Difference between revisions of "Taker Template"
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'''STR''' 1 | '''STR''' 1 | ||
<br/>''(Haul: 1/STR score)'' | <br/>''(Haul: 1/STR score)'' | ||
− | *Unarmed | + | *Unarmed |
− | *Melee | + | *Melee |
− | *Resistance | + | *Resistance |
'''SPD''' 1 | '''SPD''' 1 | ||
− | *Shoot | + | *Shoot |
− | *Stealth | + | *Stealth |
− | *Athletics | + | *Athletics |
'''ADP''' 1 | '''ADP''' 1 | ||
<br/>''(Refresh: 1/ADP score)'' | <br/>''(Refresh: 1/ADP score)'' | ||
− | *Awareness | + | *Awareness |
− | *Self-Control | + | *Self-Control |
− | *Scavenging | + | *Scavenging |
− | *Drive | + | *Drive |
− | *Criminality | + | *Criminality |
'''INT''' 1 | '''INT''' 1 | ||
*Foresight | *Foresight |
Revision as of 13:53, 28 March 2018
Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page
Contents
Taker Info
Taker Name:
Crew:
Spots:
- Weak -
- Soft -
- Tough -
Potential and Skills
STR 1
(Haul: 1/STR score)
- Unarmed
- Melee
- Resistance
SPD 1
- Shoot
- Stealth
- Athletics
ADP 1
(Refresh: 1/ADP score)
- Awareness
- Self-Control
- Scavenging
- Drive
- Criminality
INT 1
- Foresight
- Research
- Mechanics
- First Aid
- Profession
CHA 1
- Networking
- Persuasion
- Sensitivity
- Deception
- Intimidation
- Leadership
WIL 1
(Will remaining 1/1)
Dependents
Number of Dependents equal to CHA. [_][_][_]
References
Number of References equal to CHA. [_][_][_]
Threats
Physical-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_]
R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage
-/ = Stun
X = Kill
Humanity-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
# = Humanity Damage
Gear
Backpack
- Upkeep 1
- Charges - Static
- Effect - Taker can carry STR in Haul and personal gear.
- Qualities - Essential, Static
Rations
- Upkeep 1
- Charges - 10
- Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
- Qualities - Essential, Addictive, Charged
Item Template (replace this with item name)
- Upkeep
- Charges - 10
- Effect -
- Qualities -
- Upgrades -
Upkeep
Sustenance
Maintenance
Incidentals
Break Point = Projected Earnings =
Retirement Milestones
- First Milestone (Savings: 0)
- Second Milestone (Savings: 0)
- Final Milestone (Savings: 0)