Carrier Group: Main Page: Difference between revisions
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[https://goo.gl/qZz6pj '''Theme music'''] This is the theme music for the campaign. | [https://goo.gl/qZz6pj '''Theme music'''] This is the theme music for the campaign. | ||
==Player Characters== | |||
[[Carrier_Group:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs ]] | [[Carrier_Group:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs ]] | ||
==Non Player Characters== | |||
[[Carrier_Group:NonPlayerCharacters|Non player characters encountered during the campaign ]] | [[Carrier_Group:NonPlayerCharacters|Non player characters encountered during the campaign ]] | ||
==Game System Related== | |||
[[Carrier_Group:RearingsAndPursuits|How the Rearings and Pursuits of the system fit into the setting ]] | [[Carrier_Group:RearingsAndPursuits|How the Rearings and Pursuits of the system fit into the setting ]] | ||
===Background Concepts and Fluffs | ===Zombie fights=== | ||
There is no need to say that the characters are going for headshots when fighting zombies. That is the assumption. And a headshot on a slow moving shambler takes just the usual single success. | |||
Headshots on fast zombies though – two successes needed. | |||
And in combat, multiple successes over the needed amount are a good thing. Weapon damage is multiplied by the number of successes. So two or three successes will one-shot most opponents. | |||
Works in reverse too, but dropping to zero health is not an instant death for player characters, although it is definitely serious. A character at zero health has Tenacity + Toughness rounds to live. A successful use of Heal skill will stabilize a dying character. | |||
==Background Concepts and Fluffs== | |||
* [[Carrier_Group:Background|Background Info: The Outbreak]] | * [[Carrier_Group:Background|Background Info: The Outbreak]] | ||
* [[Carrier_Group:HowItBegins|Background Info: How It Begins]] | * [[Carrier_Group:HowItBegins|Background Info: How It Begins]] | ||
* [[Carrier_Group:Zombies|Background Info: The Zombies]] | * [[Carrier_Group:Zombies|Background Info: The Zombies]] |
Revision as of 18:55, 1 May 2018
This is a wiki for Carrier Group, an Atomic Highway play by post campaign about a road trip across zombie USA and Canada.
A bunch of ordinary, if exceptional, survivors by happenstance end up with either the salvation of humanity or its final doom landing on their laps. A counter virus capable of killing the zombie virus, dangerous in its current strain but coming with information about a still populated facility in Canada where it could be turned into a safe form and mass produced. But safely carrying the counter virus to the destination would take a trip from the Mexican border all the way to the wilds of Northern Canada.
The initial Z-virus outbreak happened only four years ago. The modern day landscape and features are still there, although changed and overrun by zombies.
In-Character Thread This is where the game is run.
Out-of-Character Thread This is where all discussion behind the scenes is happening.
Development Thread This is where the character creation & background info is.
Theme music This is the theme music for the campaign.
Player Characters
Descriptions, Backgrounds and Character Sheets of PCs
Non Player Characters
Non player characters encountered during the campaign
Game System Related
How the Rearings and Pursuits of the system fit into the setting
Zombie fights
There is no need to say that the characters are going for headshots when fighting zombies. That is the assumption. And a headshot on a slow moving shambler takes just the usual single success.
Headshots on fast zombies though – two successes needed.
And in combat, multiple successes over the needed amount are a good thing. Weapon damage is multiplied by the number of successes. So two or three successes will one-shot most opponents.
Works in reverse too, but dropping to zero health is not an instant death for player characters, although it is definitely serious. A character at zero health has Tenacity + Toughness rounds to live. A successful use of Heal skill will stabilize a dying character.