
Theology(First Nations) IQ/H 13 [2] | |||
Knife DX E 12 [2] | Knife DX E 12 [2] | ||
Naturalist IQ H 12 [1] | Naturalist IQ H 12 [1] | ||
Navigation (land) IQ A 13 [1] | Navigation (land) IQ A 13 [1] | ||
Riding (Horse) DX A 11 [2] | Riding (Horse) DX A 11 [2] | ||
Theology (Voodoo) IQ/H 13 [2] | |||
Theology (Voodoo) IQ/H 13 [2] | |||
Survival (Desert) Per A 15 [2] | Survival (Desert) Per A 15 [2] | ||
Tracking Per A 16 [4] | Tracking Per A 16 [4] | ||
Animal handling IQ A 14 [2] | Animal handling IQ A 14 [2] | ||
Biology IQ VH 12 [2] | Biology IQ VH 12 [2] | ||
Hidden lore(Cryptozoology) IQ A 14 [2] | Hidden lore(Cryptozoology) IQ A 14 [2] | ||
Veterinary IQ H 13 [2] | Veterinary IQ H 13 [2] | ||
Spells | Spells | ||
Simple Illusion IQ H 15 | Simple Illusion IQ H 15 [1] | ||
Lend Energy IQ H 15 | |||
Recover energy IQ H 15 | Lend Energy IQ H 15 [1] | ||
Minor healing IQ H 15 | |||
Major healing IQ H 15 | Recover energy IQ H 15 [1] | ||
Neutralize poison IQ H 15 | |||
Seek water IQ H 15 | Minor healing IQ H 15 [1] | ||
Purify water IQ H 15 | |||
Seek Earth IQ H 15 | Major healing IQ H 15 [1] | ||
Seeker IQ H 15 | |||
Trace IQ H 15 | Neutralize poison IQ H 15 [1] | ||
History IQ H 15 | |||
Images of the past IQ H 15 | Seek water IQ H 15 [1] | ||
Detect magic IQ H 15 | |||
Aura IQ H 15 | Purify water IQ H 15 [1] | ||
See secrets IQ H 15 | |||
Seek Earth IQ H 15 [1] | |||
Seeker IQ H 15 [1] | |||
Trace IQ H 15 [1] | |||
History IQ H 15 [1] | |||
Images of the past IQ H 15 [1] | |||
Detect magic IQ H 15 [1] | |||
Aura IQ H 15 [1] | |||
See secrets IQ H 15 [1] | |||
Breakdown: 120 primary stats +18 secondary + 101 advantages – 52 disadvantages and quirks + 12 combat skills + 31 skills + 16 spells = Total 248 |
Revision as of 04:55, 30 July 2017
Game Stats
ST: 10 DX: 11 [20] IQ: 14 [80] HT: 12 [20]
HP 10 Will 14 Per 15 [5]
FP 13 [3] BL 20
BS 6 [5] BM 7 [5] Dodge 9
Advantages
Claws(Sharp) [5]
DR 2 (tough skin -40%) [6]
Magery 0 [5]
Magery 3 [30]
Nict. Membrane 2 [2]
Fit [5]
Peripheral vision [15]
Striker (Tail, clumsy, crushing. -2 to hit -40%) [3]
Teeth (sharp) [1]
Temperature tolerance 3 [3]
Terrain adaptation (sand) [5]
Born Biter [1]
Detect Supernatural Creatures (20 points base, -10% magic, -10% costs fatigue 2, -25% temp disadvantage nearsighted) [11]
Cultural familiarity Western [1]
Cultural familiarity American Indian [0]
Language: English Accented/Native [-2]
Language: Navajo Accented [4]
Language: Lushootseed Accented [4]
Disadvantages
Social Stigma (Minority) (R) [-10]
Unnatural features (Lizard) (R) [-5]
Disturbing voice (R) [-10]
Sense of duty (monster attack victims) [-5]
Clueless [-10]
Guilt complex [-5]
Nightmares (12) [-5]
Skills
Stealth DX A 10 [1]
Climbing DX A 10 [1]
Brawling DX E 13 [4]
Wrestling DX A 11 [2]
Guns (Rifle) DX E 13 [4]
Area knowledge (Southwest US) IQ E 14 [1]
First aid IQ E 15 [2]
Forced entry DX E 11 [1]
Occultism IQ A 14 [2]
Savoir-faire (?) IQ E 14 [1]
Theology(First Nations) IQ/H 13 [2]
Knife DX E 12 [2]
Naturalist IQ H 12 [1]
Navigation (land) IQ A 13 [1]
Riding (Horse) DX A 11 [2]
Theology (Voodoo) IQ/H 13 [2]
Survival (Desert) Per A 15 [2]
Tracking Per A 16 [4]
Animal handling IQ A 14 [2]
Biology IQ VH 12 [2]
Hidden lore(Cryptozoology) IQ A 14 [2]
Veterinary IQ H 13 [2]
Spells
Simple Illusion IQ H 15 [1]
Lend Energy IQ H 15 [1]
Recover energy IQ H 15 [1]
Minor healing IQ H 15 [1]
Major healing IQ H 15 [1]
Neutralize poison IQ H 15 [1]
Seek water IQ H 15 [1]
Purify water IQ H 15 [1]
Seek Earth IQ H 15 [1]
Seeker IQ H 15 [1]
Trace IQ H 15 [1]
History IQ H 15 [1]
Images of the past IQ H 15 [1]
Detect magic IQ H 15 [1]
Aura IQ H 15 [1]
See secrets IQ H 15 [1]
Breakdown: 120 primary stats +18 secondary + 101 advantages – 52 disadvantages and quirks + 12 combat skills + 31 skills + 16 spells = Total 248