Dwellers in Dark Dungeons: Difference between revisions
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*[[DDD_Konrad|Konrad]], Fighter 1, 2/2 HP, AC 17, Init +2, Battle Axe +3 for 1d8+3, Shortbow +3 for 1d6+1 | *[[DDD_Konrad|Konrad]], Fighter 1, 2/2 HP, AC 17, Init +2, Battle Axe +3 for 1d8+3, Shortbow +3 for 1d6+1 | ||
*[[DDD_MIshka|Mishka]], Fighter 1, 9/9 HP, AC 5, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1 | *[[DDD_MIshka|Mishka]], Fighter 1, 9/9 HP, AC 5, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1 | ||
*[[DDD_Everiat|Everiat Grim]], Thief 1, | *[[DDD_Everiat|Everiat Grim]], Thief 1, 4/4 HP, AC 12, Init +0, Handaxe +2 to hit for 1d6 melee and thrown | ||
*[[Dwellers Blank Character Sheet]] | *[[Dwellers Blank Character Sheet]] | ||
Revision as of 21:59, 28 January 2018
A Campaign Run by thirdkingdom to Playtest New Rules
Player Characters
- Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage
- Jacques, Thief 1, 7/7 HP, AC 12, Init 0, longsword +4 for 1d8+2, longbow +1 for 1d8+2
- Konrad, Fighter 1, 2/2 HP, AC 17, Init +2, Battle Axe +3 for 1d8+3, Shortbow +3 for 1d6+1
- Mishka, Fighter 1, 9/9 HP, AC 5, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1
- Everiat Grim, Thief 1, 4/4 HP, AC 12, Init +0, Handaxe +2 to hit for 1d6 melee and thrown
- Dwellers Blank Character Sheet
Maps
House Rules
- A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.