Difference between revisions of "Taker Template"
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[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page | [[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page | ||
− | = | + | =TAKER INFO= |
'''Taker Name:''' | '''Taker Name:''' | ||
<br/>'''Crew:''' | <br/>'''Crew:''' | ||
Line 10: | Line 10: | ||
− | == | + | ==POTENTIAL AND SKILLS== |
'''STR''' 1 | '''STR''' 1 | ||
<br/>''(Haul: 1/STR score)'' | <br/>''(Haul: 1/STR score)'' | ||
Line 44: | Line 44: | ||
− | == | + | ==DEPENDENTS == |
Number of Dependents equal to CHA. [_][_][_] | Number of Dependents equal to CHA. [_][_][_] | ||
− | == | + | ==REFERENCES== |
Number of References equal to CHA. [_][_][_] | Number of References equal to CHA. [_][_][_] | ||
− | = | + | =THREATS= |
'''PHYSICAL-''' | '''PHYSICAL-''' | ||
HEAD | HEAD | ||
Line 88: | Line 88: | ||
<br/><nowiki># </nowiki>= Humanity Damage | <br/><nowiki># </nowiki>= Humanity Damage | ||
− | = | + | |
+ | =GEAR= | ||
Backpack | Backpack | ||
*Upkeep 1 | *Upkeep 1 | ||
Line 109: | Line 110: | ||
− | = | + | =UPKEEP= |
Sustenance | Sustenance | ||
* | * | ||
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* | * | ||
* | * | ||
− | Break Point = | + | <br/>Break Point = |
− | Projected Earnings = | + | <br/>Projected Earnings = |
− | = | + | |
+ | =RETIREMENT MILESTONES= | ||
# First Milestone (Savings: 0) | # First Milestone (Savings: 0) | ||
# Second Milestone (Savings: 0) | # Second Milestone (Savings: 0) | ||
# Final Milestone (Savings: 0) | # Final Milestone (Savings: 0) | ||
− | == | + | |
+ | ==BOUNTY BANK== |
Revision as of 18:28, 28 March 2018
Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page
Contents
TAKER INFO
Taker Name:
Crew:
Spots:
- Weak -
- Soft -
- Tough -
POTENTIAL AND SKILLS
STR 1
(Haul: 1/STR score)
- Unarmed
- Melee
- Resistance
SPD 1
- Shoot
- Stealth
- Athletics
ADP 1
(Refresh: 1/ADP score)
- Awareness
- Self-Control
- Scavenging
- Drive
- Criminality
INT 1
- Foresight
- Research
- Mechanics
- First Aid
- Profession
CHA 1
- Networking
- Persuasion
- Sensitivity
- Deception
- Intimidation
- Leadership
WIL 1
(Will remaining 1/1)
DEPENDENTS
Number of Dependents equal to CHA. [_][_][_]
REFERENCES
Number of References equal to CHA. [_][_][_]
THREATS
PHYSICAL-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_]
R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage
-/ = Stun
X = Kill
HUMANITY-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage
GEAR
Backpack
- Upkeep 1
- Charges - Static
- Effect - Taker can carry STR in Haul and personal gear.
- Qualities - Essential, Static
Rations
- Upkeep 1
- Charges - 10
- Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
- Qualities - Essential, Addictive, Charged
Item Template (replace this with item name)
- Upkeep
- Charges - 10
- Effect -
- Qualities -
- Upgrades -
UPKEEP
Sustenance
Maintenance
Incidentals
Break Point =
Projected Earnings =
RETIREMENT MILESTONES
- First Milestone (Savings: 0)
- Second Milestone (Savings: 0)
- Final Milestone (Savings: 0)