Zanlennitorfarrugwilryn "Zan" Desederioscioli: Difference between revisions
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'''Chaotic Good Male Rock Gnome Bard 5 | '''Chaotic Good Male Rock Gnome Bard 5 | ||
*HD | *HD 6d6+12 | ||
*Hit points | *Hit points 38 | ||
*Initiative +1 | *Initiative +1 | ||
*Speed 20 feet | *Speed 20 feet | ||
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'''Saves''' | '''Saves''' | ||
*Fortitude +4 | *Fortitude +4 | ||
*Reflex + | *Reflex +6 | ||
*Will + | *Will +4 (+6 vs illusions) | ||
'''Attack (melee):''' Spiked Gauntlet + | '''Attack (melee):''' Spiked Gauntlet +4 (1d3-1) | ||
'''Attack (ranged:''') MW shortbow + | '''Attack (ranged:''') MW shortbow +7 (1d4/x3) | ||
'''Racial Abilities''' | '''Racial Abilities''' | ||
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*Inspire Courage(Su): While singing; all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. | *Inspire Courage(Su): While singing; all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. | ||
*Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. | *Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. | ||
*Suggestion (Sp) A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated. Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect. | |||
Making a suggestion doesn’t count against a bard’s daily limit on bardic music performances. A Will saving throw (DC 10 + ½ bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability. | |||
'''Skills:''' | '''Skills:''' | ||
*Bluff + | *Bluff +12 | ||
*Diplomacy + | *Diplomacy +16 | ||
*Escape Artist + | *Escape Artist +10 | ||
*Perception + | *Perception +7 | ||
*Perform Oratory + | *Perform Oratory +12 | ||
*Sense Motive + | *Sense Motive +9 | ||
*Spellcraft + | *Spellcraft +11 | ||
*Tumble + | *Tumble +10 | ||
'''Feats:''' | '''Feats:''' |
Revision as of 06:39, 21 November 2018
Zanlennitorfarrugwilryn "Zan" Desederioscioli
Chaotic Good Male Rock Gnome Bard 5
- HD 6d6+12
- Hit points 38
- Initiative +1
- Speed 20 feet
- AC 18 (+1 size, +1 Dex, +5 armor, +1 shield) touch 12, flat-footed 17
Abilities
- Strength 8 (-1)
- Dexterity 12 (+1)
- Constitution 14 (+2)
- Intelligence 14 (+2)
- Wisdom 8 (-1)
- Charisma 17 (+3)
Saves
- Fortitude +4
- Reflex +6
- Will +4 (+6 vs illusions)
Attack (melee): Spiked Gauntlet +4 (1d3-1)
Attack (ranged:) MW shortbow +7 (1d4/x3)
Racial Abilities
- × Low-Light Vision
- Spell-like abilities (1/day unless otherwise specified): Speak With Animals (burrowing), dancing lights, ghost sound (DC 13), prestidigitation.
- +2 racial bonus on saving throws against illusions
- +1 modifier to the DC for all saving throws against illusion spells you cast.
- +1 racial bonus on attack rolls against kobolds and goblinoids
- +4 dodge bonus to AC against giants
- +2 racial bonus on Craft (alchemy) and Listen checks.
Class abilities:
- You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.
- Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+7
- Bardic Music: Performances can create varied magical effects 5 times per day.
- Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.
- Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check (at +1 due to Song of the Heart), they will listen quietly for up to 5 round(s).
- Inspire Courage(Su): While singing; all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds.
- Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.
- Suggestion (Sp) A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated. Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
Making a suggestion doesn’t count against a bard’s daily limit on bardic music performances. A Will saving throw (DC 10 + ½ bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
Skills:
- Bluff +12
- Diplomacy +16
- Escape Artist +10
- Perception +7
- Perform Oratory +12
- Sense Motive +9
- Spellcraft +11
- Tumble +10
Feats:
- Melodic Casting (Roll Perform check instead of Concentrate; can cast spells and activate magic items by command word or spell completion while using a bardic music ability.)
- Song of the Heart (When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1.)
Spells
- Spells Per Day 6/4/2
- Spells Known: 3/4/3
- 0th (DC 13): Prestidigitation, Read magic, Message
- 1st (DC 14): Improvisation, Inspirational Boost, Grease, Distort Speech
- 2nd (DC 15): Glitterdust, Curse of Impending Blades, Battle Hymn
Languages Known: Common, Gnome, Goblin, Draconic
Gear
- Mithrilmist Armor 3400 gp
- Darkwood Buckler 205 gp
- Handy Haversack 2000 gp
- Anklet of Translocation 1400 gp
- Short Bow, masterwork 330 gp
- 40 arrows 2 gp
- 20 silver arrows 3 gp
- Riding Dog/Saddle 150 gp
- Studded Leather Barding 50 gp
- Spiked Gauntlet 5 gp
- Tent 10 gp
- 2 weeks Rations 7 gp
- 4 Waterskins 4 gp
- Blanket (2) 1 gp
- Variety of Expensive Clothing 250 gp
- Wand of Cure Light Wounds 750 gp
- Bullseye lantern 12 gp
- 6 pints oil 6 sp
- Flint and steel 1 gp
- 2 Component Pouches 10 gp
- Belt Pouch 1 gp
- Everburning Torch 110 gp