Dwellers Blank Character Sheet: Difference between revisions
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[[Dwellers in Dark Dungeons]] | [[Dwellers in Dark Dungeons]] | ||
== | == Konrad, Full PC == | ||
* | *Human Fighter 1 | ||
*XP: | *XP: 0/2000 | ||
*Neutral | |||
* | |||
== Attributes == | == Attributes == | ||
*STR | *STR 16 | ||
*INT | *INT 10 | ||
*WIS | *WIS 4 | ||
*DEX | *DEX 17 | ||
*CON | *CON 15 | ||
*CHA | *CHA 8 | ||
== Background/Languages/Knacks == | == Background/Languages/Knacks == | ||
===Background=== | ===Background=== | ||
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll. | |||
===Languages=== | |||
*Common | |||
===Knacks=== | ===Knacks=== | ||
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. | |||
== Combat == | == Combat == | ||
*AC | *AC 17 | ||
*HP | *HP 2 | ||
*Movement Rate | *Movement Rate 90 | ||
*Initiative Modifier | *Initiative Modifier +2 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: | **Primary Melee Attack: Battle-Axe +3, 1d8+3 damage. | ||
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: | **Primary Ranged Attack: Shortbow +3, 1d6+1 damage. | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis | ||
Line 41: | Line 41: | ||
**Spells | **Spells | ||
== Equipment == | == Equipment == | ||
* | *Money: | ||
** | **6GP | ||
** | *Ready | ||
** | **Chain Armor | ||
**Battle Axe (+3, 1d8+3 damage.) | |||
**Shortbow (20) (+3, 1d8+1 damage.) | |||
**Backpack | |||
*Packed | |||
**4 days trail rations | |||
**Waterskin | |||
**8 Torches | |||
**Flint & Steel |
Revision as of 05:23, 27 January 2018
Konrad, Full PC
- Human Fighter 1
- XP: 0/2000
- Neutral
Attributes
- STR 16
- INT 10
- WIS 4
- DEX 17
- CON 15
- CHA 8
Background/Languages/Knacks
Background
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.
Languages
- Common
Knacks
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level.
Combat
- AC 17
- HP 2
- Movement Rate 90
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Battle-Axe +3, 1d8+3 damage.
- Secondary Melee Attack:
- Primary Ranged Attack: Shortbow +3, 1d6+1 damage.
- Saves:
- Petrification & Paralysis
- Poison & Death
- Breath
- Staves & Wands
- Spells
Equipment
- Money:
- 6GP
- Ready
- Chain Armor
- Battle Axe (+3, 1d8+3 damage.)
- Shortbow (20) (+3, 1d8+1 damage.)
- Backpack
- Packed
- 4 days trail rations
- Waterskin
- 8 Torches
- Flint & Steel