Taker Template: Difference between revisions

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[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page
[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page


=Taker Info=
=TAKER INFO=
'''Taker Name:'''
'''Taker Name:'''
<br/>'''Crew:'''
<br/>'''Crew:'''
Line 10: Line 10:




==Potential and Skills==
==POTENTIAL AND SKILLS==
'''STR''' 1
'''STR''' 1
<br/>''(Haul: 1/STR score)''
<br/>''(Haul: 1/STR score)''
Line 44: Line 44:




==Dependents==
==DEPENDENTS ==
Number of Dependents equal to CHA. [_][_][_]
Number of Dependents equal to CHA. [_][_][_]




==References==
==REFERENCES==
Number of References equal to CHA. [_][_][_]
Number of References equal to CHA. [_][_][_]






=Threats=
=THREATS=
'''PHYSICAL-'''
'''PHYSICAL-'''
                   HEAD
                   HEAD
Line 88: Line 88:
<br/><nowiki># </nowiki>= Humanity Damage
<br/><nowiki># </nowiki>= Humanity Damage


=Gear=
 
=GEAR=
Backpack
Backpack
*Upkeep 1
*Upkeep 1
Line 109: Line 110:




=Upkeep=
=UPKEEP=
Sustenance
Sustenance
*
*
Line 122: Line 123:
*
*
*
*
Break Point =
<br/>Break Point =
Projected Earnings =  
<br/>Projected Earnings =  


=Retirement Milestones=
 
=RETIREMENT MILESTONES=
# First Milestone (Savings: 0)
# First Milestone (Savings: 0)
# Second Milestone (Savings: 0)
# Second Milestone (Savings: 0)
# Final Milestone (Savings: 0)
# Final Milestone (Savings: 0)


==Bounty Bank==
 
==BOUNTY BANK==

Revision as of 01:28, 29 March 2018

Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page

TAKER INFO

Taker Name:
Crew:
Spots:

  • Weak -
  • Soft -
  • Tough -


POTENTIAL AND SKILLS

STR 1
(Haul: 1/STR score)

  • Unarmed
  • Melee
  • Resistance

SPD 1

  • Shoot
  • Stealth
  • Athletics

ADP 1
(Refresh: 1/ADP score)

  • Awareness
  • Self-Control
  • Scavenging
  • Drive
  • Criminality

INT 1

  • Foresight
  • Research
  • Mechanics
  • First Aid
  • Profession

CHA 1

  • Networking
  • Persuasion
  • Sensitivity
  • Deception
  • Intimidation
  • Leadership

WIL 1
(Will remaining 1/1)


DEPENDENTS

Number of Dependents equal to CHA. [_][_][_]


REFERENCES

Number of References equal to CHA. [_][_][_]


THREATS

PHYSICAL-

                 HEAD
                  10
               [_][_][_]
               [_][_][_]
               [_][_][_]
                  [_]
   R.ARM         TORSO        L.ARM
    5             7-9           6            
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
          R.LEG        L.LEG
           1-2          3-4
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]

_ = Open, no damage
-/ = Stun
X = Kill


HUMANITY-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage


GEAR

Backpack

  • Upkeep 1
  • Charges - Static
  • Effect - Taker can carry STR in Haul and personal gear.
  • Qualities - Essential, Static

Rations

  • Upkeep 1
  • Charges - 10
  • Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
  • Qualities - Essential, Addictive, Charged

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -


UPKEEP

Sustenance

Maintenance

Incidentals


Break Point =
Projected Earnings =


RETIREMENT MILESTONES

  1. First Milestone (Savings: 0)
  2. Second Milestone (Savings: 0)
  3. Final Milestone (Savings: 0)


BOUNTY BANK