Taker Template: Difference between revisions
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Line 54: | Line 54: | ||
=Threats= | =Threats= | ||
''' | '''PHYSICAL-''' | ||
HEAD | HEAD | ||
10 | 10 | ||
Line 80: | Line 80: | ||
<br/>X = Kill | <br/>X = Kill | ||
''' | |||
<br/>Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK | '''HUMANITY-''' | ||
<br/>Stress: | <br/>'''''Detachment:''''' [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK | ||
<br/>Trauma: | <br/>'''''Stress:''''' [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK | ||
<br/>'''''Trauma:''''' [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK | |||
<br/>_ = Open, no damage | |||
<br/><nowiki># </nowiki>= Humanity Damage | <br/><nowiki># </nowiki>= Humanity Damage | ||
Revision as of 01:01, 29 March 2018
Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page
Taker Info
Taker Name:
Crew:
Spots:
- Weak -
- Soft -
- Tough -
Potential and Skills
STR 1
(Haul: 1/STR score)
- Unarmed
- Melee
- Resistance
SPD 1
- Shoot
- Stealth
- Athletics
ADP 1
(Refresh: 1/ADP score)
- Awareness
- Self-Control
- Scavenging
- Drive
- Criminality
INT 1
- Foresight
- Research
- Mechanics
- First Aid
- Profession
CHA 1
- Networking
- Persuasion
- Sensitivity
- Deception
- Intimidation
- Leadership
WIL 1
(Will remaining 1/1)
Dependents
Number of Dependents equal to CHA. [_][_][_]
References
Number of References equal to CHA. [_][_][_]
Threats
PHYSICAL-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_]
R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage
-/ = Stun
X = Kill
HUMANITY-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage
Gear
Backpack
- Upkeep 1
- Charges - Static
- Effect - Taker can carry STR in Haul and personal gear.
- Qualities - Essential, Static
Rations
- Upkeep 1
- Charges - 10
- Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
- Qualities - Essential, Addictive, Charged
Item Template (replace this with item name)
- Upkeep
- Charges - 10
- Effect -
- Qualities -
- Upgrades -
Upkeep
Sustenance
Maintenance
Incidentals
Break Point = Projected Earnings =
Retirement Milestones
- First Milestone (Savings: 0)
- Second Milestone (Savings: 0)
- Final Milestone (Savings: 0)