Lophai: Difference between revisions
Created page with "== Sheet == '''Živa Glinka (Lophai)''' Nature: Architect Demeanor: Surviror House: Asharu Visage: Dagan, the Visage of Awakenings Faction: Undeclared (Leaning to Lucife..." |
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== Sheet == | == Character Sheet == | ||
'''Živa Glinka (Lophai)''' | '''Živa Glinka (Lophai)''' | ||
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Merits 5f | Merits 5f | ||
Flaws -7f | Flaws -7f | ||
== Apocalyptic Form == | == Apocalyptic Form == |
Revision as of 18:00, 20 November 2017
Character Sheet
Živa Glinka (Lophai)
Nature: Architect
Demeanor: Surviror
House: Asharu
Visage: Dagan, the Visage of Awakenings
Faction: Undeclared (Leaning to Luciferan)
Former Legion: the Iron Legion
Concept: Homeless dowager
Attributes:
Strength 2
Dexterity 3
Stamina 3
Charisma 4, sp: Sympathetic
Manipulation 2
Appearance 4, sp: Dignified
Perception 2
Wits 2
Intelligence 2
Abilities:
Talents:
Alertness 2
Athletics 1
Awareness 2
Brawl 2
Dodge 1
Empathy 2
Expression
Intimidation 1
Intuition
Leadership 1
Streetwise 2
Subterfuge
Skills:
Animal Ken 1
Crafts 2
Drive
Etiquette
Firearms
Melee
Performance
Security 1
Stealth 2
Survival 4, sp: Urban
Knowledges:
Academics
Computers
Finance
Investigation
Law 1
Linguistics 1/Polish
Medicine 4, sp: Diagnosis
Occult
Politics
Science
Technology
Backgrounds:
Allies
Contacts 2/other street people
Eminence 1
Fame
Followers 1
Influence
Legacy 2
Mentor
Pacts 2
Paragon
Resources
Rituals
Lores:
Lore of Awakening 3
1: Per + Awareness = 4 dice vs. diff 6/7/8 => avg 1.6/1.2/0.8 succ; succ => can home in on target within [Faith=4] miles.
2: Sta + Medicine = 7 dice vs. diff 6/7/8 => avg 2.8/2.0/1.2 succ; succ => remove disease or poison; or [Faith=4] dice vs. diff 6 => avg 1.6 succ for 1 bashing damage+ sickness for [Faith=4] days.
3: Sta + Medicine = 7 dice vs. diff 6 => avg 2.8 succ; heal all bashing or [# succ] lethal or aggravated damage; or lower target’s Stamina by [# succ], and if target's Stamina falls to 0, they fall into a coma.
Lore of the Fundament 1
1: Str + Athletics = 3 dice vs. diff 6; avg 1.2 succ; leap or fall [# of succ] x 20 yards
Virtues:
Conscience 2
Conviction 2
Courage 3
Faith:
Faith (Permanent) 4
Faith (Temporary) 3
Torment (Permanent) 3
Torment (Temporary) 0
Willpower (Permanent) 7
Willpower (Temporary) 6?
Merits:
2 Atavistic Form (Unicorn): In Apocalyptic form, -1 difficulty to all Social rolls with mortals, and +1 difficulty for mortals to resist the effects of Revelation.
1 Good Listener: -2 difficulty to all apparently friendly Social rolls involving talking to her.
2 Pillar of the Community: Well-liked and trusted by those who live around her. (Živa is well-regarded in the local homeless community, such as it is.)
Flaws:
2 Absent-Minded
4 Homeless
1 Poor Eyesight (Uses glasses)
Where did you spend your Freebies?
Attributes
Abilities 4f
Backgrounds 3f
Lores
Virtues 2f
Faith 6f
Willpower 2f
Merits 5f
Flaws -7f
Apocalyptic Form
Apocalyptic Form:
Angelic:
3 Enhanced Social Attributes: Cha +1, App +2 [I dropped this from +4 to +3 Attribute pts, and lowered the Apoc. Form cost of the feature from 4 to 3.]
