Difference between revisions of "Bran"
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− | + | ''Bran the Veteran'' | |
− | Combat:Axe & Heater Shield | + | |
+ | Characteristics: | ||
+ | Int 0 | ||
+ | Per 0 | ||
+ | Pre –1 | ||
+ | Com –1 | ||
+ | Str 0 | ||
+ | Sta +1 (1) | ||
+ | Dex +2 (2) | ||
+ | Qik +2 (2) | ||
+ | Size:0 | ||
+ | Age:45 (45) | ||
+ | Decrepitude:1 (2) | ||
+ | Warping Score:0 (0) | ||
+ | Virtues and Flaws: | ||
+ | Covenfolk | ||
+ | Warrior | ||
+ | Weakness (talking back to magi) | ||
+ | Personality Traits: | ||
+ | Loyal +3 | ||
+ | Cheeky +2 | ||
+ | Brave +1 | ||
+ | Reputations:None | ||
+ | Combat: | ||
+ | Axe & Heater Shield | ||
+ | Init –1 | ||
+ | Attack +15 | ||
+ | Defense +14 | ||
+ | Damage +6 | ||
+ | |||
+ | Kick: | ||
+ | Init –3 | ||
+ | Attack +6 | ||
+ | Defense +5 | ||
+ | Damage +3 | ||
+ | Soak:+8 (full metal scale armor) | ||
+ | Fatigue Levels: | ||
+ | OK, 0, –1, –3, –5,Unconscious | ||
+ | Wound Penalties:–1 (1–5), –3 (6–10), –5(11–15), Incapacitated (16–20) | ||
+ | Abilities: | ||
+ | [Area A] Lore 4 (monsters) | ||
+ | [AreaB] Lore 2 (monsters) | ||
+ | Awareness 5 (in combat) | ||
+ | Bows 5 (longbow) | ||
+ | Brawl 3(kicking) | ||
+ | Carouse 3 (with fighting friends) | ||
+ | Folk Ken 1 (magi) | ||
+ | Great Weapon 5 (pole axe) | ||
+ | Guile 2 (getting extra rations) | ||
+ | Leadership 3 (in combat) | ||
+ | Living Language 5 (military talk) | ||
+ | Order of Hermes Lore 3 (grogs) | ||
+ | Single Weapon 8 (heater shield) | ||
+ | Stealth 3(when armored) | ||
+ | Survival 1 (when in a group) | ||
+ | Thrown Weapon 4 (knife) | ||
+ | |||
+ | Equipment: | ||
+ | Axe | ||
+ | Heater Shield | ||
+ | Full metal scale armor | ||
+ | pack containing gear to care for weapons and armor and establish camps when traveling. | ||
+ | Encumbrance:4 (4) | ||
+ | Customization Notes:The Grizzled Veteran has been around the covenant for years,but has never reached a formal position of leadership, because he has a tendency to talk back to the magi. On the other hand, he makes a good informal leader of the grogs. Age hasn’t really slowed him down yet, but it is about to. He could take another two Flaws and a corresponding number of Virtues if desired, and his Ability scores can be moved around. The high set should probably be kept in combat, but he could specialize in a different sort of combat (you would have to recalculate Combat Totals), and the secondary abilities can be moved around at will. |
Revision as of 10:35, 9 March 2018
Bran the Veteran
Characteristics: Int 0 Per 0 Pre –1 Com –1 Str 0 Sta +1 (1) Dex +2 (2) Qik +2 (2) Size:0 Age:45 (45) Decrepitude:1 (2) Warping Score:0 (0) Virtues and Flaws: Covenfolk Warrior Weakness (talking back to magi) Personality Traits: Loyal +3 Cheeky +2 Brave +1 Reputations:None Combat: Axe & Heater Shield Init –1 Attack +15 Defense +14 Damage +6
Kick: Init –3 Attack +6 Defense +5 Damage +3 Soak:+8 (full metal scale armor) Fatigue Levels: OK, 0, –1, –3, –5,Unconscious Wound Penalties:–1 (1–5), –3 (6–10), –5(11–15), Incapacitated (16–20) Abilities: [Area A] Lore 4 (monsters) [AreaB] Lore 2 (monsters) Awareness 5 (in combat) Bows 5 (longbow) Brawl 3(kicking) Carouse 3 (with fighting friends) Folk Ken 1 (magi) Great Weapon 5 (pole axe) Guile 2 (getting extra rations) Leadership 3 (in combat) Living Language 5 (military talk) Order of Hermes Lore 3 (grogs) Single Weapon 8 (heater shield) Stealth 3(when armored) Survival 1 (when in a group) Thrown Weapon 4 (knife)
Equipment: Axe Heater Shield Full metal scale armor pack containing gear to care for weapons and armor and establish camps when traveling. Encumbrance:4 (4) Customization Notes:The Grizzled Veteran has been around the covenant for years,but has never reached a formal position of leadership, because he has a tendency to talk back to the magi. On the other hand, he makes a good informal leader of the grogs. Age hasn’t really slowed him down yet, but it is about to. He could take another two Flaws and a corresponding number of Virtues if desired, and his Ability scores can be moved around. The high set should probably be kept in combat, but he could specialize in a different sort of combat (you would have to recalculate Combat Totals), and the secondary abilities can be moved around at will.