BrokenFangTHRR: Difference between revisions

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== Sheet ==
== Sheet ==
*Fighter 1/Monk 2
*Monk 3
*XP: 0/x
*XP: 0/x
*Alignment: Neutral  
*Alignment: Neutral  
*PC
*PC
*Titles/Holdings:  
*Titles/Holdings:  
* Age:  34
* Age:  24


== Attributes ==
== Attributes ==
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Proficiency Bonus: +2
Proficiency Bonus: +2


== Skills, Feats, and Class Abilities==
== Skills, Feats, and Race/Class Abilities==
'''Background:''' Soldier
'''Background:''' Soldier


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* List Feats if any here
* List Feats if any here


'''Class Abilities:'''
'''Race/Class Abilities:'''
From race:
* Darkvision 60’
* Relentless Endurance: If dropped to 0hp but not killed outright you are instead brought to 1hp. This feature refreshes after a long rest.
* Savage Attacks: If you score a crit with a melee weapon roll *one* of its Damage dice an extra time.
 
From Monk:
* Unarmored Defense: Ac = 10 + Dex mod + Wis mod
* Martial Arts: When taking the Attack Action you may use your Bonus action to make an additional unarmed Attack.
* Ki:
== Combat ==
== Combat ==
*AC 15
*AC 15
*HP 26
*HP 24
*Hit Dice 1d10/2d8
*Hit Dice 3d8
*Movement Rate 40
*Movement Rate 40
*Initiative Modifier +2
*Initiative Modifier +2
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*Saves:  
*Saves:  
*STR +6
*STR +6
*DEX +2
*DEX +4
*CON +3
*CON +2
*INT -1
*INT -1
*WIS +3
*WIS +3

Latest revision as of 02:19, 3 February 2018

TheHornedRaidersReturn

History

Sheet[edit]

  • Monk 3
  • XP: 0/x
  • Alignment: Neutral
  • PC
  • Titles/Holdings:
  • Age: 24

Attributes[edit]

  • STR 19 +4
  • DEX 15 +2
  • CON 13 +1
  • INT 8 -1
  • WIS 16 +3
  • CHA 13 +1

Attribute Bumps:

Proficiency Bonus: +2

Skills, Feats, and Race/Class Abilities[edit]

Background: Soldier

Languages:

  • Common
  • Hobgoblin

Skills

  • Athletics +6
  • Insight +5
  • Intimidation +3
  • Perception +5

Feats

  • List Feats if any here

Race/Class Abilities: From race:

  • Darkvision 60’
  • Relentless Endurance: If dropped to 0hp but not killed outright you are instead brought to 1hp. This feature refreshes after a long rest.
  • Savage Attacks: If you score a crit with a melee weapon roll *one* of its Damage dice an extra time.

From Monk:

  • Unarmored Defense: Ac = 10 + Dex mod + Wis mod
  • Martial Arts: When taking the Attack Action you may use your Bonus action to make an additional unarmed Attack.
  • Ki:

Combat[edit]

  • AC 15
  • HP 24
  • Hit Dice 3d8
  • Movement Rate 40
  • Initiative Modifier +2
  • Attacks
    • Primary Attack: unarmed, +6, 1d4+4
    • Secondary Melee Attack: q staff, +6, 1d6+4
  • Saves:
  • STR +6
  • DEX +4
  • CON +2
  • INT -1
  • WIS +3
  • CHA +1

Spells[edit]

Spells Known

  • Cantrips:
  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)

Equipment[edit]

Weapons Ironshod quarterstaff, +6, 1d6+4, (versatile) His body(!), +6, 1d4+4

Armor

Magic Items

Other Equipment


Mount[edit]