BrokenFangTHRR: Difference between revisions
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== Sheet == | == Sheet == | ||
* | *Monk 3 | ||
*XP: 0/x | *XP: 0/x | ||
*Alignment: Neutral | *Alignment: Neutral | ||
*PC | *PC | ||
*Titles/Holdings: | *Titles/Holdings: | ||
* Age: | * Age: 24 | ||
== Attributes == | == Attributes == | ||
Line 23: | Line 23: | ||
Proficiency Bonus: +2 | Proficiency Bonus: +2 | ||
== Skills, Feats, and Class Abilities== | == Skills, Feats, and Race/Class Abilities== | ||
'''Background:''' Soldier | '''Background:''' Soldier | ||
Line 39: | Line 39: | ||
* List Feats if any here | * List Feats if any here | ||
'''Class Abilities:''' | '''Race/Class Abilities:''' | ||
From race: | |||
* Darkvision 60’ | |||
* Relentless Endurance: If dropped to 0hp but not killed outright you are instead brought to 1hp. This feature refreshes after a long rest. | |||
* Savage Attacks: If you score a crit with a melee weapon roll *one* of its Damage dice an extra time. | |||
From Monk: | |||
* Unarmored Defense: Ac = 10 + Dex mod + Wis mod | |||
* Martial Arts: When taking the Attack Action you may use your Bonus action to make an additional unarmed Attack. | |||
* Ki: | |||
== Combat == | == Combat == | ||
*AC 15 | *AC 15 | ||
*HP | *HP 24 | ||
*Hit Dice | *Hit Dice 3d8 | ||
*Movement Rate 40 | *Movement Rate 40 | ||
*Initiative Modifier +2 | *Initiative Modifier +2 | ||
Line 51: | Line 60: | ||
*Saves: | *Saves: | ||
*STR +6 | *STR +6 | ||
*DEX + | *DEX +4 | ||
*CON + | *CON +2 | ||
*INT -1 | *INT -1 | ||
*WIS +3 | *WIS +3 |
Latest revision as of 02:19, 3 February 2018
History
Sheet[edit]
- Monk 3
- XP: 0/x
- Alignment: Neutral
- PC
- Titles/Holdings:
- Age: 24
Attributes[edit]
- STR 19 +4
- DEX 15 +2
- CON 13 +1
- INT 8 -1
- WIS 16 +3
- CHA 13 +1
Attribute Bumps:
Proficiency Bonus: +2
Skills, Feats, and Race/Class Abilities[edit]
Background: Soldier
Languages:
- Common
- Hobgoblin
Skills
- Athletics +6
- Insight +5
- Intimidation +3
- Perception +5
Feats
- List Feats if any here
Race/Class Abilities: From race:
- Darkvision 60’
- Relentless Endurance: If dropped to 0hp but not killed outright you are instead brought to 1hp. This feature refreshes after a long rest.
- Savage Attacks: If you score a crit with a melee weapon roll *one* of its Damage dice an extra time.
From Monk:
- Unarmored Defense: Ac = 10 + Dex mod + Wis mod
- Martial Arts: When taking the Attack Action you may use your Bonus action to make an additional unarmed Attack.
- Ki:
Combat[edit]
- AC 15
- HP 24
- Hit Dice 3d8
- Movement Rate 40
- Initiative Modifier +2
- Attacks
- Primary Attack: unarmed, +6, 1d4+4
- Secondary Melee Attack: q staff, +6, 1d6+4
- Saves:
- STR +6
- DEX +4
- CON +2
- INT -1
- WIS +3
- CHA +1
Spells[edit]
Spells Known
- Cantrips:
- Level 1:
- Level 2:
- Level 3:
- Level 4:
Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)
Equipment[edit]
Weapons Ironshod quarterstaff, +6, 1d6+4, (versatile) His body(!), +6, 1d4+4
Armor
Magic Items
Other Equipment