Difference between revisions of "Krystal"
(→Skills) |
(→Skills) |
||
Line 40: | Line 40: | ||
== Skills == | == Skills == | ||
− | Acrobatics+1 | + | *Acrobatics+1 |
− | Animal Handling+2 | + | *Animal Handling+2 |
− | *Arcana+3 | + | *Arcana*+3 |
− | Athletics-1 | + | *Athletics-1 |
− | *Deception+4 | + | *Deception*+4 |
− | History+1 | + | *History+1 |
− | Insight+2 | + | *Insight+2 |
− | Intimidation+2 | + | *Intimidation+2 |
− | Investigation+1 | + | *Investigation+1 |
− | Medicine+2 | + | *Medicine+2 |
− | Nature+1 | + | *Nature+1 |
− | *Perception+4 | + | *Perception*+4 |
− | Performance+2 | + | *Performance+2 |
− | Persuasion+2 | + | *Persuasion+2 |
− | *Religion+3 | + | *Religion*+3 |
− | Sleight of Hand+1 | + | *Sleight of Hand+1 |
− | Stealth+1 | + | *Stealth+1 |
− | *Survival+4 | + | *Survival*+4 |
== Tools and Languages == | == Tools and Languages == |
Revision as of 10:27, 14 March 2018
A character in the Rahasia campaign.
Contents
Name
- Class: Warlock
- Race: High Elf
- Alignment:Neutral
- Background: The Haunted One
- Proficiency Bonus:+2
Personality and History
- Personality: I don’t run from evil. Evil runs from me. I expect danger around every corner.
- Ideal: I’ll stop the spirits that haunt me or die trying.
- Bond: There’s evil in me, I can feel it. It must never be set free.
- Flaw:I talk to spirits that no one else can see.
Attributes
- STR 8 (-1)
- DEX 12 (+1)
- CON 13 (+1)
- INT 13 (+1)
- WIS 14 (+2)
- CHA 15 (+2)
Saves
(* = proficiency)
- STR - 1
- DEX +1
- CON +1
- INT +1
- WIS +4
- CHA +4
Advantage on Saving Throws(against being charmed, and magic can’t put you to sleep)
Skills
- Acrobatics+1
- Animal Handling+2
- Arcana*+3
- Athletics-1
- Deception*+4
- History+1
- Insight+2
- Intimidation+2
- Investigation+1
- Medicine+2
- Nature+1
- Perception*+4
- Performance+2
- Persuasion+2
- Religion*+3
- Sleight of Hand+1
- Stealth+1
- Survival*+4
Tools and Languages
Traits and Abilities
Combat
- HP:
- Hit Dice:
- AC:
- Initiative:
- Movement:
- Attack:
Equipment and Treasure
Spellcasting
- Spell attack: +X
- Spell DC: X
- 1st level (X slots / day)
- 2nd level (Y slots / day)