2 Immune to Falling Damage: Can fall any distance and land safely on her feet.
3 Increased Size: Str +2, Stam +1, +1 Bruised health level; -1 difficulty to hit her in Melee or Ranged combat.
1 Perfect Balance: -2 difficulty for Athletics rolls involving leaping and tumbling.
Demonic:
3 Armor: +4 extra dice to soak bashing, lethal, and aggravated damage
2 Gaping Maw: -2 difficulty for Bite attacks; damage = Str +4 aggravated damage.
1 Horn: Free counterattack if attacked in close combat. Dex + Brawl = 4 dice. If successful, the attacker takes Str -1 aggravated damage.
1 Quills: An attacker who hits the demon in close combat suffers 1 level of Lethal damage unless they make a successful Dexterity roll.
Unicorn Attributes:
Strength 4
Dexterity 3
Stamina 4
Charisma 5, sp: Sympathetic
Manipulation 2
Appearance 6, sp: Beautiful
Perception 2
Intelligence 2
Wits 2
Other Aspects of Celestial Form:
Increased Size: +1 Bruised health level
Increased Size: Attackers have a -1 difficulty to hit her in Melee or Ranged combat. (A larger target is easier to hit.) This apparently does not apply to Brawling combat, or the description would refer to “Close combat” rather than “Melee combat”. (Presumably, a large target brawling with you right in your face is just as easy or as difficult to hit as a smaller target brawling right in your face.)
Perfect Balance: -2 difficulty for Athletics rolls involving leaping and tumbling. __Dex + Athletics = 4 dice, vs. difficulty 4 => avg 2.4 successes.
Immune to Falling Damage: Can fall any distance and land safely on her feet.
Merit / Atavistic Form (Unicorn): In Apocalyptic form, -1 difficulty to all Social rolls with mortals, and +1 difficulty for mortals to resist the effects of Revelation.
Torment Form:
Armor: +4 extra dice to soak bashing, lethal, and aggravated damage. __Added to Stamina 4 (unicorn form) => 8 soak dice, vs. difficulty 6 => avg 3.2 successes.
Gaping Maw: -2 difficulty for Bite attacks; Damage = (Str +4) aggravated damage. __(Dex + Brawl) = 5 dice, vs. difficulty 4 => avg 3.0 successes. __Damage = (Str +4) aggravated damage=> 8 aggravated damage, + any extra successes from the (Dex + Brawl) pool.
Horn: Free counterattack if attacked in close combat. __(Dex + Brawl) = 5 dice, vs. difficulty 6 => avg 2.0 successes. __If successful, the attacker takes Str -1 aggravated damage => 3 aggravated damage, + any extra successes from the (Dex + Brawl) pool.
Quills: An attacker who hits the demon in close combat suffers 1 level of Lethal damage unless they make a successful Dexterity roll. __On average, an uninjured attacker with Dex 3 will succeed on their roll with avg 1.2 successes.
Lores in Apocalyptic Form:
Lore of Awakening 3
1: Per + Awareness = 4 dice vs. diff 6/7/8 => avg 1.6/1.2/0.8 succ; succ => can home in on target within [Faith=4] miles.
2: Sta + Medicine = 8 dice vs. diff 6/7/8 => avg 3.2/2.4/1.6 succ; succ => remove disease or poison; or [Faith=4] dice vs. diff 6 => avg 1.6 succ for 1 bashing damage+ sickness for [Faith=4] days.
3: Sta + Medicine = 8 dice vs. diff 6 => avg 3.2 succ; heal all bashing or [# succ] lethal or aggravated damage; or lower target’s Stamina by [# succ], and if target's Stamina falls to 0, they fall into a coma.
Lore of the Fundament 1
1: Str + Athletics = 5 dice vs. diff 6; avg 2.0 succ; leap or fall [# of succ] x 20 yards
XP
11/19/17: Spent 9 XP
Lore of the Fundament 1 - 7 XP
Brawl 1->2 - 2 XP
BALANCE: 2 XP